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''Spada†leggendaria'' is SPADA's EXTRA STAGE system, with each boss song related to a legendary sword from mythological or fantasy tales. The unlock method is mostly based on the ''LIMIT BURST'' event from [[AC tricoro|beatmania IIDX 20 tricoro]]. From April 23rd, 2014 onwards, it can only accessed on Premium Play on Japanese machines, which requires PASELI. | ''Spada†leggendaria'' is SPADA's EXTRA STAGE system, with each boss song related to a legendary sword from mythological or fantasy tales. The unlock method is mostly based on the ''LIMIT BURST'' event from [[AC tricoro|beatmania IIDX 20 tricoro]]. From April 23rd, 2014 onwards, it can only accessed on Premium Play on Japanese machines, which requires PASELI. | ||
To access a song, you must meet | To access a song, you must meet one of the following EXTRA STAGE requirements on FINAL STAGE in STANDARD. Failing a song will ''not'' grant you access to Spada†leggendaria. | ||
* PERFECT a song | * PERFECT a song | ||
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* CLEAR a level 8+ chart on Single, or 7+ on Double | * CLEAR a level 8+ chart on Single, or 7+ on Double | ||
Similar to ''LIMIT BURST'', charts are unlocked on weekly phases. The first three are triggered weekly, while the fourth and final phase, and subsequently the first phase of the next song, is unlocked on the first day of the following month not on a Saturfay or Sunday. Each phase also has a minimum total difficulty requriement and minimum clear status requirement, | Similar to ''LIMIT BURST'', charts are unlocked on weekly phases. The first three are triggered weekly, while the fourth and final phase, and subsequently the first phase of the next song, is unlocked on the first day of the following month not on a Saturfay or Sunday. Each phase also has a minimum total difficulty requriement and minimum clear status requirement, aside from the fourth phase: | ||
* Phase 1: | * Phase 1: | ||
** NORMAL and HYPER | ** NORMAL and HYPER not playable. | ||
** ANOTHER | ** ANOTHER: total level difficulty of at least 33 and FULL COMBO. | ||
* Phase 2: | * Phase 2: | ||
** NORMAL | ** NORMAL not playable. | ||
** HYPER | ** HYPER: total level difficulty of at least 27 and HARD CLEAR or above. | ||
** ANOTHER | ** ANOTHER: total level difficulty of at least 33 and EX HARD CLEAR or above. | ||
* Phase 3: | * Phase 3: | ||
** NORMAL | ** NORMAL: total level difficulty of at least 18 with ASSIST CLEAR or above. | ||
** HYPER | ** HYPER: total level difficulty of at least 27 with a CLEAR or above. | ||
** ANOTHER | ** ANOTHER: total level difficulty of at least 33 and HARD CLEAR or above. | ||
* Phase 4: | * Phase 4: | ||
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''Qprogue'' is SPADA's unlock event, introduced on December 25th, 2013 and ended on September 17th, 2014. It follows the events of ''ぼくらの宇宙戦争'' (Our War of the Worlds) from [[AC tricoro|beatmania IIDX 20 tricoro]], where Q-pro finds itself in a hostile world after accidentally entering the Legend Cross portal. The event will not occur if two players played on the credit. e-amusement is required to play the event. | ''Qprogue'' is SPADA's unlock event, introduced on December 25th, 2013 and ended on September 17th, 2014. It follows the events of ''ぼくらの宇宙戦争'' (Our War of the Worlds) from [[AC tricoro|beatmania IIDX 20 tricoro]], where Q-pro finds itself in a hostile world after accidentally entering the Legend Cross portal. The event will not occur if two players played on the credit. e-amusement is required to play the event. | ||
In Qprogue, you control your Q-pro character on a map by using the commands of the numerical keypad or the white and black buttons to move around, perform, or cancel an action. You are free to go anywhere until the time runs out or until you press START. | In Qprogue, you control your Q-pro character on a map by using the commands of the numerical keypad or the white and black buttons to move around, perform, or cancel an action. You are free to go anywhere until the time runs out or until you press START. Pressing the VEFX button switches maps. | ||
