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BCulture65 (talk | contribs) (→Gameplay modifiers: added the graph options) |
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| Display || Yes || Yes || No || Changes the display method of the footage recorded from a cabinet's built-in cameras (if applicable) or video (for CS releases) in-game. | | Display || Yes || Yes || No || Changes the display method of the footage recorded from a cabinet's built-in cameras (if applicable) or video (for CS releases) in-game. | ||
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'''Pacemaker Graph Options''' | |||
''The following options can be toggled on the Game Options screen by turning the turntable. Most options are enabled when an e-amusement pass is used, unless otherwise stated. Note that Pacemaker Graph is unavailable when playing on two players.'' | |||
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | |||
|- | |||
! style="background:#9999ee; text-align: center;" | Name | |||
! style="background:#9999ee; text-align: center;" | Info | |||
! style="background:#9999ee; text-align: center;" | Remarks | |||
|- | |||
| No Display | |||
| The graph will not appear during gameplay. | |||
| Default option. Can be used without an e-amusement. | |||
|- | |||
| Personal Best | |||
| The graph will display only the personal best score. | |||
| Personal best score displays in a green bar. Target scores displays in red will not appear. If the song is played for the first time, the graph will not appear and the score is displayed as 0. | |||
|- | |||
| National Best | |||
| The graph will display the best score across the world (and the identity of the player). | |||
| | |||
|- | |||
| National Average | |||
| The graph will display the average score calculated by all the players across the world. | |||
| | |||
|- | |||
| Prefecture Best | |||
| Similar to National Best, but displays the best score across the own player's prefecture (and the identity of the player). | |||
| | |||
|- | |||
| Prefecture Average | |||
| Similar to National Average, but displays the average score calculated by all the players from the player's prefecture. | |||
| | |||
|- | |||
| Dan/Class Best | |||
| Similar to National Best, but displays the best score from the same class as the player (and the identity of the player). | |||
| | |||
|- | |||
| Dan/Class Average | |||
| Similar to National Average, but displays the average score calculated by all the players from the same class as the player. | |||
| | |||
|- | |||
| Rival Name | |||
| The graph will display the selected rival's score. | |||
| Up to five rivals can be registered. A minimum of one rival must be registered to make it appear. | |||
|- | |||
| Rival Next | |||
| The graph will display a score of the rival above the player. | |||
| Up to five rivals can be registered. A minimum of two rivals must be registered to make it appear. | |||
|- | |||
| Rival Best | |||
| Similar to National Best, but displays the best score from the registered rivals. | |||
| Up to five rivals can be registered. A minimum of two rivals must be registered to make it appear. | |||
|- | |||
| Rival Average | |||
| Similar to National Average, but displays the average score calculated by the registered rivals. | |||
| Up to five rivals can be registered. A minimum of two rivals must be registered to make it appear. | |||
|- | |||
| Rival Rotate | |||
| Start with a score target from the lowest and shift to the next highest score. | |||
| Up to five rivals can be registered. A minimum of two rivals must be registered to make it appear. | |||
|- | |||
| Store Best | |||
| Similar to National Best, but displays the best score from the store itself. | |||
| | |||
|- | |||
| Store Average | |||
| Similar to National Average, but displays the average score calculated by all the plays from the store itself. | |||
| | |||
|- | |||
| Pacemaker AAA | |||
| Displays a target of DJ LEVEL AAA, with the score showing the minimum score required to get a DJ LEVEL AAA. | |||
| If the song have no plays, it is switched to this graph instead. | |||
|- | |||
| Pacemaker AA | |||
| Similar to Pacemaker AAA, but displays a graph/minimum score for DJ LEVEL AA. | |||
| | |||
|- | |||
| Pacemaker A | |||
| Similar to Pacemaker AAA, but displays a graph/minimum score for DJ LEVEL A. | |||
| | |||
|- | |||
| Pacemaker Percent | |||
| Similar to Pacemaker AAA, but displays a graph/minimum score set by a percentage. | |||
| Can be set by using a keypad, and then pressing the 00 button will set the percentage. | |||
|- | |||
| Pacemaker Next | |||
| Similar to Pacemaker AAA, but displays a graph/minimum score determined by cutoff of the player's best score. | |||
| The graph may display a + (located between the two levels) in the graph, with a minimum of A to AUTO (the maximum possible score) | |||
|- | |||
| Pacemaker Next+ | |||
| Similar to Pacemaker Next, but displays a more precise level. | |||
| | |||
|- | |||
| Pacemaker Rotate | |||
| Similar to Rival Rotate, but with minimum scores starting from DJ LEVEL A. | |||
| | |||
|- | |||
| Previous Score Ghost | |||
| Displays the player's best score from the previous game. | |||
| Option is not available if PASELI Premium Play is not selected (when playing on Japanese Cabinets only). | |||
|} | |||
* By pressing 1 on the keypad, the graph will display Tsujigiri Battle. This displays each of the store from all the players one by one as scores are beaten progressively. | |||
* By pressing 2 on the keypad, a "SUB" option will display to set a secondary target score. The graph will not be visible but instead displays a secondary score below the target. | |||
'''EXTRA OPTIONS''' | '''EXTRA OPTIONS''' |
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