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==General Arcade Gameplay== | ==General Arcade Gameplay== | ||
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*''Yellow'' buttons, when held down, advance a large distance through the song select screen | *''Yellow'' buttons, when held down, advance a large distance through the song select screen | ||
The first menu will be the [[#Game Modes|game mode]] select screen. Here you can pick between battle mode, challenge mode, beginners mode, and the like. After selecting a game mode, you will need to select the number of buttons you wish to play with, 5 or 9. This will bring you to the [[#Song Select|song select]] screen. Once you've chosen a song, gameplay will start. This is when you would select [[#Modifiers|modifiers]] to go with your song. | The first menu will be the [[#Game Modes|game mode]] select screen. Here you can pick between battle mode, challenge mode, beginners mode, and the like. After selecting a game mode, you will need to select the number of buttons you wish to play with, 5 or 9. This will bring you to the [[#Song Select|song select]] screen. Once you've chosen a song, gameplay will start. This is when you would select [[#Modifiers|modifiers]] to go with your song. After the song, your play will be judged, and you will be returned to the song select screen. After the final song, a rundown of all your songs will be shown, and if you qualify, the name entry screen will be displayed. | ||
==Game Modes== | |||
There have been several different game modes across the Pop'n Music series, and not all of them are available in every game. | There have been several different game modes across the Pop'n Music series, and not all of them are available in every game. | ||
*''Enjoy'' mode | |||
**Select from a limited number of simple songs on a simplified menu, perfect for beginners. | |||
**No modifiers | |||
*''Normal'' mode | *''Normal'' mode | ||
**3 songs per credit. | **3 songs per credit. | ||
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**"3 Key" mode for two players. | **"3 Key" mode for two players. | ||
**After a certain amount of gameplay, attacks can be launched against your opponent, which can be deflected. The attack puts a modifier on your opponent if successful. | **After a certain amount of gameplay, attacks can be launched against your opponent, which can be deflected. The attack puts a modifier on your opponent if successful. | ||
** | **Winner is determined best 2 out of 3 songs. | ||
*''Expert'' mode | *''Expert'' mode | ||
**4 song course mode. | |||
**Later mixes add the ability to customize courses. | |||
*''Osusume'' mode | *''Osusume'' mode | ||
==Song Select== | ==Song Select== | ||
Each mix has its own version of the song select screen. Only since [[PnM_AC_10|Pop'n 10]] has the song select screen looked similar across diffrent versions. In these later versions, songs are scrolled vertically with the blue buttons, and versions are scrolled horizontally with the green buttons. There will usually be a section that sorts all songs by level, and another alphabetically (by genre, of course). Earlier mixes, like [[PnM_AC_8|Pop'n 8]] do not have such luxuries. To change difficulty, press both yellow buttons simultaneously. This will cycle you up from 9 to Hyper, and on to EX if available. In 5 key mode, you will only cycle from 5 to 9 key, then back to 5. | |||
==Modifiers== | ==Modifiers== | ||
To access gameplay options in all versions (except [[PnM_AC_Animelo_2|Animelo 2]],) press both yellow buttons at the same time during the song loading screen. There are four modifier options available: ''Hi Speed'', ''Random/Mirror'', ''Hidden/Sudden'', and ''Pop-kun''. | To access gameplay options in all versions (except [[PnM_AC_Animelo_2|Animelo 2]],) press both yellow buttons at the same time during the song loading screen. There are four modifier options available: ''Hi Speed'', ''Random/Mirror'', ''Hidden/Sudden'', and ''Pop-kun''. | ||
*Hi Speeds range from x1 up to x8 in Pop'n 9. | *Hi Speeds range from x1 up to x8 in [[PnM_AC_9|Pop'n 9]], but earlier mixes only had Hi Speeds up to x4. | ||
*Random randomizes the columns in which the notes, or pop-kuns, drop. Mirror reverses the order of the columns from right to left. S-Random, an unlockable feature in some newer versions, dynamically randomizes the columns that the pop-kuns descend, during the song. | *Random randomizes the columns in which the notes, or pop-kuns, drop. Mirror reverses the order of the columns from right to left. S-Random, an unlockable feature in some newer versions, dynamically randomizes the columns that the pop-kuns descend, during the song. | ||
*Hidden and Sudden do just what you would expect, either hide the pop-kuns when they get to the bottom of the screen, or make them appear more suddenly by hiding them at the top. The combination of these two modifiers gives you Hidden-Sudden, which makes the notes appear for a short time where the Hidden and Sudden curtains overlap. | *Hidden and Sudden do just what you would expect, either hide the pop-kuns when they get to the bottom of the screen, or make them appear more suddenly by hiding them at the top. The combination of these two modifiers gives you Hidden-Sudden, which makes the notes appear for a short time where the Hidden and Sudden curtains overlap. | ||
*The Pop-kun modifier changes the appearance of the notes, replacing the Pop-kun graphic with the face of your character, the stage's character, or a [[What_Is_Beatmania_IIDX|Beatmania IIDX]] bar | *The Pop-kun modifier changes the appearance of the notes, replacing the Pop-kun graphic with the face of your character, the stage's character, or a [[What_Is_Beatmania_IIDX|Beatmania IIDX]] bar. |
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