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* First DanceDanceRevolution Wii game with jackets. | * First DanceDanceRevolution Wii game with jackets. | ||
* First DanceDanceRevolution Wii game where all the licenses are the original master recordings. | * First DanceDanceRevolution Wii game where all the licenses are the original master recordings. | ||
* Cut-ins are introduced, where | * Cut-ins are introduced, where the player's character makes a pose after a certain number of combos have been reached. | ||
** If the player breaks their combo, a different animation will be played instead, and the cut-ins for reaching certain numbers of combos will be disabled for the remainder of the song. | |||
* Two new modes were introduced: '''Hypermove Mode''' and '''Wii Balance Board Mode'''. The former makes use of the Wii Remote and Nunchuk controllers, while the latter, as its name indicates, makes use of the Wii Balance Board peripheral. | * Two new modes were introduced: '''Hypermove Mode''' and '''Wii Balance Board Mode'''. The former makes use of the Wii Remote and Nunchuk controllers, while the latter, as its name indicates, makes use of the Wii Balance Board peripheral. | ||
** While Hand Markers were removed from standard play, they appear in Hypermove Mode. | ** While Hand Markers were removed from standard play, they appear in Hypermove Mode. |
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