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* A new EXTRACK gauge appears next to BLASTER ENERGY. Neither gauge can be filled using LIGHT START. | * A new EXTRACK gauge appears next to BLASTER ENERGY. Neither gauge can be filled using LIGHT START. | ||
** Unlock systems requiring BLASTER ENERGY can be accessed outside of EXTRACK, as long as the BLASTER ENERGY gauge is full. | ** Unlock systems requiring BLASTER ENERGY can be accessed outside of EXTRACK, as long as the BLASTER ENERGY gauge is full. | ||
* Unlock system involving BLASTER ENERGY and/or BLASTER GAUGE has been revamped. | |||
** Now you need to either clear the respective charts or play them 20 times in order to unlock them. This applies to BLASTER GATE charts and Ω Dimension charts. | |||
** Using BLASTER PASS will only require you to play the charts once in order to unlock them, regardless of the results. | |||
* BLASTER START is revamped. | |||
** It's now guaranteed 3 tracks with additional EXTRACK if the EXTRACK gauge is full in the respective credits. (The 3rd song is no longer considered an EXTRACK) | |||
** You can play Ω Dimension and HEXA DIVER charts in any stage, but HEXA DIVER is only allowed to be played once per credit. | |||
* System BGM is composed by [[Shunsuke Sato|SYUNN]]. | * System BGM is composed by [[Shunsuke Sato|SYUNN]]. | ||
* The UI for Song Select has received a major overhaul, returning to the vertical list style used in [[AC SDVX|SOUND VOLTEX BOOTH]]. | * The UI for Song Select has received a major overhaul, returning to the vertical list style used in [[AC SDVX|SOUND VOLTEX BOOTH]]. |
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