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* Released: May 2002. | * Released: May 2002. | ||
* First | * First pop'n music to have a main theme that ties in to the layout of the whole game. In this case, it's springtime. | ||
* First game to let you play EX's outside of EX stage. | * First pop'n music game to let you play EX's outside of EX stage. | ||
* First | * First pop'n music game with the BEAT modifier, which makes the keys looks like the ones from the ''beatmania'' series. | ||
* First | * First pop'n music arcade game with the SUDDEN modifier, in which the popkuns don't show up until right before you have to hit them. | ||
* First game in Challenge Mode in which you pick your ojamas ''after'' you choose your song, as opposed to before. This has since been consistent in the franchise. | * First pop'n music game in Challenge Mode in which you pick your ojamas ''after'' you choose your song, as opposed to before. This has since been consistent in the franchise. | ||
* First | * First pop'n music game with a HELL course made up entirely of EXs. | ||
* First pop'n music game with extensive usage of ''BEMANI'' crossovers. Up until now, only ''beatmania IIDX'' and [[PnS AC 1|pop'n stage]] songs got ported over to the ''pop'n music'' series, for the most part. | |||
* First extensive | * [[Naoki Maeda]] of ''DanceDanceRevolution'' fame, as well as [[Noria]] from [[BeForU]], make their pop'n music debuts. | ||
* | |||
* Last appearance of [[Sugimoto Kiyotaka]] until [[PnM_AC_12|pop'n music 12 いろは]]. | * Last appearance of [[Sugimoto Kiyotaka]] until [[PnM_AC_12|pop'n music 12 いろは]]. | ||
* Battle Mode upgraded with Hyper charts. Songs from [[PnM_AC_6|pop'n music 6]] and [[PnM_AC_7|pop'n music 7]] have their old charts moved to Hyper difficulty, while newer, simpler ones are used for Normal difficulty. | |||
* Total number of songs: 122 | * Total number of songs: 122 | ||