What is SOUND VOLTEX: Difference between revisions

(→‎Trivia: two BGMs as tracks)
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SOUND VOLTEX is part of the [[BEMANI]] series of music games. The game series combines traditional button gameplay with the use of analog dials and sound effects, creating a unique sound and game experience.<br>
SOUND VOLTEX is part of the [[BEMANI]] series of music games. The game series combines traditional button gameplay with the use of analog dials and sound effects, creating a unique sound and game experience.<br>
[[Hidenori Kotera|Cody]] and [[Yasuhiro Taguchi|TAG]] are the current sound directors of the series, while [[Takayuki Ishikawa|dj TAKA]] is the current sound producer, with [[Yoshitaka Nishimura|DJ YOSHITAKA]] as the head producer.<br>  
[[Hidenori Kotera|Cody]] and [[Yasuhiro Taguchi|TAG]] are the current sound directors of the series, while [[Takayuki Ishikawa|dj TAKA]] is the current sound producer, with [[Yoshitaka Nishimura|DJ YOSHITAKA]] as the head producer.<br>  
[[Sota Fujimori]] is the composer of the BGM from [[AC SDVX|BOOTH]] to [[AC SDVX IV|HEAVENLY HAVEN]], while [[Takahiro Fukase|PHQUASE]] composed the [[AC SDVX VW|VIVID WAVE]] BGM.
[[Sota Fujimori]] is the composer of the BGM for the first four installments, from [[AC SDVX|BOOTH]] to [[AC SDVX IV|HEAVENLY HAVEN]]. [[Takahiro Fukase|PHQUASE]] composed the [[AC SDVX VW|VIVID WAVE]] BGM, and [[Shunsuke Sato|SYUNN]] composed the [[AC SDVX EG|EXCEED GEAR]] BGM.


What makes SOUND VOLTEX different from the other game series is that regular BEMANI artists (either KONAMI in-house or commissioned ones) are not prominent in the song list. Instead, artists renowned in the doujin and beatmania simulation scene are more common here, plus licensed [[EXIT TUNES]] songs and ''Touhou Project'' arrangements. There are also remixes of original KONAMI songs.<br>
What makes SOUND VOLTEX different from the other game series is that regular BEMANI artists (either KONAMI in-house or commissioned ones) are not prominent in the song list. Instead, artists renowned in the doujin and beatmania simulation scene are more common here, plus licensed [[EXIT TUNES]] songs and ''Touhou Project'' arrangements. There are also remixes of original KONAMI songs.<br>
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infinite infection introduced the following gameplay mechanics:
infinite infection introduced the following gameplay mechanics:
* SHORT note lanes can now have hold notes, known as LONG BT notes. Conversely, LONG note lanes can now have short notes, known as CHIP FX notes.
* SHORT note lanes can now have hold notes, known as LONG BT notes. Conversely, LONG note lanes can now have short notes, known as CHIP FX notes.
* The HARD-gauge style EXCESSIVE RATE is added. Drop to 0% and the stage fails immediately.
* The HARD-gauge style EXCESSIVE RATE is added. When the rate drops to 0% at any point, it is a TRACK CRASH.
* The INFINITE BLASTER unlock system/folder is added (since HEAVENLY HAVEN known as '''BLASTER GATE'''). It unlocks most game-specific special charts (e.g. INFINITE). This folder used to be available once the BLASTER ENERGY gauge is at 100%. Using the EXCESSIVE RATE gauge charges the BLASTER ENERGY gauge by 6.67% a stage (15 plays will fill it).
* The INFINITE BLASTER unlock system/folder is added (since HEAVENLY HAVEN known as '''BLASTER GATE'''). It unlocks most game-specific special charts (e.g. INFINITE). This folder used to be available once the BLASTER ENERGY gauge is at 100%. Using the EXCESSIVE RATE gauge charges the BLASTER ENERGY gauge by 6.67% a stage (15 plays will fill it).
* A course-based mode, SKILL ANALYZER, was added which function similarities to beatmania IIDX's [[beatmania IIDX Dan Courses|Dan / Class]] mode. An gauge exclusive to the mode, PERMISSIVE RATE, was added.


GRAVITY WARS added even more mechanics:
GRAVITY WARS added even more mechanics:
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HEAVENLY HAVEN introduced the following mechanics:
HEAVENLY HAVEN introduced the following mechanics:
* A new default difficulty, MAXIMUM, is added.
* A new default difficulty, MAXIMUM, is added, which focused only on new songs.
* MIRROR and RANDOM note options are added. MIRROR flips all input horizontally, while RANDOM makes all BT notes appear randomly (and sometimes mirrors FX notes). They cannot be used in SKILL ANALYZER.
* MIRROR and RANDOM note options are added. MIRROR flips all input horizontally, while RANDOM makes all BT notes appear randomly (and sometimes mirrors FX notes). They cannot be used in SKILL ANALYZER.
* Special CHIP FX notes (colored yellow) produce added sound effects when hit. These vary from claps to bass drops.
* Special CHIP FX notes (colored yellow) produce added sound effects when hit. These vary from claps to bass drops.
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