AC DDR X: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* First European DanceDanceRevolution arcade release to be named "DanceDanceRevolution" instead of "Dancing Stage".
* First European DanceDanceRevolution arcade release to be named "DanceDanceRevolution" instead of "Dancing Stage".
* Difficulty ratings have been expanded from 1-10 to 1-20. Older songs were re-rated to reflect this (see [[DanceDanceRevolution X difficulty changes list]]).
* Difficulty ratings have been expanded from 1-10 to 1-20. Older songs were re-rated to reflect this (see the [[DanceDanceRevolution X difficulty changes list]]).
* New announcers, Justin and Wil-Dog from Ozomatli, replace Londell "Taz" Hicks, which was used in the series since [[AC DDRMAX|DDRMAX]].
* Much like [[AC DDRMAX|DDRMAX]] did in 2001, X changed up a ''lot'' of things in the series:
* This release retired the Python 2 hardware used since [[AC DDR SuperNOVA|SuperNOVA]] and replaced it with PC-based hardware (BEMANI PC). This improved the graphics quality of the game on all cabinets, and allowed 720p widescreen HD graphics on new cabinets, but also meant that the game was slightly buggier than its predecessors due to migration issues.
** New announcers, Justin and Wil-Dog from Ozomatli, replace Londell "Taz" Hicks from DDRMAX.
** The American and European versions of X and [[AC DDR X2|its sequel]] run on modified Dell PCs instead.
** First game on BEMANI PC, running on 720p widescreen HD graphics on new cabinets, though at the cost of bugginess. (The American and European versions of X and [[AC DDR X2|its sequel]] run on modified Dell PCs instead.)
* Shock Arrows introduced, exclusive to CHALLENGE charts, which feature an icon near the banner when the chart is selected. Stepping on them results in your gauge going down like a misstep would.
** New arrows in Shock Arrows; exclusive to CHALLENGE charts, they feature an icon near the banner when the chart is selected. Stepping on them results in your gauge going down like a misstep would.
** Unlike the [[CS DDR X NA|console]] [[CS DDR X JP|versions]], a special lightning background is not played when said charts are played.
** CD designs for songs return for the first time since since [[CS DDR 4th|DanceDanceRevolution 4thMIX CS]].
* First DanceDanceRevolution game since [[CS DDR 4th|DanceDanceRevolution 4thMIX CS]] to have CD designs for a handful of songs when selected.
** Characters can now dance to dedicated dance routines. Selected HOTTEST PARTY crossovers had their dance routines carried over, while selected X songs received new dance routines. For new songs without dedicated dance routines (excluding X-Specials), characters will dance a different choreography from the HOTTEST PARTY games depending on the maximum BPM of the song:
*** 131 to 159 BPM: [[escape]] or [[Closer to my Heart (jun remix)]].
*** 160 BPM or higher: [[I WANT YOUR LOVE (Darwin remix)]] or [[REACH THE SKY (Orbit1 remix)]].
** New mods added: nine new SPEED modifiers (x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5), SCREEN FILTER (to mask your play area, with the options of OFF, DARK, DARKER, and DARKEST), CUT modifier ON is renamed to ON1, with a ON2 modifier that removes all non-4th/8th notes.
** Modifier text colors are now distinguishable in options: green for default, white for modified.
** Combos are now color-coded, based on judgements obtained during a song: white for all MARVELOUS, yellow for at least one PERFECT, and green for at least one GREAT.
** Getting a FULL COMBO will now produce a laser-beam splash effect, with the color based on the combo color attained.
** Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows now breaks your combo.
** The game engine now properly supports triplets (12th, 24th, and 48th notes), instead of rounding them to the nearest 64th note.
