IIDX Glossary: Difference between revisions

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:A note that must be held down and then released when the note ends. The initial press and the release are judged separately. Introduced in SIRIUS.
:A note that must be held down and then released when the note ends. The initial press and the release are judged separately. Introduced in SIRIUS.
;[[beatmania IIDX Dan Courses|CLASS / DAN ININTEI (DAN)]]
;[[beatmania IIDX Dan Courses|CLASS / DAN ININTEI (DAN)]]
:This mode serves as a skill-ranking system for beatmania IIDX players. Modeled after the Dan system for many martial arts schools, players are ranked from 7th Kyu (the initiate level; 5th Kyu on Double prior to copula) all the way through 10th Dan (the highest rank attainable). Each rank consists of a course of four songs (three on Double prior to copula), each rank being harder than the last. The highest rank a player can achieve can be considered that player's relative "skill level," and is a decent way to gauge player ability. In [[AC DistorteD|DistorteD]], an extra rank above 10th Dan was added, called Kaiden, that is designed to truly test a beatmania IIDX master's skills. A new rank was added in [[AC copula|copula]] called Chuuden, as a bridge between 10th Dan and Kaiden. Beginning in [[AC HEROIC VERSE|HEROIC VERSE]], players can challenge on replaying courses previously cleared, including those from the [[beatmania IIDX CLASSIC CLASS Dan Courses|previous games]], in a new sub-mode called 極 (previously called 永世段位 ''Eisei Class'') , exclusive to LIGHTNING MODEL cabinets. The alternate name for the mode is 試.
:This mode serves as a skill-ranking system for beatmania IIDX players. Modeled after the Dan system for many martial arts schools, players are ranked from 7th Kyu (the initiate level; 5th Kyu on Double prior to copula) all the way through 10th Dan (the highest rank attainable). Each rank consists of a course of four songs (three on Double prior to copula), each rank being harder than the last. The highest rank a player can achieve can be considered that player's relative "skill level," and is a decent way to gauge player ability. In [[AC DistorteD|DistorteD]], an extra rank above 10th Dan was added, called Kaiden, that is designed to truly test a beatmania IIDX master's skills. A new rank was added in [[AC copula|copula]] called Chuuden, as a bridge between 10th Dan and Kaiden. Beginning in [[AC HEROIC VERSE|HEROIC VERSE]], players can challenge on replaying courses previously cleared, including those from the [[beatmania IIDX CLASSIC CLASS Dan Courses|previous games]], in a new sub-mode called 極 (previously called 永世段位 ''Eisei Class''), exclusive to LIGHTNING MODEL cabinets. The alternate name for the mode is 試.
;CLEAR RATE
;CLEAR RATE
:The ratio of clears to total attempts by all players on the [[e-amusement]] network on a given chart. It is expressed as a percentage that is shown for the currently-selected chart. Introduced in IIDX RED.
:The ratio of clears to total attempts by all players on the [[e-amusement]] network on a given chart. It is expressed as a percentage that is shown for the currently-selected chart. Introduced in IIDX RED.
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;RETIRE
;RETIRE
:First introduced in 7th style, RETIRE is a type of fail where the player receives 50 POORs consecutively (if the player does not play on HARD or EX-HARD gauge and while on STEP UP or STANDARD modes). While at later styles, a "RETIRE?" notice will be displayed to the player before showing the "STAGE FAILED" screen.
:First introduced in 7th style, RETIRE is a type of fail where the player receives 50 POORs consecutively (if the player does not play on HARD or EX-HARD gauge and while on STEP UP or STANDARD modes). While at later styles, a "RETIRE?" notice will be displayed to the player before showing the "STAGE FAILED" screen.
;SINGLE PLAY
:A play mode in which the player uses one set of seven keys and its corresponding turntable. The turntable that is arranged from the left is the 1P side (which is the layout for CENTRE PLAY in the early beatmania games), whereas 2P has the turntable arranged from the right (which is also the standard layout for early beatmania games).
;SOF-LAN
:A term used in the NOTES RADAR, which was derived from the song [[SOFT LANDING ON THE BODY]], representing the amount or severity of BPM changes in a song.
;STEP UP
;STEP UP
:A play mode suitable for all players whereas players play songs with a limited, but dynamic song list which refreshes every song, with the starting difficulty level based on a tier (Lincle or tricoro) or by starting Dan rank (SPADA onwards). The alternate name for the mode is 初 (which is the same kanji used for BEGINNER mode).
:A play mode suitable for all players whereas players play songs with a limited, but dynamic song list which refreshes every song, with the starting difficulty level based on a tier (Lincle or tricoro) or by starting Dan rank (SPADA onwards). The alternate name for the mode is 初 (which is the same kanji used for BEGINNER mode).
;SINGLE PLAY
:A play mode in which the player uses one set of seven keys and its corresponding turntable. The turntable that is arranged from the left is the 1P side (which is the layout for CENTRE PLAY in the early beatmania games), whereas 2P has the turntable arranged from the right (which is also the standard layout for early beatmania games).
;TIME HELL mode
;TIME HELL mode
:Introduced in [[AC CANNON BALLERS|CANNON BALLERS]], it is a variant of FREE mode available on every Thursdays, replacing HAZARD. The player is given 8 minutes, and is forced on a special HARD/EX-HARD gauge where it cannot be recovered, similar to the PRESSURE gauge seen in pre-[[AC DDR SuperNOVA2|DDR SuperNOVA2]] EXTRA STAGE system. This kind of gauge was earlier debuted on [[AC copula|copula]] when playing [[NZM]] during the ONE MORE EXTRA STAGE on their first try. The alternate name for the mode is 獄 (極 prior to [[AC Rootage|Rootage]]).
:Introduced in [[AC CANNON BALLERS|CANNON BALLERS]], it is a variant of FREE mode available on every Thursdays, replacing HAZARD. The player is given 8 minutes, and is forced on a special HARD/EX-HARD gauge where it cannot be recovered, similar to the PRESSURE gauge seen in pre-[[AC DDR SuperNOVA2|DDR SuperNOVA2]] EXTRA STAGE system. This kind of gauge was earlier debuted on [[AC copula|copula]] when playing [[NZM]] during the ONE MORE EXTRA STAGE on their first try. The alternate name for the mode is 獄 (極 prior to [[AC Rootage|Rootage]]).
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