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Like beatmania, there is a life bar with a long blue section on the left and a short red section on the right. Getting COOLs and GREATs raise the lifebar, while getting BADs lowers it. A song is passed if the life bar is in the red section at the end, which lets the player play another song. Your overall score in a song is based on a possible 100,000 points. If the song is failed, the game ends. A player may play a maximum of 3 songs before the game is over. Later entries guarantee three stages, regardless of whether the first two are cleared. | Like beatmania, there is a life bar with a long blue section on the left and a short red section on the right. Getting COOLs and GREATs raise the lifebar, while getting BADs lowers it. A song is passed if the life bar is in the red section at the end, which lets the player play another song. Your overall score in a song is based on a possible 100,000 points. If the song is failed, the game ends. A player may play a maximum of 3 songs before the game is over. Later entries guarantee three stages, regardless of whether the first two are cleared. | ||
pop'n music is differentiated from beatmania by its lack of a turntable and by its hand-size buttons. Where beatmania is played by pressing buttons with your fingers, pop'n music is played by hitting buttons with your palms, fingers, and in some situations, your arms and elbows. | pop'n music is differentiated from beatmania by its lack of a turntable and by its hand-size buttons. Where beatmania is played by pressing buttons with your fingers, pop'n music is played by hitting buttons with your palms, fingers, and in some situations, your arms and elbows. Since [[AC pnm Usaneko|pop'n music うさぎと猫と少年の夢]], pop'n music gives the player letter grades upon completion of a song. | ||
Before [[AC pnm Sunny Park|pop'n music Sunny Park]], players could choose from a 5-Buttons mode (disabling the leftmost and rightmost buttons), or a 9-Buttons mode. Older console versions also included 7-Buttons mode, which made it easy to fully use a beatmania IIDX controller. | Before [[AC pnm Sunny Park|pop'n music Sunny Park]], players could choose from a 5-Buttons mode (disabling the leftmost and rightmost buttons), or a 9-Buttons mode. Older console versions also included 7-Buttons mode, which made it easy to fully use a beatmania IIDX controller. | ||
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Each song has a NORMAL difficulty, most songs have a HYPER difficulty (with harder notes), and some songs have an EX difficulty (with very hard notes). Since [[AC pnm 15|pop'n music 15 ADVENTURE]], all brand-new songs introduced into each pop'n music title have all difficulties mentioned above. | Each song has a NORMAL difficulty, most songs have a HYPER difficulty (with harder notes), and some songs have an EX difficulty (with very hard notes). Since [[AC pnm 15|pop'n music 15 ADVENTURE]], all brand-new songs introduced into each pop'n music title have all difficulties mentioned above. | ||
== | == Consumer Software == | ||
''The following games have only been released in Japan and Asia.'' | ''The following games have only been released in Japan and Asia.'' | ||
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Continuing the arcade releases, PlayStation Portable had two releases: [[CS pnm portable|pop'n music portable]] and [[CS pnm portable 2|portable 2]], which were based on [[AC pnm 15|pop'n music 15 ADVENTURE]] and [[AC pnm 16|16 PARTY♪]] respectively. | Continuing the arcade releases, PlayStation Portable had two releases: [[CS pnm portable|pop'n music portable]] and [[CS pnm portable 2|portable 2]], which were based on [[AC pnm 15|pop'n music 15 ADVENTURE]] and [[AC pnm 16|16 PARTY♪]] respectively. | ||
The currently supported CS game is [[CS pnm Lively|pop'n music Lively]] for PC, which is based on [[AC pnm peace|pop'n music peace]], although with a different theme and a few exclusive songs. It receives song packs with songs from the arcade titles. | |||
== [[pop'n stage Information|pop'n stage]] == | == [[pop'n stage Information|pop'n stage]] == |