* Scoring system is similar to [[AC DDR SuperNOVA2|SuperNOVA2]]'s, with some modifications:
* Scoring system is similar to [[AC DDR SuperNOVA2|SuperNOVA2]]'s, with some modifications:
**'''Step Score (SC):''' 1.000.000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of Freeze Arrows [A pair of Freeze Arrows that start at the same time will be considered as one Freeze in scoring] + Number of 4-way or 8-way Shock Arrows).
**'''Step Score (SC):''' 1.000.000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of Freeze Arrows [A pair of Freeze Arrows that start at the same time will be considered as one Freeze in scoring] + Number of 4-way or 8-way Shock Arrows).
* Options can now be set on ENCORE EXTRA STAGE.
* The [[AC DDR EXTREME|EXTREME]] folder from SuperNOVA2 is now separated into eight folders: 1stMIX→EXTREME.
* The [[AC DDR EXTREME|EXTREME]] folder from SuperNOVA2 is now separated into eight folders: 1stMIX→EXTREME.
** Unlike in EXTREME, each song is inside its respective folder where it made its arcade debut.
** Unlike in EXTREME, each song is inside its respective folder where it made its arcade debut.
* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games, as well as the only DanceDanceRevolution arcade game to feature background dance stages from the HOTTEST PARTY Wii games.
** Songs are sorted by their arcade debut.
* First arcade DanceDanceRevolution game where characters can dance to dedicated dance routines. Selected HOTTEST PARTY crossovers had dance routines carried over, while selected X songs received new dance routines.
* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games.
** For new songs without dedicated dance routines (excluding X-Specials), characters will dance a different choreography from the HOTTEST PARTY games depending on the maximum BPM of the song:
** Only DanceDanceRevolution arcade game to feature background dance stages from the HOTTEST PARTY Wii games.
*** 131 to 159 BPM: [[escape]] or [[Closer to my Heart (jun remix)]].
*** 160 BPM or higher: [[I WANT YOUR LOVE (Darwin remix)]] or [[REACH THE SKY (Orbit1 remix)]].
*** This carried over from X2 to [[AC DDR 2014|2014]], after which they were replaced in [[AC DDR A|DanceDanceRevolution A]] by the routines introduced in the ULTRAMIX series instead for all songs without dedicated dance routines.
* The BOOM BOOM BOOM stage background now features a slightly different background from the one used in the [[CS DDR X NA|CS]] [[CS DDR X JP|releases]]. This would carry over to every subsequent installment.
* The BOOM BOOM BOOM stage background now features a slightly different background from the one used in the [[CS DDR X NA|CS]] [[CS DDR X JP|releases]]. This would carry over to every subsequent installment.
* BOOM DARK, a darker variant of the BOOM BOOM BOOM stage, is introduced in this installment. It did not appear in the CS releases.
* BOOM DARK, a darker variant of the BOOM BOOM BOOM stage, is introduced in this installment. It did not appear in the CS releases.
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* To celebrate the 10th anniversary of the DanceDanceRevolution franchise, several old Dancemania licenses are revived with new charts and cuts. These are known as X-edits.
* To celebrate the 10th anniversary of the DanceDanceRevolution franchise, several old Dancemania licenses are revived with new charts and cuts. These are known as X-edits.
** New CHALLENGE-only charts named X-Specials are added for several old KONAMI original DanceDanceRevolution songs, though they show up as separate songs in the song list.
** New CHALLENGE-only charts named X-Specials are added for several old KONAMI original DanceDanceRevolution songs, though they show up as separate songs in the song list.
* Licenses from synth-pop label ''A Different Drum'' make their debut in the mainline arcade series, formerly an exclusive to the ULTRAMIX and UNIVERSE console game series.
* System BGM composed by [[Drew Campbell]].
* The system background music was composed by [[Drew Campbell]].
* First arcade DanceDanceRevolution game to:
* First DanceDanceRevolution arcade game since the series' beginning to not have [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series.
** Not involve [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series.
* First DanceDanceRevolution game to provide an extra second after the countdown timer is over to give the player a chance to press down Start button for options.