Your objective is to destroy enemies and raid temples in order to proceed further in the maps. As you go you'll level up and find new weapon classes. To perform any special action, you need stamina, which is credit-based: one credit gives you 100 points of stamina, worth a full stamina bar, and you can have a maximum of ten. Stamina obtained per credit increases by five points for every two Q-pro levels, up to 28; the maximum amount of stamina obtainable per credit is 165. You can obtain three extra stamina bars if you access Qprogue mini-game with a DJ VIP PASS BLACK (PASELI only). | Your objective is to destroy enemies and raid temples in order to proceed further in the maps. As you go, you'll level up and find new weapon classes. To perform any special action, you need stamina, which is credit-based: one credit gives you 100 points of stamina, worth a full stamina bar, and you can have a maximum of ten. Stamina obtained per credit increases by five points for every two Q-pro levels, up to 28; the maximum amount of stamina obtainable per credit is 165. You can obtain three extra stamina bars if you access Qprogue mini-game with a DJ VIP PASS BLACK (PASELI only). | ||
To defeat enemies, you need to take their HP down to zero, with damage mainly depending on the level of your Q-pro. Attacks on enemies are rewarded with bonus | To defeat enemies, you need to take their HP down to zero, with damage mainly depending on the level of your Q-pro. Attacks on enemies are rewarded with bonus DELLAR. | ||
There are eight weapon classes in all, each one doing specific bonus damage or special abilities: | There are eight weapon classes in all, each one doing specific bonus damage or special abilities: | ||
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* Rainbow Knight - all elements. Deals 40 points of damage per hit. Obtained when you find all six Lithography items; replaces the Traveler class. | * Rainbow Knight - all elements. Deals 40 points of damage per hit. Obtained when you find all six Lithography items; replaces the Traveler class. | ||
Weapon classes start at Level 1 and can be | Weapon classes start at Level 1 and can be go up to 4 (MAX) by using Fountains; each can only be used once. As of Qprogue DX, you can only use the Lithography tablets to level up classes. Unlike the Fountains, these items raise to Level MAX a weapon class related to the element of the map. | ||
You can cycle throughout classes by pressing the EFFECT button. You get a Bronze Tran Medal when you find a new weapon class and when you level any of them once | You can cycle throughout classes by pressing the EFFECT button. You get a Bronze Tran Medal when you find a new weapon class (and when you level any of them once), Silver when you find all weapon classes (as well as another one for raising a weapon class to MAX), and Gold for getting all eight classes maxed out. | ||
Elemental weaknesses of monsters are color coded: | Elemental weaknesses of monsters are color coded: | ||
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* White: weak to Dark. | * White: weak to Dark. | ||
You can find the following on the map: | You can also find the following on the map: | ||
* Monster - unlockable charts and pickaxes are dropped by a selection of them. | * Monster - unlockable charts and pickaxes are dropped by a selection of them. | ||
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* Cave - enter to unlock a new map. | * Cave - enter to unlock a new map. | ||
* Turntable - collect to obtain a song's chart. | * Turntable - collect to obtain a song's chart. | ||
* Lithography - unique items found on each Qprogue DX map. Getting all six of them unlocks Maps 4-7. They also increase to Level MAX a single weapon class related to the opposite element of the Map | * Lithography - unique items found on each Qprogue DX map. Getting all six of them unlocks Maps 4-7. They also increase to Level MAX a single weapon class related to the opposite element of the Map (except for Traveler and Rainbow Knight). | ||
