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* A total of eight songs released during DanceDanceRevolution (2014) were retrospectively moved to the DanceDanceRevolution A folder. | * A total of eight songs released during DanceDanceRevolution (2014) were retrospectively moved to the DanceDanceRevolution A folder. | ||
** Included are the four licensed songs from the ''EDM~Exciting★Dance★Matsuri~'' event, the three KONAMI original songs from the ''OSB~Winter★Special★Present~'' event, and [[Kyun kyun bakkyun LOVE|きゅん×きゅんばっきゅん☆LOVE]]. | ** Included are the four licensed songs from the ''EDM~Exciting★Dance★Matsuri~'' event, the three KONAMI original songs from the ''OSB~Winter★Special★Present~'' event, and [[Kyun kyun bakkyun LOVE|きゅん×きゅんばっきゅん☆LOVE]]. | ||
* Even for new songs, characters now use the old dance routines introduced back in [[ | * Even for new songs, characters now use the old dance routines introduced back in [[CS DDR ULTRAMIX|DanceDanceRevolution ULTRAMIX]] instead of the new ones introduced in X. This retroactively applies to every other song as well. | ||
** Songs with special | ** Songs with special choreographies still keep them, though. | ||
** [[Dance Celebration]]'s special choreography was revived as well. | ** [[Dance Celebration]]'s special choreography was revived as well. | ||
** Character and stage camera animations now slow down immensely again in response to a stop in a song during gameplay. | ** Songs with special choreographies now always force a random male character on Player 1 and a random female character on Player 2. | ||
** Character and stage camera and scenery animations now slow down immensely again in response to a stop in a song during gameplay. | |||
* The song title and artist are now centered, rather than left-aligned within their box, during gameplay. | * The song title and artist are now centered, rather than left-aligned within their box, during gameplay. | ||
* [[AFRO]], [[YUNI]], [[JENNY]], and [[RAGE]] received new outfits, marking the first time characters receive new outfits since X2. | * [[AFRO]], [[YUNI]], [[JENNY]], and [[RAGE]] received new outfits, marking the first time characters receive new outfits since X2. | ||
** Character cut-ins were removed, making this the first arcade DanceDanceRevolution game to omit them since their debut in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]. | ** Character cut-ins were removed, making this the first arcade DanceDanceRevolution game to omit them since their debut in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]. | ||
** "The Dark One" was removed as a playable character. | ** "The Dark One" was removed as a playable character. | ||
* The [[DDR AC General Info#SPECIAL ARROW|Butterfly SPECIAL ARROW]] option has been removed. | * The [[DDR AC General Info#SPECIAL ARROW|Butterfly SPECIAL ARROW]] option has been removed. | ||
* The 0.75x Speed option has been added. | * The 0.75x Speed option has been added. | ||
* The HIDDEN and SUDDEN options were removed, making HIDDEN+ and SUDDEN+ usable on all cabinets. | * The HIDDEN and SUDDEN options were removed, making HIDDEN+ and SUDDEN+ usable on all cabinets. | ||
* The WAVE option is now affected by speed mods. | * The WAVE option is now affected by speed mods. | ||
* | * The CLUB background dance stage from DanceDanceRevolution X2, which was removed in [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]], has been restored. This is the dance stage used by returning songs that previously used either the CYBER or BOOM LIGHT dance stages in DanceDanceRevolution (2014). | ||
* The GROOVE RADAR will now change accordingly when selecting any options that remove steps from the chart. | * The BOOM DARK dance stage, along with its five recolored variants introduced in DanceDanceRevolution (2014)'s ''Replicant D-ignition'' event, now features rising equalizer bar walls in the background. | ||
* All songs without fullscreen background videos will now always play on one dance stage instead of randomly selecting between multiple stages like in previous games. | |||
* The [[GROOVE RADAR]] will now change accordingly when selecting any options that remove steps from the chart. | |||
* When the LIFE GAUGE turns from green to red in NORMAL or LIFE4 modifiers, the player's lane now receives a Danger overlay. | * When the LIFE GAUGE turns from green to red in NORMAL or LIFE4 modifiers, the player's lane now receives a Danger overlay. | ||
* On HD cabinets, the lights change colour depending on the current state of the life gauge. | * On HD cabinets, the lights change colour depending on the current state of the life gauge. |
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