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(Slight wording tweak to ARS, added TSUMAMI) |
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;ALTERNATIVE RATE SYSTEM (ARS) | ;ALTERNATIVE RATE SYSTEM (ARS) | ||
:Introduced in [[AC SDVX III|GRAVITY WARS]], the gauge is a mix of both EXCESSIVE and EFFECTIVE rates. When the gauge is depleted, the gauge switches to the EFFECTIVE rate at a level as if it | :Introduced in [[AC SDVX III|GRAVITY WARS]], the gauge is a mix of both EXCESSIVE and EFFECTIVE rates. When the gauge is depleted, the gauge switches to the EFFECTIVE rate at a level as if it had always been active, instead of a TRACK CRASH. | ||
;ANALOG Chain | ;ANALOG Chain | ||
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;STANDARD Start | ;STANDARD Start | ||
:The premium default game mode which primarily uses PASELI to play the game (non-JAPANESE via more credits in-lieu of PASELI). STANDARD Start guarantees the player three TRACKS without a level restriction, may access EXTRACK and BLASTER game modes, and S-CRITICAL can be used. | :The premium default game mode which primarily uses PASELI to play the game (non-JAPANESE via more credits in-lieu of PASELI). STANDARD Start guarantees the player three TRACKS without a level restriction, may access EXTRACK and BLASTER game modes, and S-CRITICAL can be used. | ||
;TSUMAMI | |||
:A term used in the EFFECT RADAR, literally meaning "knob," representing the proportion of ANALOG Chains in the chart. | |||
;TRACK | ;TRACK |
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