BEMANI SUMMER DIARY 2015: Difference between revisions

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The ''BEMANI SUMMER DIARY 2015'' event involves [[AC PENDUAL|beatmania IIDX 22 PENDUAL]], [[AC DDR 2014|DanceDanceRevolution (2014)]], [[AC GD Tri-Boost|GITADORA Tri-Boost]], [[AC jb prop|jubeat prop]], [[AC pnm Lapistoria|pop'n music ラピストリア]], [[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]], [[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]], and [[AC BST|BeatStream]].
The ''BEMANI SUMMER DIARY 2015'' event involves [[AC PENDUAL|beatmania IIDX 22 PENDUAL]], [[AC DDR 2014|DanceDanceRevolution (2014)]], [[AC GD Tri-Boost|GITADORA Tri-Boost]], [[AC jb prop|jubeat prop]], [[AC pnm Lapistoria|pop'n music ラピストリア]], [[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]], [[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]], and [[AC BST|BeatStream]].


The BEMANI SUMMER DIARY 2015 event started on July 23rd, 2015. A prologue song, [[In The Breeze]], was made available for all participant games on July 16th, 2015, by playing any game once.
A prologue song, [[In The Breeze]], was made available for all participant games on July 16th, 2015, by playing any game once.


The event ended on October 26th, 2015.
The BEMANI SUMMER DIARY 2015 event started on July 23rd, 2015 and ended on October 26th, 2015. Since then, the songs can be unlocked in the following games by these methods:


Songs can currently be unlocked in the following ways:
'''beatmania IIDX''':
* [[AC copula|beatmania IIDX 23 copula]]: purchasable with Pular in the PULACO ticket system.
* [[AC copula|beatmania IIDX 23 copula]]: purchasable with Pular in the PULACO ticket system.
** [[AC SINOBUZ|beatmania IIDX 24 SINOBUZ]]: all songs available by default.
* [[AC SINOBUZ|beatmania IIDX 24 SINOBUZ]]: all songs available by default.
'''BeatStream''':
* [[AC BST AnimTribe|BeatStream アニムトライヴ]]: all songs playable by default.
* [[AC BST AnimTribe|BeatStream アニムトライヴ]]: all songs playable by default.
* DanceDanceRevolution (2014): ''EXTRA ATTACK''.
'''DanceDanceRevolution''':
** [[AC DDR A|DanceDanceRevolution A]]: all songs can be unlocked via the ''EXTRA SAVIOR'' unlocking system.
* DanceDanceRevolution (2014): all songs can be unlocked via ''EXTRA ATTACK''.
** [[AC DDR A20|DanceDanceRevolution A20]]: all songs instantly unlocked.
* [[AC DDR A|DanceDanceRevolution A]]: all songs can be unlocked via the ''EXTRA SAVIOR'' unlocking system.
* [[AC DDR A20|DanceDanceRevolution A20]]: all songs instantly unlocked.
'''GITADORA''':
* [[AC GD Tri-Boost|GITADORA Tri-Boost]]: all songs could be unlocked for limited amounts of time in the following events: KAC kaisaikinen! Udedameshi campaign (December 24th, 2015 - January 21st, 2016), Kyouka no lucky everyday (August 2nd, 2016 - August 31st, 2016), Aki no lucky everyday (October 26th, 2016 - December 2nd, 2016). Alternatively, play Battle mode with someone who has the song to unlock it.
* [[AC GD Tri-Boost|GITADORA Tri-Boost]]: all songs could be unlocked for limited amounts of time in the following events: KAC kaisaikinen! Udedameshi campaign (December 24th, 2015 - January 21st, 2016), Kyouka no lucky everyday (August 2nd, 2016 - August 31st, 2016), Aki no lucky everyday (October 26th, 2016 - December 2nd, 2016). Alternatively, play Battle mode with someone who has the song to unlock it.
** [[AC GD Tri-Boost Re:EVOLVE|GITADORA Tri-Boost Re:EVOLVE]]: all songs could be unlocked for limited amounts of time in the following events: Shinshun! GITADORA OMIKUJI (January 18th, 2017 - February 7th, 2017), Osusowake high-touch campaign (June 19th, 2017 - July 9th, 2017), 2017 Natsu no Osusowake high-touch campaign (August 1st, 2017 - August 31st, 2017). Alternatively, play Battle mode with someone who has the song to unlock it.
* [[AC GD Tri-Boost Re:EVOLVE|GITADORA Tri-Boost Re:EVOLVE]]: all songs could be unlocked for limited amounts of time in the following events: Shinshun! GITADORA OMIKUJI (January 18th, 2017 - February 7th, 2017), Osusowake high-touch campaign (June 19th, 2017 - July 9th, 2017), 2017 Natsu no Osusowake high-touch campaign (August 1st, 2017 - August 31st, 2017). Alternatively, play Battle mode with someone who has the song to unlock it.
** [[AC GD Matixx|GITADORA Matixx]]: all songs unlockable through the Deluxe mode.
* [[AC GD Matixx|GITADORA Matixx]]: all songs unlockable through the Deluxe mode.
** [[AC GD EXCHAIN|GITADORA EXCHAIN]] : all songs unlockable through the Deluxe mode.
* [[AC GD EXCHAIN|GITADORA EXCHAIN]]: all songs unlockable through the Deluxe mode.
* [[AC GD NEX+AGE|GITADORA NEX+AGE]]: all songs unlockable through the Deluxe mode.
'''jubeat''':
* [[AC jb Qubell|jubeat Qubell]]: all songs unlockable via the ''dig dig Qubell'' unlocking system, however, [[Wakusei lollipop|惑星☆ロリポップ]] is availbale by default from February 23rd, 2017 onwards.
* [[AC jb Qubell|jubeat Qubell]]: all songs unlockable via the ''dig dig Qubell'' unlocking system, however, [[Wakusei lollipop|惑星☆ロリポップ]] is availbale by default from February 23rd, 2017 onwards.
** [[AC jb clan|jubeat clan]]: all songs besides 惑星☆ロリポップ are unlockable via the ''jubeat SHOP''.
* [[AC jb clan|jubeat clan]]: all songs besides 惑星☆ロリポップ are unlockable via the ''jubeat SHOP''.
** [[AC jb festo|jubeat festo]]: all songs besides 惑星☆ロリポップ can be unlocked via the ''emo MART''.
* [[AC jb festo|jubeat festo]]: all songs besides 惑星☆ロリポップ can be unlocked via the ''emo MART''.
* [[AC pnm eclale|pop'n music éclale]]: Star Factory.
'''pop'n music''':
** [[AC pnm Usaneko|pop'n music うさぎと猫と少年の夢]]: all songs available by default.
* [[AC pnm eclale|pop'n music éclale]]: all songs unlockable via ''Star Factory'' for 300 points (except for In The Breeze, which is 250).
* [[AC RB VOLZZA|REFLEC BEAT VOLZZA]]: Garage. Each song is purchasable for 20 VOLZZA KEYs.
* [[AC pnm Usaneko|pop'n music うさぎと猫と少年の夢]]: all songs available by default.
** [[AC RB VOLZZA 2|REFLEC BEAT VOLZZA 2]]: all BEMANI SUMMER DIARY 2015 songs are playable by default.
'''REFLEC BEAT''':
** All of the BEMANI SUMMER DIARY 2015 songs were removed in [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]]. Almost all of them have been revived, the only exception being [[In The Breeze]].
* [[AC RB VOLZZA|REFLEC BEAT VOLZZA]]: each song is purchasable with 20 VOLZZA KEYs.
* SOUND VOLTEX III GRAVITY WARS: from the SDVX station.
* [[AC RB VOLZZA 2|REFLEC BEAT VOLZZA 2]]: all songs playable by default.
** [[AC SDVX IV|SOUND VOLTEX IV HEAVENLY HAVEN]]: from the new ''TRACK INPUT'' shop.
* [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]]: all songs removed at launch. All of them have since been revived, except for In The Breeze.  
'''SOUND VOLTEX''':
* SOUND VOLTEX III GRAVITY WARS: all songs unlockable from the SDVX station.
* [[AC SDVX IV|SOUND VOLTEX IV HEAVENLY HAVEN]]: all songs unlockable from the new ''TRACK INPUT'' shop.
* [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]]: all songs unlockable from the new ''TRACK INPUT'' shop.


