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* ''ENJOY'' / ''EASY'' MODE | * ''ENJOY'' / ''EASY'' MODE | ||
** Focused for beginners. | ** Focused for beginners. | ||
** A songlist containing limited number of songs that can be played from, and a simplified difficulty scale. | ** A songlist containing a limited number of songs that can be played from, and a simplified difficulty scale. | ||
** No modifiers in this mode. | ** No modifiers are present in this mode. | ||
** No grades | ** No grades. A point system is used instead, starting with 100, and 1 point is deducted per MISS. | ||
** Guarantees two out of three songs. | ** Guarantees two out of three songs. | ||
* ''5 BUTTON MODE'' ([[AC pnm 5|pop'n music 5]] to [[PnM AC 20|20 fantasia]]) | * ''5 BUTTON MODE'' ([[AC pnm 5|pop'n music 5]] to [[PnM AC 20|20 fantasia]]) | ||
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** First introduced as ''SUPER CHALLENGE'' MODE in [[AC_pnm_13|pop'n music 13 カーニバル]] | ** First introduced as ''SUPER CHALLENGE'' MODE in [[AC_pnm_13|pop'n music 13 カーニバル]] | ||
** Much like CHALLENGE MODE, but with COOL judgment and more ojamas. | ** Much like CHALLENGE MODE, but with COOL judgment and more ojamas. | ||
** Initially | ** Initially a hidden mode, it became a normal mode in [[AC pnm 18|pop'n music 18 せんごく列伝]]. | ||
** Integrated into NORMAL MODE in pop'n music 20 fantasia. | ** Integrated into NORMAL MODE in pop'n music 20 fantasia. | ||
* ''EXPERT'' MODE ([[AC_pnm_6|pop'n music 6]] to [[AC_pnm_17|17 THE MOVIE]]) | * ''EXPERT'' MODE ([[AC_pnm_6|pop'n music 6]] to [[AC_pnm_17|17 THE MOVIE]]) | ||
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* The pop-kun modifier changes the appearance of the notes, replacing the pop-kun graphic with the face of your character (CHARA-POP), the stage's character, or a [[What is beatmania IIDX|beatmania IIDX]] bar (BEAT-POP). | * The pop-kun modifier changes the appearance of the notes, replacing the pop-kun graphic with the face of your character (CHARA-POP), the stage's character, or a [[What is beatmania IIDX|beatmania IIDX]] bar (BEAT-POP). | ||
==Scoring and grading== | == Scoring and grading == | ||
As like most rhythm games, players are scored based on their judgement for hitting pop-kuns, with a maximum score of 100,000. There are four judgements: COOL, GREAT, GOOD and BAD, in descending order. The points given for each note is 100,000 divided by the total number of notes rounded to the next number. Getting lower judgements awards less points. The table below displays the percentage of points that can be obtained for a note: | |||
As like most rhythm games, players are scored based on their judgement for hitting pop-kuns, with a maximum score of 100,000. There are four judgements | |||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
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|} | |} | ||
As an | As an additional requirement, AA grade or higher requires a stage clear. If the player fails the stage but scored more than 90,000, the player will instead be awarded an A grade. | ||
{{stub}} | {{stub}} | ||
[[Category:pop'n music]] | [[Category:pop'n music]] |