48,771
edits
Morning Blue (talk | contribs) No edit summary |
Morning Blue (talk | contribs) No edit summary |
||
Line 7: | Line 7: | ||
;Battle Mode | ;Battle Mode | ||
:First Game: [[PnM_AC_6|pop'n music 6]] | :First Game: [[PnM_AC_6|pop'n music 6]] | ||
:You and one other person play simplified charts of only three buttons each (the white, green, and yellow buttons on both sides of the controller), with the goal being to get the most points across three stages. Score enough points and you can unleash various ojamas at certain levels, with 4/MAX being the highest. Songs originally only had one set of Battle charts, but beginning with [[PnM_AC_8|pop'n music 8]], Hyper Battle charts were added. (Note that not all pop'n music songs, even in the latest games, have Hyper Battle charts.) This mode was not in [[PnM_CS_6|pop'n music 6 CS]], but it was present on all the PS2 installments save [[PnM_CS_Best_Hits|pop'n music Best Hits!]]. [[PnM_CS_7|pop'n music 7 CS]] and [[PnM CS Portable|pop'n music portable]] have only one set of Battle Mode charts available. | :You and one other person play simplified charts of only three buttons each (the white, green, and yellow buttons on both sides of the controller), with the goal being to get the most points across three stages. Score enough points and you can unleash various ojamas at certain levels, with 4/MAX being the highest. Songs originally only had one set of Battle charts, but beginning with [[PnM_AC_8|pop'n music 8]], Hyper Battle charts were added. (Note that not all pop'n music songs, even in the latest games, have Hyper Battle charts.) This mode was not in [[PnM_CS_6|pop'n music 6 CS]], but it was present on all the PS2 installments save [[PnM_CS_Best_Hits|pop'n music Best Hits!]]. [[PnM_CS_7|pop'n music 7 CS]] and [[PnM CS Portable|pop'n music portable]] have only one set of Battle Mode charts available. Battle charts do not appear in [[PnM CS Portable 2|pop'n music portable 2]]. | ||
;Challenge Mode | ;Challenge Mode | ||
Line 14: | Line 14: | ||
;Cho Challenge (超CHALLENGEモード) | ;Cho Challenge (超CHALLENGEモード) | ||
:[[PnM_AC_13|pop'n music 13 カーニバル]] | :First Game: [[PnM_AC_13|pop'n music 13 カーニバル]] | ||
:An arcade mode that plays similar to Challenge Mode, but has Cools on the entire game. Certain ojamas can only be used in this mode, and the point requirements for an EXtra Stage are much, much higher. | :An arcade mode that plays similar to Challenge Mode, but has Cools on the entire game. Certain ojamas can only be used in this mode, and the point requirements for an EXtra Stage are much, much higher. | ||
Line 23: | Line 23: | ||
;Cool | ;Cool | ||
:First Game: [[PnM_AC_6|pop'n music 6]] | :First Game: [[PnM_AC_6|pop'n music 6]] | ||
:A note that registers more accurate than a Great. First introduced in courses, but later spun off into its own mode in [[PnM_AC_13|pop'n music 13 カーニバル]] called "超CHALLENGEモード". Cools can also be played in Free Mode in [[PnM_CS_14|pop'n music 14 FEVER! CS]]; scores with/without Cools are stored separately. ([[PnM_CS_13|pop'n music 13 カーニバル CS]] lets you play with Cools on in Free Mode, but doesn't display the scores in Records.) In [[PnM CS Portable|pop'n music portable]] | :A note that registers more accurate than a Great. First introduced in courses, but later spun off into its own mode in [[PnM_AC_13|pop'n music 13 カーニバル]] called "超CHALLENGEモード". Cools can also be played in Free Mode in [[PnM_CS_14|pop'n music 14 FEVER! CS]]; scores with/without Cools are stored separately. ([[PnM_CS_13|pop'n music 13 カーニバル CS]] lets you play with Cools on in Free Mode, but doesn't display the scores in Records.) In [[PnM CS Portable|pop'n music portable]], [[PnM CS Portable_2|its sequel]], and [[PnM_AC_20|pop'n music 20 fantasia]], Cools are ''always'' on. | ||
;Courses | ;Courses | ||
