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:A scratch note in which you must continuously spin the turntable and then spin it in the opposite direction at the end of the note. The initial scratch and the counter-scratch are judged separately. Introduced in [[AC SIRIUS|SIRIUS]]. | :A scratch note in which you must continuously spin the turntable and then spin it in the opposite direction at the end of the note. The initial scratch and the counter-scratch are judged separately. Introduced in [[AC SIRIUS|SIRIUS]]. | ||
;BATTLE | ;BATTLE | ||
:A gameplay variant exclusive to Double Play mode, where Single Play charts are played instead. Scores do not save while this is on, and | :A gameplay variant exclusive to Double Play mode, where Single Play charts are played instead. Scores do not save while this modifier is on, and pacemaker graphs are always disabled. | ||
;BEGINNER | ;BEGINNER | ||
:This mode was added in [[AC 9th style|9th style]] ([[CS 5th style|5th style CS]] for home version). Designed for newcomers to the game, BEGINNER gives an alternate note chart for a large selection of songs, with the level rating ranging from 1 to 3. From 9th style to [[AC PENDUAL|PENDUAL]], BEGINNER was a separate mode with only BEGINNER charts, thus severely limiting the number of songs available in a game, while the difficulty levels are written in Kanji. As of [[AC Lincle|Lincle]], several BEGINNER charts from console versions (and earlier arcade styles) were revived. Prior to [[AC HEROIC VERSE|HEROIC VERSE]], scores do not save for BEGINNER charts, and all songs have a generic green clear lamp. Barring a couple of exceptions in some CS releases, there are no Double BEGINNER charts. The alternate name for the mode is 初. | :This mode was added in [[AC 9th style|9th style]] ([[CS 5th style|5th style CS]] for home version). Designed for newcomers to the game, BEGINNER gives an alternate note chart for a large selection of songs, with the level rating ranging from 1 to 3. From 9th style to [[AC PENDUAL|PENDUAL]], BEGINNER was a separate mode with only BEGINNER charts, thus severely limiting the number of songs available in a game, while the difficulty levels are written in Kanji. As of [[AC Lincle|Lincle]], several BEGINNER charts from console versions (and earlier arcade styles) were revived. Prior to [[AC HEROIC VERSE|HEROIC VERSE]], scores do not save for BEGINNER charts, and all songs have a generic green clear lamp. Barring a couple of exceptions in some CS releases, there are no Double BEGINNER charts. The alternate name for the mode is 初. | ||
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:A play mode suitable for all players whereas players play songs with a limited, but dynamic song list which refreshes every song, with the starting difficulty level based on a tier (Lincle or tricoro) or by starting Dan rank (SPADA onwards). The alternate name for the mode is 初 (which is the same kanji used for BEGINNER mode). | :A play mode suitable for all players whereas players play songs with a limited, but dynamic song list which refreshes every song, with the starting difficulty level based on a tier (Lincle or tricoro) or by starting Dan rank (SPADA onwards). The alternate name for the mode is 初 (which is the same kanji used for BEGINNER mode). | ||
;STYLE | ;STYLE | ||
:A modifier where the non-scratch lane charts are changed when enabled. Only one of any four modifiers can be enabled at a time: RANDOM (lanes are reassigned at random), S-RANDOM (notes are scrambled), R-RANDOM (lanes are offset by a random number) or MIRROR (notes are flipped horizontally). Some other modifiers are either exclusive to certain modes (such as SYNCRONIZE RANDOM and SYMMETRY RANDOM in Double Battle, or M-RANDOM on two player mode) or require a special code (such as H-RANDOM and RANDOM+) to be enabled, though scores are not saved | :A modifier where the non-scratch lane charts are changed when enabled. Only one of any four modifiers can be enabled at a time: RANDOM (lanes are reassigned at random), S-RANDOM (notes are scrambled), R-RANDOM (lanes are offset by a random number), or MIRROR (notes are flipped horizontally). Some other modifiers are either exclusive to certain modes (such as SYNCRONIZE RANDOM and SYMMETRY RANDOM in Double Battle, or M-RANDOM on two player mode), or require a special code (such as H-RANDOM and RANDOM+) to be enabled, though scores are not saved for these exclusive modifiers (except M-RANDOM). | ||
;TIME HELL mode | ;TIME HELL mode | ||
:Introduced in [[AC CANNON BALLERS|CANNON BALLERS]] and removed in [[AC RESIDENT|RESIDENT]], it is a variant of FREE mode available on every Thursdays, replacing HAZARD. The player is given 8 minutes, and is forced on a special HARD/EX-HARD gauge where it cannot be recovered, similar to the PRESSURE gauge seen in pre-[[AC DDR SuperNOVA2|DDR SuperNOVA2]] EXTRA STAGE system. This kind of gauge was earlier debuted on [[AC copula|copula]] when playing [[NZM]] during the ONE MORE EXTRA STAGE on their first try. The alternate name for the mode is 獄 (極 prior to [[AC Rootage|Rootage]]). | :Introduced in [[AC CANNON BALLERS|CANNON BALLERS]] and removed in [[AC RESIDENT|RESIDENT]], it is a variant of FREE mode available on every Thursdays, replacing HAZARD. The player is given 8 minutes, and is forced on a special HARD/EX-HARD gauge where it cannot be recovered, similar to the PRESSURE gauge seen in pre-[[AC DDR SuperNOVA2|DDR SuperNOVA2]] EXTRA STAGE system. This kind of gauge was earlier debuted on [[AC copula|copula]] when playing [[NZM]] during the ONE MORE EXTRA STAGE on their first try. The alternate name for the mode is 獄 (極 prior to [[AC Rootage|Rootage]]). |