** Provide an extra second after the countdown timer is over to give the player a chance to choose option.
* First DanceDanceRevolution game to play back the sample of a selected song almost in an instant after selecting from the previous/next song.
** Play back the sample of a selected song almost in an instant after selecting from the previous/next song.
* First DanceDanceRevolution game to play back a random announcer message if 20 seconds of the countdown timer remains.
** Play back a random announcer message if 20 seconds of the countdown timer remains.
* First DanceDanceRevolution game to give 10 seconds (instead of 5 as in SuperNOVA2) of the countdown timer remaining with accompanying warning sound.
** Give 10 seconds (instead of 5 as in SuperNOVA2) of the countdown timer remaining with accompanying warning sound.
* Several modifiers were added or modified:
** To have music playing on the results screen.
** New SPEED modifiers introduced: x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5.
** Show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. (This was also used in [[AC DDR X2|sequel]].)
** SCREEN FILTER modifier has been introduced, with choices of OFF, DARK, DARKER, and DARKEST.
* Include USB ports for importing edit data of certain available songs, as well as shown an icon for Edit on the upper right hand corner of the title screen.
** CUT modifier ON is renamed to ON1, and an ON2 modifier was added to allow removal of non-4th/8th notes.
* Show difference of increment scores between the current player and the player that attained machine-specific high score under stepping judgment during game play.
** Modifier text colors are now distinguishable in options: green for default, white for modified.
* Have TRAINING MODE before the game begins, which only appears on the first stage. Once enabled, it cannot be disabled; this feature was not carried to X2.
* Combos are now color-coded, based on which judgements obtained during a song. The color is white for all MARVELOUS, yellow for at least one PERFECT, and green for at least one GREAT.  
** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. This was used until X3 VS 2ndMIX.
** Getting a FULL COMBO will now produce a laser-beam splash effect, with the color based on the combo color attained.
* Last arcade DanceDanceRevolution game to:
** Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows breaks the combo.
** Use song banners.
* First DanceDanceRevolution game whose engine properly supports triplets (12th, 24th, and 48th notes) instead of rounding them to the nearest 64th note.
** Use the songwheel interface used since 5thMIX.
** As a result, charts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quantized for the first time.
** Feature BATTLE as a game mode.
* Last arcade DanceDanceRevolution game to feature BATTLE as a game mode.
** Show a display about Freeze Arrows before the game begins.
* Last arcade DanceDanceRevolution game to show a display about Freeze Arrows before the game begins.
* The overall stage results screen was revised.
* The overall stage results screen was revised.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
** Any Full Combo obtained during the stage now display its message below the rank.
** Any FULL COMBO obtaineds during the stage now display its message below the rank.
** First DanceDanceRevolution arcade game to have system background music play during the stage results screen, and the only one until 2014 to do such.
* NONSTOP and CHALLENGE modes havve been merged into COURSE mode, with some changes:
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
** Courses either use the traditional Life Gauge or Battery system (eight on NORMAL, four on DIFFICULT), depending on how many stages are there in the course. This setting was used until X3 VS 2ndMIX.
* NONSTOP and CHALLENGE mode has been merged into COURSE mode, with some changes:
** Courses either use the traditional Life Gauge or Battery system (eight on NORMAL; four on DIFFICULT), depending on how many stages are there in the course. This setting was used until X3 VS 2ndMIX.
** Courses are categorized as: CONCEPT, RANKING (both being Internet Ranking courses), DANCE DRILL (Class mode-esque courses) and WEEKLY (player submitted courses)
** Courses are categorized as: CONCEPT, RANKING (both being Internet Ranking courses), DANCE DRILL (Class mode-esque courses) and WEEKLY (player submitted courses)
** All Internet Ranking courses have two difficulties, as like NONSTOP mode. DANCE DRILL and WEEKLY courses only have one difficulty.
** All Internet Ranking courses have two difficulties, like with NONSTOP mode. DANCE DRILL and WEEKLY courses only have one difficulty.
* Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties.
* First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE.
* First DanceDanceRevolution game to show difference of increment scores between the current player and the player that attained machine-specific high score under stepping judgment during game play.
* First DanceDanceRevolution game to have TRAINING MODE before the game begins, which only appears on the first stage. Once enabled, it cannot be disabled; this feature was not carried to X2.
** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. This was used until X3 VS 2ndMIX.
* First DanceDanceRevolution game to include USB ports for importing edit data of certain available songs.
** Also the first to show an icon for Edit on the upper right hand corner of title screen.
* Last DanceDanceRevolution arcade game to use song banners.
** Also the last DanceDanceRevolution arcade game to use the songwheel interface used since [[AC DDR 5th|5thMIX]].
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution X was advertised for North America [https://us.konami.com/ddr/], but it was never available for the game on that region.
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution X was advertised for North America [https://us.konami.com/ddr/], but it was never available for the game on that region.
* Color labeling on the Music Select screen has changed since SuperNOVA2. It's now as follows:
* Color labeling on the Music Select screen has changed since SuperNOVA2:
** yellow for new licenses and contest songs.
** yellow: new licenses and contest songs.
** blue for new KONAMI originals / BEMANI crossovers.
** blue: new KONAMI originals / BEMANI crossovers.
** purple for "X-mix" songs.
** purple: "X-mix" songs.
** red for current EXTRA STAGE and ENCORE EXTRA STAGE songs.
** red: current EXTRA STAGE and ENCORE EXTRA STAGE songs.
** white for older songs.
** white: older songs.
*** In X's location test, new songs were simply all yellow; older songs were white.
*** In X's location test, new songs were simply all yellow; older songs were white.
* eAMUSEMENT support for DanceDanceRevolution X ended on August 31st, 2010.
* eAMUSEMENT support for DanceDanceRevolution X ended on August 31st, 2010.
* New songs: 89
* Total songs: 392 (Asia), 388 (North America/Europe)
* Total songs: 392 (Asia), 388 (North America/Europe)


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* [[DanceDanceRevolution X Full Song List]]
* [[DanceDanceRevolution X Full Song List]]


= New Songs =
= Default Songs =
== Default Songs ==
Xmix songs are double-length songs consisting of medleys of songs from DanceDanceRevolution X and [[AC DDR SuperNOVA2|SuperNOVA2]] songs. Much like the [[AC DDR 5th|DanceDanceRevolution 5thMIX]] Long Version songs, playing an Xmix takes two non-Xmix stages. They appear on second to the FINAL STAGE when selecting songs other than Xmix.
 
{{DDR Songlist Header|
{{DDR Songlist Header|
{{DDR Songlist Category|Licensed Songs}}
{{DDR Songlist Category|Licensed Songs}}
{{DDR Songlist Category|Default|bg=#aaaaee}}
{{DDR Song|[[30 Lives (Up-Up-Down-Dance Mix)]]|The Motion Sick|144|2|4|6|8|-|3|6|8|-}}
{{DDR Song|[[30 Lives (Up-Up-Down-Dance Mix)]]|The Motion Sick|144|2|4|6|8|-|3|6|8|-}}
{{DDR Song|[[Always on My Mind]]|Pet Shop Boys|125|1|4|5|8|-|3|5|9|-}}
{{DDR Song|[[Always on My Mind]]|Pet Shop Boys|125|1|4|5|8|-|3|5|9|-}}