:First Game: [[PnM_AC_6|pop'n music 6]] | :First Game: [[PnM_AC_6|pop'n music 6]] | ||
:Courses are an arcade mode of play where you play four predetermined songs back to back on a single life bar. The bar barely increases during play, and barely fills up between songs. An empty bar results in your immediate disqualification, though you can still enter your name if you got a high enough score on the rankings. In the pop'n music CS games [[PnM_CS_6|6]] through [[PnM_CS_8|8]], certain songs can only be played in Game/Free Mode by playing them in courses. :[[PnM_AC_17|pop'n music 17 THE MOVIE]] marks the final appearance of courses to date in the arcade; Expert Courses were dropped in [[PnM_AC_18|pop'n music 18 せんごく列伝]]. | :Courses are an arcade mode of play where you play four predetermined songs back to back on a single life bar. The bar barely increases during play, and barely fills up between songs. An empty bar results in your immediate disqualification, though you can still enter your name if you got a high enough score on the rankings. In the pop'n music CS games [[PnM_CS_6|6]] through [[PnM_CS_8|8]], certain songs can only be played in Game/Free Mode by playing them in courses. :[[PnM_AC_17|pop'n music 17 THE MOVIE]] marks the final appearance of courses to date in the arcade; Expert Courses were dropped in [[PnM_AC_18|pop'n music 18 せんごく列伝]] and haven't been seen since. | ||
:Prior to courses, there was a mode in [[PnM_AC_3|pop'n music 3]] which allowed you to play through three songs back-to-back with Hyper notecharts. This mode was never used again due to Hyper charts being added to the core game the following installment. | :Prior to courses, there was a mode in [[PnM_AC_3|pop'n music 3]] which allowed you to play through three songs back-to-back with Hyper notecharts. This mode was never used again due to Hyper charts being added to the core game the following installment. | ||
Line 59: | Line 59: | ||
;HELL | ;HELL | ||
:First Game: [[PnM_AC_6|pop'n music 6]] | :First Game: [[PnM_AC_6|pop'n music 6]] | ||
:The name of a course in pop'n music (usually) containing the four hardest new songs in the game. It is often one of the final unlocks in any given pop'n music game. Since [[PnM_AC_8|pop'n music 8]], HELL courses have had exclusively EX charts in them. It is also the name of an ojama that punishes you severely for missing a note when activated. There are no | :The name of a course in pop'n music (usually) containing the four hardest new songs in the game. It is often one of the final unlocks in any given pop'n music game. Since [[PnM_AC_8|pop'n music 8]], HELL courses have had exclusively EX charts in them. It is also the name of an ojama that punishes you severely for missing a note when activated. There are no HELL courses after [[PnM_AC_17|pop'n music 17 THE MOVIE]], since there have been no Expert Courses in the series since then. | ||
;Hi-Speed | ;Hi-Speed | ||
Line 81: | Line 81: | ||
;Mini | ;Mini | ||
:A term used by players for the small pop'n music controllers (sometimes derogatorily) for the PS/DC/PS2 games, originally black. The controller was completely redesigned (and re-colored white) for the release of [[PnM_CS_10|pop'n music 10 CS]]. Minis are also fully compatible with the PS2 IIDX games, even [[CS_USA|the US version]]; the two farthest left buttons are used for the turntable (the top being used for upwards, and the bottom for downwards). | :A term used by players for the small pop'n music controllers (sometimes derogatorily) for the PS/DC/PS2 games, originally black. The controller was completely redesigned (and re-colored white) for the release of [[PnM_CS_10|pop'n music 10 CS]]. Minis are also fully compatible with the PS2 IIDX games, even [[CS_USA|the US version]]; the two farthest left buttons are used for the turntable (the top being used for upwards, and the bottom for downwards). | ||