AC pnm: Difference between revisions

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== General Information ==
== General Information ==
* This game ran on the BEMANI DJ-MAIN HARDWARE arcade system, the same one used for [[AC bm 1st|beatmania]]. The series would continue to run on this hardware through [[AC pnm 3|pop'n music 3]], as well as spinoff [[AC pns|pop'n stage]]. Also, two of the game's composers, [[Reo Nagumo]] and [[Hiroshi Takeyasu]], worked on beatmania.
* This game ran on the BEMANI DJ-MAIN HARDWARE arcade system, the same one used for [[AC bm 1st|beatmania]]. The series would continue to run on this hardware through [[AC pnm 3|pop'n music 3]], as well as spinoff [[AC pns|pop'n stage]]. Also, two of the game's composers, [[Reo Nagumo]] and [[Hiroshi Takeyasu]], worked on beatmania.
* pop'n music was first unveiled at the AM Show 1998, where it showed some differences compared with the final release of the game:
** pop-kuns were rectangle-shaped.
** The red judgment line at the bottom of the screen was absent.
** [[UNCLE Jam]]'s name was capitalized as '''UNCLE JAM'''.
* First appearances of [[Tomonori Ikeda]], [[Kiyotaka Sugimoto]] (DJ SIMON), and [[Sanae Shintani]] in BEMANI.
* First appearances of [[Tomonori Ikeda]], [[Kiyotaka Sugimoto]] (DJ SIMON), and [[Sanae Shintani]] in BEMANI.
** This game also marks the first appearance of beatmania sound data analyzer [[Hiroki Koga]] (Naya~n) in a song. He arranged ANIME HERO.
** This game also marks the first appearance of beatmania sound data analyzer [[Hiroki Koga]] (Naya~n) in a song. He arranged ANIME HERO.