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Angryjoe1111 (talk | contribs) (Fixed English translations in song and video production sections) |
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== Song Production Information == | == Song Production Information == | ||
=== NAOKI === | === beatmania IIDX === | ||
This is | ==== NAOKI ==== | ||
This is an upper-hard techno song unique to music simulation games, with an astounding speed of 300 BPM.<br> | |||
I never imagined creating a unique style of digital music like this......... MAX 300 was completed through trial and error. | |||
" | "Players who can clear this provocative high speed song in this game is like a superman to me..." These thoughts still haven't changed. | ||
=== DanceDanceRevolution === | |||
Untranslated. | |||
== CS Information Data == | == CS Information Data == | ||
Line 74: | Line 79: | ||
=== GOLI === | === GOLI === | ||
THE MAXIMUM.<br> | THE MAXIMUM.<br> | ||
No, NAOKI. It's too fast. I can't do it.<br> | |||
And a DDR user e-mailed NAOKI and said, "Please create a BPM400 song!". Do you want to surpass humans? Do you want to become a superman? How can you all do this? It's a mystery. Oh dear, you're all aviators. (They're from a different generation....) | |||
This song | This song is groovy. It's a full-throttled Naoki tune! So play and clear it. It's hot! | ||
Let's draw something powerful like a raging festival for this song. So the dance is a bit conscious of a rock style. I recreated the part where the tricky part precisely stops for a moment. This animation's material took the most time. Since the original screen size is small, there's a place to always cheat, but this time, I reduced the image one-by-one to a poster-like resolution...... However, even if I fixed the size and reduced it to 15-color, it's completely meaningless. It's not effective. What a surprise. At least it must be wide.... | |||
But, I quite like the subtle animations. | |||
== Difficulty & Notecounts == | == Difficulty & Notecounts == |
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