AC DDRMAX2: Difference between revisions

355 bytes added ,  18 September 2021
m
No edit summary
Line 12: Line 12:
* Many of the KONAMI originals from [[AC DDR 5th|5thMIX]] have returned. However, none of the previous Dancemania licenses removed in [[AC DDRMAX|DDRMAX]] returned.
* Many of the KONAMI originals from [[AC DDR 5th|5thMIX]] have returned. However, none of the previous Dancemania licenses removed in [[AC DDRMAX|DDRMAX]] returned.
* First DanceDanceRevolution game to not feature "How To Play" in attract mode.
* First DanceDanceRevolution game to not feature "How To Play" in attract mode.
* Challenge Mode added. It plays similar to Nonstop Mode, except you can only get a Good, Miss, or Bad four times in a song; four missteps results in an automatic Game Over. Many of these songs use a separate difficulty level, CHALLENGE/ONI difficulty. Additionally, each Challenge course has a variable number of songs, unlike Nonstop courses which all have four songs each.
* First game to introduce Challenge Mode a variant of Nonstop Mode,
** Unlike Nonstop, Challenge courses consist of a variable number of songs (as opposed to Nonstop's four songs) and under only one difficulty. Many of these songs use a separate difficulty level, CHALLENGE/ONI difficulty. No modifiers can be used, and is forced on a LIFE4 battery.
** First DanceDanceRevolution game to introduce a LIFE4, whereas the players are allowed up to four combo breaks and N.G. in a single song; a fourth combo break will cause an instant stage failure.
*** The LIFE4 modifier depicts a battery with three sections, and an empty battery (after the player down to one life left) will cause the interface to flash red. Used until [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
** Combo increases only if players get the Perfect judgment.
** Combo increases only if players get the Perfect judgment.
** Combo increased by one for jumps (instead of two in normal gameplay). Used until [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
** Combo increased by one for jumps (instead of two in normal gameplay). Used until EXTREME.
* Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a Level 10 chart has a max possible score of 100,000,000).
* Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a Level 10 chart has a max possible score of 100,000,000).
** This scoring system would also be used in DanceDanceRevolution EXTREME.
** This scoring system would also be used in DanceDanceRevolution EXTREME.
3,192

edits