Charts for boss songs are dropped by unique enemies found in fixed positions. These ones have much higher HP than normal enemies, depending on which difficulty chart they hold. You're rewarded with a Bronze Tran Medal when you find any chart; the "Last Dance ANOTHER chart" Turntable item rewards you with a Silver Tran Medal; the "煉獄のエルフィリア ANOTHER chart" Turntable item rewards you with a Gold Tran Medal. | Charts for boss songs are dropped by unique enemies found in fixed positions. These ones have much higher HP than normal enemies, depending on which difficulty chart they hold. You're rewarded with a Bronze Tran Medal when you find any chart; the "Last Dance ANOTHER chart" Turntable item rewards you with a Silver Tran Medal; the "煉獄のエルフィリア ANOTHER chart" Turntable item rewards you with a Gold Tran Medal. | ||
MAP 2 introduces a new mini-game, accessed throughout unique Castle objects. Entering a Castle requires a credit, and the mini-game itself occurs on the next session. It consists of playing a specific snippet of a chart from a preset group of songs, depending on the creature you are facing. The chart is chosen randomly by a roulette at the beginning of every battle. Charts are only played on Single | MAP 2 introduces a new mini-game, accessed throughout unique Castle objects. Entering a Castle requires a credit, and the mini-game itself occurs on the next session. It consists of playing a specific snippet of a chart from a preset group of songs, depending on the creature you are facing. The chart is chosen randomly by a roulette at the beginning of every battle. Charts are only played on Single with no speed mods/modifiers. The difficulty of the chart depends on the average of what levels have been played in the game session: | ||
* NORMAL: level average less than 9. | * NORMAL: level average less than 9. | ||
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Once you begin fighting the creature, you cannot leave until you defeat it. How much damage you do depends on your overall performance. Each note hit increases the GROOVE GAUGE by about 10%, with each hit hurting the creature (a FULL COMBO does more damage), whose health is displayed below the movie window of the song. Once it's fully drained, you unlock a song and return to the map. Stamina is neither consumed or obtained when in Castles. | Once you begin fighting the creature, you cannot leave until you defeat it. How much damage you do depends on your overall performance. Each note hit increases the GROOVE GAUGE by about 10%, with each hit hurting the creature (a FULL COMBO does more damage), whose health is displayed below the movie window of the song. Once it's fully drained, you unlock a song and return to the map. Stamina is neither consumed or obtained when in Castles. | ||
On April 30th, 2014, the old Qprogue maps were replaced with the expanded Qprogue DX. If you didn't unlock the previous Qprogue songs, you'll find them on Maps DX-1, DX-2 and DX-3. All six Qprogue DX mini-maps can be accessed at any time. The layout of the six Qprogue DX mini-maps form the word "BEMANI!". The seventh and final Qprogue DX mini-map, which is shaped | On April 30th, 2014, the old Qprogue maps were replaced with the expanded Qprogue DX. If you didn't unlock the previous Qprogue songs, you'll find them on Maps DX-1, DX-2 and DX-3. All six Qprogue DX mini-maps can be accessed at any time. The layout of the six Qprogue DX mini-maps form the word "BEMANI!". The seventh and final Qprogue DX mini-map, which is shaped like a sword, can only be accessed once ''all'' of the Lithography items have been found on the first six mini-maps. | ||
Completing Qprogue rewards you 10100 | Completing Qprogue rewards you 10100 DELLAR, the weapon classes' items as Q-pro parts and, lastly, a Plantinum Tran Medal. | ||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
