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:A scratch note in which you must continuously spin the turntable and then spin it in the opposite direction at the end of the note. The initial scratch and the counter-scratch are judged separately. Introduced in [[AC SIRIUS|SIRIUS]]. | :A scratch note in which you must continuously spin the turntable and then spin it in the opposite direction at the end of the note. The initial scratch and the counter-scratch are judged separately. Introduced in [[AC SIRIUS|SIRIUS]]. | ||
;BEGINNER | ;BEGINNER | ||
:This mode was added in [[AC 9th style|9th style]] ([[CS 5th style|5th style CS]] for home version). BEGINNER gives an alternate note chart for nearly all songs from levels 1-3. From 9th style to [[AC PENDUAL|PENDUAL]], BEGINNER was a separate mode with only BEGINNER charts, thus severely limiting the number of songs available in a game, while the difficulty levels are written in Kanji. As of [[AC Lincle|Lincle]], several BEGINNER charts from console versions (and earlier arcade styles) were revived. Prior to [[AC HEROIC VERSE|HEROIC VERSE]], scores do not save for BEGINNER charts, and all songs have a generic green clear lamp. | :This mode was added in [[AC 9th style|9th style]] ([[CS 5th style|5th style CS]] for home version). BEGINNER gives an alternate note chart for nearly all songs from levels 1-3. From 9th style to [[AC PENDUAL|PENDUAL]], BEGINNER was a separate mode with only BEGINNER charts, thus severely limiting the number of songs available in a game, while the difficulty levels are written in Kanji. As of [[AC Lincle|Lincle]], several BEGINNER charts from console versions (and earlier arcade styles) were revived. Prior to [[AC HEROIC VERSE|HEROIC VERSE]], scores do not save for BEGINNER charts, and all songs have a generic green clear lamp. Barring a couple of exceptions in some CS releases, there are no Double BEGINNER charts. | ||
;CHARGE NOTE | ;CHARGE NOTE | ||
:A note that must be held down and then released when the note ends. The initial press and the release are judged separately. Introduced in SIRIUS. | :A note that must be held down and then released when the note ends. The initial press and the release are judged separately. Introduced in SIRIUS. | ||
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:A modifier that affects the scroll rate of the chart. However, the chart itself and the song remain unchanged, with notes spread out to compensate. Early versions of beatmania IIDX have only one setting, but newer versions add more options; [[AC tricoro|tricoro]] and onwards in particular allows adjusting the HI-SPEED multiplier with up to two decimal points of precision. Rootage revised the modifier by adding preset HI-SPEED settings which regulate the scroll rate (though it also be affected with any BPM changes). HEROIC VERSE restored the pre-Lincle HI-SPEED setting while HI-SPEED can be set at a 0.25 increment, up from 0.5. | :A modifier that affects the scroll rate of the chart. However, the chart itself and the song remain unchanged, with notes spread out to compensate. Early versions of beatmania IIDX have only one setting, but newer versions add more options; [[AC tricoro|tricoro]] and onwards in particular allows adjusting the HI-SPEED multiplier with up to two decimal points of precision. Rootage revised the modifier by adding preset HI-SPEED settings which regulate the scroll rate (though it also be affected with any BPM changes). HEROIC VERSE restored the pre-Lincle HI-SPEED setting while HI-SPEED can be set at a 0.25 increment, up from 0.5. | ||
;HYPER <nowiki>(old styles: 7KEYS for Single, 14KEYS for Double)</nowiki> | ;HYPER <nowiki>(old styles: 7KEYS for Single, 14KEYS for Double)</nowiki> | ||
:This is the standard difficulty | :This is the standard difficulty between NORMAL and ANOTHER. It is intended for intermediate players and usually contains notecharts with a difficulty between 6 and 10. | ||
;LEGACY | ;LEGACY | ||
:An ASSIST modifier that converts Charge Notes and Backspin Scratches to regular notes. If used within a chart with no Charge Notes or Backspin Scratches and said chart is cleared, it will be marked with a standard clear lamp. | :An ASSIST modifier that converts Charge Notes and Backspin Scratches to regular notes. If used within a chart with no Charge Notes or Backspin Scratches and said chart is cleared, it will be marked with a standard clear lamp. | ||
