AC DDR A: Difference between revisions

396 bytes added ,  25 March 2023
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** Songs with special choreographies still keep them, though.
** Songs with special choreographies still keep them, though.
** [[Dance Celebration]]'s special choreography was revived as well.
** [[Dance Celebration]]'s special choreography was revived as well.
** Songs with special choreographies now always force a random male character on Player 1 and a random female character on Player 2.
** Songs with special choreographies now always force a random male character on Player 1 and a random female character on Player 2, overriding the players' respective character selections.
** Character and stage camera and scenery animations now slow down immensely again in response to a stop in a song during gameplay.  
** Character and stage camera and scenery animations now slow down immensely again in response to a stop in a song during gameplay.  
* The song title and artist are now centered, rather than left-aligned within their box, during gameplay.
* The song title and artist are now centered, rather than left-aligned within their box, during gameplay.
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* The jacket display and "READY" and "HERE WE GO" prompts during gameplay have been altered: the song's jacket is now shown at the beginning of the song, up to 12 beats before the first note, after which the "READY" prompt appears on screen for one full measure and then the "HERE WE GO" prompt appears for up to three beats afterwards.
* The jacket display and "READY" and "HERE WE GO" prompts during gameplay have been altered: the song's jacket is now shown at the beginning of the song, up to 12 beats before the first note, after which the "READY" prompt appears on screen for one full measure and then the "HERE WE GO" prompt appears for up to three beats afterwards.
** At the same time the "HERE WE GO" message appears on screen, the player's Step Zone becomes active and the Screen filter (if turned on) also appears.
** At the same time the "HERE WE GO" message appears on screen, the player's Step Zone becomes active and the Screen filter (if turned on) also appears.
** If the song being played has a background video, the "READY" message is immediately displayed for one full measure, with "HERE WE GO" appearing for three beats afterwards.
** If the song being played has a background video, the on-screen jacket display is skipped, and the "READY" message is immediately displayed for one full measure, with "HERE WE GO" appearing for three beats afterwards. This mimicks the behavior of "READY" and "HERE WE GO" from previous DanceDanceRevolution games up to DanceDanceRevolution (2014), albeit with the added effect of the screen filter also appearing along with "HERE WE GO".
** If on Versus Play a song is selected with each player being on a different difficulty, the behavior of the jacket, "READY", and "HERE WE GO" will match the chart whose notes start earlier than the other one.
** If on Versus Play a song is selected with each player being on a different difficulty, the behavior of the on-screen jacket display, "READY", and "HERE WE GO" will match the chart whose notes start earlier than the other one. This is not applicable for songs with background videos.
* The [[GROOVE RADAR]] will now change accordingly when selecting any options that remove steps from the chart.
* The [[GROOVE RADAR]] will now change accordingly when selecting any options that remove steps from the chart.
* When the LIFE GAUGE turns from green to red in NORMAL or LIFE4 modifiers, the player's lane now receives a Danger overlay.
* When the LIFE GAUGE turns from green to red in NORMAL or LIFE4 modifiers, the player's lane now receives a Danger overlay.
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** When the life gauge is full or has higher than one life remaining, the lights turn rainbow.
** When the life gauge is full or has higher than one life remaining, the lights turn rainbow.
* [[EX Score]] is now always displayed in the results screen.
* [[EX Score]] is now always displayed in the results screen.
** Due to this, the code to enable display EX Score has been removed, though that the display can still be enabled by the arcade operators during EVENT MODE.
** Due to this, the code to enable display EX Score has been removed, although the display can still be enabled by the arcade operators during EVENT MODE.
* System background music is composed by [[Yuichi Asami|U1-ASAMi]].
* System background music is composed by [[Yuichi Asami|U1-ASAMi]].
* The [[Shiritsu BEMANI gakuen|私立BEMANI学園]], [[jubeat-GITADORA-DDR no Triple Journey|jubeat・GITADORA・DDRのTriple Journey]], and [[AC DDR 2014#YuniverHills project (ユニバーヒルズproject)|YuniverHills project (ユニバーヒルズproject)]] songs are now playable by default.
* The [[Shiritsu BEMANI gakuen|私立BEMANI学園]], [[jubeat-GITADORA-DDR no Triple Journey|jubeat・GITADORA・DDRのTriple Journey]], and [[AC DDR 2014#YuniverHills project (ユニバーヒルズproject)|YuniverHills project (ユニバーヒルズproject)]] songs are now playable by default.
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** Song difficulties updated to the levels detailed [[AC DDR A#Difficulty Changes|below]]. No difficulty changes from [[AC DDR A20 PLUS#Difficulty Changes|DanceDanceRevolution A20 PLUS]] were used, despite being the current version at the time of update.
** Song difficulties updated to the levels detailed [[AC DDR A#Difficulty Changes|below]]. No difficulty changes from [[AC DDR A20 PLUS#Difficulty Changes|DanceDanceRevolution A20 PLUS]] were used, despite being the current version at the time of update.
** The KONAMI and e-amusement logo were updated to the present design.
** The KONAMI and e-amusement logo were updated to the present design.
** YUNI's outfit was updated, replacing the DanceDanceRevolution A logo on her shirt with the [[AC DDR A20|A20]] logo.
** YUNI's outfit was updated, replacing the DanceDanceRevolution A logo on her T-shirt with the [[AC DDR A20|A20]] logo.
** All four KONAMI 50th Anniversary Memorial songs ([[50th Memorial Songs -Beginning Story-]], [[50th Memorial Songs -futari no toki ~under the cherry blossoms~-|50th Memorial Songs -二人の時 ~under the cherry blossoms~-]], [[50th Memorial Songs -Flagship medley-]] and [[50th Memorial Songs -The BEMANI History-]]) and the [[HinaBitter|ひなビタ♪]] songs added on March 28th, 2019 ([[Sweets wa tomaranai|スイーツはとまらない♪]], [[Netsujou no zapadeado|熱情のサパデアード]], [[Kakumei passionate|革命パッショネイト]], [[Hikari eureka|ヒカリユリイカ]] and [[Baby step|ベビーステップ]]) remain absent, despite being on the default song list in other regions.
** All four KONAMI 50th Anniversary Memorial songs ([[50th Memorial Songs -Beginning Story-]], [[50th Memorial Songs -futari no toki ~under the cherry blossoms~-|50th Memorial Songs -二人の時 ~under the cherry blossoms~-]], [[50th Memorial Songs -Flagship medley-]] and [[50th Memorial Songs -The BEMANI History-]]) and the [[HinaBitter|ひなビタ♪]] songs added on March 28th, 2019 ([[Sweets wa tomaranai|スイーツはとまらない♪]], [[Netsujou no zapadeado|熱情のサパデアード]], [[Kakumei passionate|革命パッショネイト]], [[Hikari eureka|ヒカリユリイカ]] and [[Baby step|ベビーステップ]]) remain absent, despite being on the default song list in other regions.
* New songs: 155 (Asia), 127 (North America), 67 (Europe)
* New songs: 155 (Asia), 127 (North America), 67 (Europe)
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