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= TAG seitansai (TAG生誕祭) = | = TAG seitansai (TAG生誕祭) = | ||
The following songs were added on March 25th, 2014 | The following songs were added on March 25th, 2014 as part of the [[TAG seitansai|TAG生誕祭]] event: | ||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
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The new customization items require specific conditions to be satisfied in order to make them appear in the shop; they have all to do with 326, Japanese wordplay for "Mitsuru". Each item costs 32600 Dellar as well; buying them is not required. | The new customization items require specific conditions to be satisfied in order to make them appear in the shop; they have all to do with 326, Japanese wordplay for "Mitsuru". Each item costs 32600 Dellar as well; buying them is not required. | ||
Conditions can only be satisfied in STANDARD mode, except on EXTRA STAGE. Only ''one'' condition can be obtained in a single credit. Clearing songs while satisfying conditions is not required. Unlocking a customization item nets you a Bronze Tran Medal, while | Conditions can only be satisfied in STANDARD mode, except on EXTRA STAGE. Only ''one'' condition can be obtained in a single credit. Clearing songs while satisfying conditions is not required. Unlocking a customization item nets you a Bronze Tran Medal, while each song unlock earns you a Silver Tran Medal. | ||
Unlockable items: | |||
オンリーワンボム (Only One Bomb) | |||
* Medal name: ''ONLY ONEな爆発'' (Only One Explosion). | * Medal name: ''ONLY ONEな爆発'' (Only One Explosion). | ||
* Item type: note explosion effect. | * Item type: note explosion effect. | ||
* Unlock condition: clear a chart with 326 notes. | * Unlock condition: clear a chart with 326 notes (FULL COMBO not recquired). | ||
** Only [[I Was The One]]'s Single | ** Only [[I Was The One]]'s Single HYPER chart has 326 notes. | ||
オンリーワンカバー (Only One Cover) | |||
* Medal name: ''ONLY ONEなレーンカバー'' (Only One Lane Cover). | * Medal name: ''ONLY ONEなレーンカバー'' (Only One Lane Cover). | ||
* Item type: lane cover frame. | * Item type: lane cover frame. | ||
* Unlock condition: end a song with the green number set at 326 | * Unlock condition: end a song with the green number set at 326 using SUDDEN+ and/or HIDDEN+. | ||
オンリーワンレコード (Only One Record) | |||
* Medal name: ''ONLY ONEなターンテーブル'' (Only One Turntable). | * Medal name: ''ONLY ONEなターンテーブル'' (Only One Turntable). | ||
* Item type: turntable frame. | * Item type: turntable frame. | ||
* Unlock condition: play a [[AC 3rd style|3rd style]] song | * Unlock condition: play a [[AC 3rd style|3rd style]] song on FIRST STAGE, a [[AC 2nd style|2nd style]] on SECOND STAGE, and a [[AC 6th style|6th style]] song for FINAL STAGE. | ||
オンリーワンジャッジ (Only One Judge) | |||
* Medal name: ''ONLY ONEな判定文字'' (Only One Judgment Font). | * Medal name: ''ONLY ONEな判定文字'' (Only One Judgment Font). | ||
* Item type: judge font (displays "Only One" next to judge rating). | * Item type: judge font (displays "Only One" next to judge rating). | ||
* Unlock condition: play a Level 3 chart on | * Unlock condition: play a Level 3 chart on FIRST STAGE, a Level 2 chart on SECOND STAGE, and a Level 6 chart for FINAL STAGE. Single/Double can be mixed. | ||
オンリーワンビーム (Only One Beam) | |||
* Medal name: ''ONLY ONEなキービーム'' (Only One Key Beam). | * Medal name: ''ONLY ONEなキービーム'' (Only One Key Beam). | ||
* Item type: note beam effect. | * Item type: note beam effect. | ||
* Unlock condition: at the end of a song, hold down the 2, 3 and 6 buttons until the result screen appears. | * Unlock condition: at the end of a song, hold down the 2, 3 and 6 buttons until the result screen appears. On Double, you can choose either side. | ||
オンリーワンミュージック (Only One Music) | |||
* Medal name: ''ONLY ONEな選曲BGM'' (Only One Song Select BGM). | * Medal name: ''ONLY ONEな選曲BGM'' (Only One Song Select BGM). | ||
* Item type: custom BGM. | * Item type: custom BGM. | ||
* Unlock condition: play three songs whose BPMs | * Unlock condition: play three songs whose BPMs add up to 326. An example would be playing [[Dr.LOVE]], [[GAMBOL]] and [[5.1.1.]]. | ||