== Overview ==
== Overview ==
The event focuses on filling a diary with images of different BEMANI characters. Every image shows two characters, one of them (i.e. [[RASIS]] for SOUND VOLTEX) indicates the game where the song will be unlocked, while the other (i.e. [[TRAN]] for beatmania IIDX) represents the "partner" game which can also be played to unlock the song faster. The representative characters are:
The event focuses on filling a diary with images of different BEMANI characters. Every image shows two characters: one of them (i.e. [[RASIS]] for SOUND VOLTEX) indicates the game where the song will be unlocked, the other (i.e. [[TRAN]] for beatmania IIDX) the "partner" game which can also be played to unlock the song faster. The representative characters are:


* beatmania IIDX: [[TRAN]]
* beatmania IIDX: [[TRAN]]
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You can play any participating BEMANI title to unlock a song. Coin play gives you about 4.9% per session, while using [[PASELI]] / playing on Premium modes gives you about 7.4% (if playing on jubeat using PASELI, the percentage will be split to about 2.46% per song). Paying extra for certain game modes (e.g. GENERATOR START in SOUND VOLTEX) will give extra base progress.
You can play any participating BEMANI title to unlock a song. Coin play gives you about 4.9% per session, while using [[PASELI]] / playing on Premium modes gives you about 7.4% (if playing on jubeat using PASELI, the percentage will be split to about 2.46% per song). Paying extra for certain game modes (e.g. GENERATOR START in SOUND VOLTEX) will give extra base progress.


Playing any of the two BEMANI titles represented by the characters on each image gives you a 3x multiplier on that session. Playing on the corresponding day gives you another 3x multiplier, or a 1.5x multiplier if you played within 7 days after that day. All the multipliers stack per game session. In other words:
Playing any of the two BEMANI titles represented by the characters on each image gives you a 3x multiplier on that session. Playing on the corresponding day gives you another 3x multiplier, or a 1.5x multiplier if you played within seven days after that day. All the multipliers stack per game session. In other words:


Progress gained = Base session progress x representative game bonus (if any) x day bonus (if any).
Progress gained = Base session progress x representative game bonus (if any) x day bonus (if any).
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* [http://www.konamistyle.jp/item/73172 BEMANI SUMMER DIARY 2015 ORIGINAL SOUNDTRACK site]
* [http://www.konamistyle.jp/item/73172 BEMANI SUMMER DIARY 2015 ORIGINAL SOUNDTRACK site]


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{{BEMANI SUMMER DIARY 2015}}
{{BEMANI SUMMER DIARY 2015}}


[[Category:BEMANI Events]]
[[Category:BEMANI Events]]