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:A fifth difficulty that is typically harder than ANOTHER, and first introduced as an EXTRA-STAGE exclusive for the event ''Spada†leggendaria'' in [[AC SPADA|beatmania IIDX 21 SPADA]]. Not every song has a LEGGENDARIA chart, although returning songs are occasionally given one. The songs when played had a magenta color font and the "†" moniker, and were segregated on a LEGGENDARIA folder, which contains all the LEGGENDARIA charts. Beginning in [[AC HEROIC VERSE|HEROIC VERSE]], the difficulty is now made official while the "†" moniker is removed. The concept for a fifth difficulty first debuted on [[CS DJ TROOPERS|DJ TROOPERS CS]] as Black ANOTHER charts, with many of them having appeared later in arcade titles as LEGGENDARIA charts. [[MENDES]]' Single Black ANOTHER chart is notorious for having the most notes of any Single Play beatmania IIDX chart ever, with 2626 notes. | :A fifth difficulty that is typically harder than ANOTHER, and first introduced as an EXTRA-STAGE exclusive for the event ''Spada†leggendaria'' in [[AC SPADA|beatmania IIDX 21 SPADA]]. Not every song has a LEGGENDARIA chart, although returning songs are occasionally given one. The songs when played had a magenta color font and the "†" moniker, and were segregated on a LEGGENDARIA folder, which contains all the LEGGENDARIA charts. Beginning in [[AC HEROIC VERSE|HEROIC VERSE]], the difficulty is now made official while the "†" moniker is removed. The concept for a fifth difficulty first debuted on [[CS DJ TROOPERS|DJ TROOPERS CS]] as Black ANOTHER charts, with many of them having appeared later in arcade titles as LEGGENDARIA charts. [[MENDES]]' Single Black ANOTHER chart is notorious for having the most notes of any Single Play beatmania IIDX chart ever, with 2626 notes. | ||
;LIGHTNING MODEL | ;LIGHTNING MODEL | ||
:A revised cabinet model first introduced in HEROIC VERSE, with added functionalities such as higher image quality, access of songs or game modes exclusive to this model, and the inclusion of Premium | :A revised cabinet model first introduced in HEROIC VERSE, with added functionalities such as higher image quality, access of songs or game modes exclusive to this model, and the inclusion of Premium Area, a touchscreen panel where players can adjust settings or modifiers, or using other functionalities such as searching or sorting songs. | ||
;[[Money Score|MONEY SCORE]] | ;[[Money Score|MONEY SCORE]] | ||
:Money score is a scoring display that displays a score of up to 200,000 points based on hitting notes in precision. In the past, money score is the basis for high scores in arcade mode in the past, and is derived from the name "money" in the early beatmania games where it represents the money earned for being a DJ. Money Score was removed in [[AC BISTROVER|BISTROVER]]. | :Money score is a scoring display that displays a score of up to 200,000 points based on hitting notes in precision. In the past, money score is the basis for high scores in arcade mode in the past, and is derived from the name "money" in the early beatmania games where it represents the money earned for being a DJ. Money Score was removed in [[AC BISTROVER|BISTROVER]]. | ||
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:Modifier that makes any song played 150 BPM, ignoring any BPM changes as well. Scores do not save while this is on. | :Modifier that makes any song played 150 BPM, ignoring any BPM changes as well. Scores do not save while this is on. | ||
;RETIRE | ;RETIRE | ||
:First introduced in 7th style, retire is a type of fail where the player receives 50 POORs consecutively (if they player does not play on HARD or EX-HARD gauge and while on STEP UP or STANDARD modes). While at later styles, a " | :First introduced in 7th style, retire is a type of fail where the player receives 50 POORs consecutively (if they player does not play on HARD or EX-HARD gauge and while on STEP UP or STANDARD modes). While at later styles, a "RETIRE?" notice will be displayed to the player before showing the "STAGE FAILED" screen. | ||
;STEP UP | ;STEP UP | ||
:A play mode suitable for all players whereas players play songs with a limited, but dynamic | :A play mode suitable for all players whereas players play songs with a limited, but dynamic song list which refreshes every song, with the starting difficulty level based on a tier (Lincle or tricoro) or by starting Dan rank (SPADA onwards). | ||
;SINGLE PLAY | ;SINGLE PLAY | ||
:A play mode in which the player uses one set of seven keys and its corresponding turntable. The turntable that arranged from the left is the 1P side (which is the layout for CENTRE PLAY in the early beatmania games), whereas 2P has the turntable arranged from the right (which is also the standard layout for early beatmania games). | :A play mode in which the player uses one set of seven keys and its corresponding turntable. The turntable that arranged from the left is the 1P side (which is the layout for CENTRE PLAY in the early beatmania games), whereas 2P has the turntable arranged from the right (which is also the standard layout for early beatmania games). |