オンリーワンボイス (Only One Voice) | |||
* Medal name: ''ONLY ONEなカテゴリーボイス'' (Only One Category Voice). | * Medal name: ''ONLY ONEなカテゴリーボイス'' (Only One Category Voice). | ||
* Item type: custom system voice. | * Item type: custom system voice. | ||
* Unlock condition: play a song with a title beginning with the number 3 on | * Unlock condition: play a song with a title beginning with the number 3 on FIRST STAGE, the number 2 on SECOND STAGE, and lastly the number 6 on FINAL STAGE. | ||
** [[3y3s]] is the only song that satisfies the first condition. | ** [[3y3s]] is the only song that satisfies the first condition. | ||
** Songs that satisfy the second condition: [[2 tribe 4 K]], [[22DUNK]], [[250bpm]] and [[24th Century BOY]]. | ** Songs that satisfy the second condition: [[2 tribe 4 K]], [[22DUNK]], [[250bpm]] and [[24th Century BOY]]. | ||
** [[Rock Da House]] is the only song which satisfies the third condition. (The number 6 is pronounced as "roku" in Japanese, as is the word "rock".) | ** [[Rock Da House]] is the only song which satisfies the third condition. (The number 6 is pronounced as "roku" in Japanese, as is the word "rock".) | ||
オンリーワンフルコンボ (Only One Full Combo) | |||
* Medal name: ''ONLY ONEなフルコンボ'' (Only One Full Combo). | * Medal name: ''ONLY ONEなフルコンボ'' (Only One Full Combo). | ||
* Item type: full combo splash effect. | * Item type: full combo splash effect. | ||
* Unlock condition: obtain an EX SCORE of 623 points with the MIRROR modifier activated | * Unlock condition: obtain an EX SCORE of 623 points with the MIRROR modifier activated on any song. | ||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
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= GUMI 5th Anniversary party Presented by BEMANI = | = GUMI 5th Anniversary party Presented by BEMANI = | ||
GUMI 5th Anniversary party Presented by BEMANI is BEMANI-wide event celebraitng the launch of VOCALOID GUMI. | GUMI 5th Anniversary party Presented by BEMANI is BEMANI-wide event celebraitng the launch of VOCALOID GUMI. For more information on the event, please see [[GUMI 5th Anniversary party Presented by BEMANI|its event page]]. | ||
For more information on the event, please see [[GUMI 5th Anniversary party Presented by BEMANI|its event page]]. | |||
The third and sole KONAMI original song, [[Idola]], has to be unlocked. Its NORMAL, HYPER and ANOTHER charts are unlockable after playing three, six, and ten credits respectively | The third and sole KONAMI original song, [[Idola]], has to be unlocked. Its NORMAL, HYPER and ANOTHER charts are unlockable after playing three, six, and ten credits respectively. You must [http://p.eagate.573.jp/game/2dx/21/p/information/gumi_stamp.html unlock the charts on the event website], though. | ||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
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= 今日のイチオシ (Today's Featured Songs) = | = 今日のイチオシ (Today's Featured Songs) = | ||
Every day | Every day on all SPADA machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three of them in a session will grant you 300 DELLAR. The featured songs are chosen under a certain criteria which changes weekly, from Wednesday to the Tuesday of the successive week. | ||
The featured songs are chosen under a certain criteria which changes weekly, from Wednesday to the Tuesday of the successive week. | |||
For the list of featured songs, please check the [[beatmania IIDX 21 SPADA Today's Featured Songs List]] page. | For the list of featured songs, please check the [[beatmania IIDX 21 SPADA Today's Featured Songs List]] page. | ||
= Tran Medal unlocks = | = Tran Medal unlocks = | ||
Songs from [[AC tricoro|beatmania IIDX 20 tricoro]] are not unlocked immediately, and require you to obtain a certain level of Tran Medals to unlock. Please see this [[SPADA Tran Medal unlocks|page]] for more details on the required amount of Tran Medals to unlock songs. | |||
= WEEKLY RANKING = | = WEEKLY RANKING = |