339
edits
No edit summary |
mNo edit summary |
||
Line 27: | Line 27: | ||
* To celebrate the 10th anniversary of the DanceDanceRevolution franchise, several old Dancemania licenses are revived with new charts and cuts. These are known as X-edits. | * To celebrate the 10th anniversary of the DanceDanceRevolution franchise, several old Dancemania licenses are revived with new charts and cuts. These are known as X-edits. | ||
** New CHALLENGE-only charts named X-Specials are added for several old KONAMI original DanceDanceRevolution songs, though they show up as separate songs in the song list. | ** New CHALLENGE-only charts named X-Specials are added for several old KONAMI original DanceDanceRevolution songs, though they show up as separate songs in the song list. | ||
* Licenses from synth-pop label ''A Different Drum'' make their debut in the mainline arcade series, formerly an exclusive to the | * Licenses from synth-pop label ''A Different Drum'' make their debut in the mainline arcade series, formerly an exclusive to the ULTRAMIX and UNIVERSE console game series. | ||
* The system background music was composed by [[Drew Campbell]]. | * The system background music was composed by [[Drew Campbell]]. | ||
* First DanceDanceRevolution arcade game since the series' beginning to not have [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series. | * First DanceDanceRevolution arcade game since the series' beginning to not have [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series. | ||
Line 44: | Line 44: | ||
** FULL COMBO messages now display on stage results as well. | ** FULL COMBO messages now display on stage results as well. | ||
* First DanceDanceRevolution game whose engine properly supports triplets (12th and 24th notes) instead of rounding them to the nearest 64th note. | * First DanceDanceRevolution game whose engine properly supports triplets (12th and 24th notes) instead of rounding them to the nearest 64th note. | ||
** As a result, stepcharts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly | ** As a result, stepcharts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quantized for the first time. | ||
* Last arcade DanceDanceRevolution game to feature BATTLE as a game mode. | * Last arcade DanceDanceRevolution game to feature BATTLE as a game mode. | ||
* Last arcade DanceDanceRevolution game to show a display about Freeze Arrows before the game begins. | * Last arcade DanceDanceRevolution game to show a display about Freeze Arrows before the game begins. | ||
* The overall stage results screen was revised. | * The overall stage results screen was revised. | ||
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen. | ** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen. | ||
** First DanceDanceRevolution arcade game to have system background music play during the stage results screen, and the only one until [[AC DDR 2014|2014]] | ** First DanceDanceRevolution arcade game to have system background music play during the stage results screen, and the only one until [[AC DDR 2014|2014]] to do such. | ||
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]]. | * First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]]. | ||
* First DanceDanceRevolution game to use eight lives on the battery gauge of certain courses. This setting was used until X3 VS 2ndMIX. | * First DanceDanceRevolution game to use eight lives on the battery gauge of certain courses. This setting was used until X3 VS 2ndMIX. | ||
* Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties. | * Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties. | ||
* First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE. | * First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE. | ||
* First DanceDanceRevolution game to show difference of increment scores between the current player and | * First DanceDanceRevolution game to show difference of increment scores between the current player and the player that attained machine-specific high score under stepping judgment during game play. | ||
* First DanceDanceRevolution game to have TRAINNG MODE before the game begins, which only appears on the first stage. Once enabled, it cannot be disabled; this feature was not carried to X2. | * First DanceDanceRevolution game to have TRAINNG MODE before the game begins, which only appears on the first stage. Once enabled, it cannot be disabled; this feature was not carried to X2. | ||
** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. Used until X3 VS 2ndMIX. | ** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. Used until X3 VS 2ndMIX. |
edits