2006: Difference between revisions

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After three and a half years of (mostly) hibernation from the arcades, the DanceDanceRevolution series returned to the arcades in 2006 with [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. In an interesting move, SuperNOVA was released in other countries ''before'' its Japanese release. SuperNOVA also ended KONAMI's eight year relationship with TOSHIBA-EMI; the Japanese SuperNOVA marked the last time the series would advertise Dancemania albums. SuperNOVA contained a whopping ''120'' songs added to the series, though the grand majority came from the CS releases. It was also the first arcade game released worldwide, which would stay the standard for the next two arcade releases as well. Though criticism was aimed towards timing issues and the lack of [[e-amusement|e-AMUSEMENT]] support outside of Asia, both of these were rectified later with patch disks.
After three and a half years of (mostly) hibernation from the arcades, the DanceDanceRevolution series returned to the arcades in 2006 with [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. In an interesting move, SuperNOVA was released in other countries ''before'' its Japanese release. SuperNOVA also ended KONAMI's eight year relationship with TOSHIBA-EMI; the Japanese SuperNOVA marked the last time the series would advertise Dancemania albums. SuperNOVA contained a whopping ''120'' songs added to the series, though the grand majority came from the CS releases. It was also the first arcade game released worldwide, which would stay the standard for the next two arcade releases as well. Though criticism was aimed towards timing issues and the lack of [[e-amusement|e-AMUSEMENT]] support outside of Asia, both of these were rectified later with patch disks.


North America got two CS DanceDanceRevolution games that year. The first, [[CS DDR SuperNOVA NA|DanceDanceRevolution SuperNOVA CS (America)]], was a loose part of the arcade game, containing most of its original songs but missing a lot of BEMANI crossovers. (Also, five songs are only playable online, which made them inaccessible when the online for the game went down the following year.) The other, [[CS DDR ULTRAMIX4|DanceDanceRevolution ULTRAMIX4]], was the final Xbox DanceDanceRevolution title. It was sold at a reduced price of only $30, and contained a feature called V-Edit mode, where you can script background sequences in a similar manner to how you write steps in Edit Mode, and Power mode, where you play a megamix consisting of multiple songs. The series would move on to the Xbox 360 the following year.
North America got two CS DanceDanceRevolution games that year. The first, [[CS DDR SuperNOVA NA|DanceDanceRevolution SuperNOVA CS (North America)]], was a loose part of the arcade game, containing most of its original songs but missing a lot of BEMANI crossovers. (Also, five songs are only playable online, which made them inaccessible when the online for the game went down the following year.) The other, [[CS DDR ULTRAMIX4|DanceDanceRevolution ULTRAMIX4]], was the final Xbox DanceDanceRevolution title. It was sold at a reduced price of only $30, and contained a feature called V-Edit mode, where you can script background sequences in a similar manner to how you write steps in Edit Mode, and Power mode, where you play a megamix consisting of multiple songs. The series would move on to the Xbox 360 the following year.


Europe received two console games as well. The first, [[CS DS Unleashed3|Dancing Stage Unleashed3]], was more or less a port of [[CS DDR ULTRAMIX3|DanceDanceRevolution ULTRAMIX3]] aside from the usual swapping out of licenses for more European-appealing ones. The other was [[CS DS SuperNOVA|Dancing Stage SuperNOVA CS]], more or less a port of the North American PS2 releases, but with the online songs playable offline and more license swapping.
Europe received two console games as well. The first, [[CS DS Unleashed3|Dancing Stage Unleashed3]], was more or less a port of [[CS DDR ULTRAMIX3|DanceDanceRevolution ULTRAMIX3]] aside from the usual swapping out of licenses for more European-appealing ones. The other was [[CS DS SuperNOVA|Dancing Stage SuperNOVA CS]], more or less a port of the North American PS2 releases, but with the online songs playable offline and more license swapping.
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* September 15th: [[Takeo Miratsu]] (Twin AmadeuS) passes away due to liver cancer.
* September 15th: [[Takeo Miratsu]] (Twin AmadeuS) passes away due to liver cancer.
* September 16th: ''Dance Revolution'', a live-action children's TV series ''very'' loosely based on the DanceDanceRevolution series, premieres in the United States on CBS' ''KOL Secret Slumber Party'' Saturday morning block. The show, co-produced by Brookwell McNamara Entertainment, DiC Entertainment, KOL/AOL for Kids, and KONAMI Digital Entertainment, Inc., ran for 26 episodes and one season.
* September 16th: ''Dance Revolution'', a live-action children's TV series ''very'' loosely based on the DanceDanceRevolution series, premieres in the United States on CBS' ''KOL Secret Slumber Party'' Saturday morning block. The show, co-produced by Brookwell McNamara Entertainment, DiC Entertainment, KOL/AOL for Kids, and KONAMI Digital Entertainment, Inc., ran for 26 episodes and one season.
* September 26th: [[CS DDR SuperNOVA NA|DanceDanceRevolution SuperNOVA CS (America)]] is released in North America for the PlayStation 2.
* September 26th: [[CS DDR SuperNOVA NA|DanceDanceRevolution SuperNOVA CS (North America)]] is released in North America for the PlayStation 2.
* September 28th: [[CS pnm 13|pop'n music 13 カーニバル CS]] is released in Japan for the PlayStation 2.
* September 28th: [[CS pnm 13|pop'n music 13 カーニバル CS]] is released in Japan for the PlayStation 2.
** [[Kiyoshi Murai|Seiya Murai]] becomes the head sound director of the CS pop'n music games. He would retain this position in [[CS pnm 14|pop'n music 14 FEVER! CS]] as well.
** [[Kiyoshi Murai|Seiya Murai]] becomes the head sound director of the CS pop'n music games. He would retain this position in [[CS pnm 14|pop'n music 14 FEVER! CS]] as well.