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{{DDR Songlist Category|Added on July 9th, 2009|bg=#aaaaee}}
{{DDR Songlist Category|Added on July 9th, 2009|bg=#aaaaee}}
{{DDR Song|[[SUPER SAMURAI]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Junko Karashima|jun]]|170|4|8|12|16|-|8|11|15|-}}
{{DDR Song|[[SUPER SAMURAI]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Junko Karashima|jun]]|170|4|8|12|16|-|8|11|15|-}}
{{DDR Songlist Category|Xmix Songs}}
{{DDR Song|[[Xmix1 (Midnight Dawn)]]|dj jiggens|75-300|-|6|9|13|-|6|10|14|-}}
{{DDR Songlist Category|Added on January 15th, 2009|bg=#aaaaee}}
{{DDR Song|[[Xmix2 (Beats 'n Bangs)]]|DJ Inhabit|88-146|-|5|8|10|-|5|9|10|-}}
{{DDR Songlist Category|Added on February 19th, 2009|bg=#aaaaee}}
{{DDR Song|[[Xmix3 (Stomp Dem Groove)]]|[[Jason Borenstein|dj nagi]]|120-142|-|6|9|13|-|6|9|13|-}}
{{DDR Songlist Category|Added on August 20th, 2009|bg=#aaaaee}}
{{DDR Song|[[Xmix4 (Linear Momentum)]]|dj jiggens|152-175|-|6|8|10|-|6|9|13|-}}
{{DDR Songlist Category|Added on September 24th, 2009|bg=#aaaaee}}
{{DDR Song|[[Xmix5 (Overcrush)]]|DJ Inhabit|70-400|-|10|13|15|-|11|15|18|-}}
}}
}}


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}}
}}


== Xmix ==
= EXTRA STAGE =
The following songs are medleys of several DanceDanceRevolution X and [[AC DDR SuperNOVA2|SuperNOVA2]] songs. Much like the [[AC DDR 5th|DanceDanceRevolution 5thMIX]] Long Version songs, playing an Xmix takes two non-Xmix stages. None of the Xmixes have BEGINNER or CHALLENGE charts. They appear on second to the FINAL STAGE when selecting songs other than Xmix.
 
{{DDR Songlist Header|
{{DDR Songlist Category|Xmix Songs}}
{{DDR Songlist Category|Default|bg=#aaaaee}}
{{DDR Song|[[Xmix1 (Midnight Dawn)]]|dj jiggens|75-300|-|6|9|13|-|6|10|14|-}}
{{DDR Songlist Category|Added on January 15th, 2009|bg=#aaaaee}}
{{DDR Song|[[Xmix2 (Beats 'n Bangs)]]|DJ Inhabit|88-146|-|5|8|10|-|5|9|10|-}}
{{DDR Songlist Category|Added on February 19th, 2009|bg=#aaaaee}}
{{DDR Song|[[Xmix3 (Stomp Dem Groove)]]|[[Jason Borenstein|dj nagi]]|120-142|-|6|9|13|-|6|9|13|-}}
{{DDR Songlist Category|Added on August 20th, 2009|bg=#aaaaee}}
{{DDR Song|[[Xmix4 (Linear Momentum)]]|dj jiggens|152-175|-|6|8|10|-|6|9|13|-}}
{{DDR Songlist Category|Added on September 24th, 2009|bg=#aaaaee}}
{{DDR Song|[[Xmix5 (Overcrush)]]|DJ Inhabit|70-400|-|10|13|15|-|11|15|18|-}}
}}
 
== EXTRA STAGE ==
As like [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], when playing EXTRA STAGE, the LIFE GAUGE is restricted to LIFE4. One life is given by default, though it can be increased depending on the score attained on FINAL STAGE: getting at least 962,500 will give two lives, and 975,000 will give a full four lives. In all cases, the song chosen must be labeled as a red-text in the song wheel in order to count.
As like [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], when playing EXTRA STAGE, the LIFE GAUGE is restricted to LIFE4. One life is given by default, though it can be increased depending on the score attained on FINAL STAGE: getting at least 962,500 will give two lives, and 975,000 will give a full four lives. In all cases, the song chosen must be labeled as a red-text in the song wheel in order to count.


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After a certain time indicated above, conditions to access the X-Special charts are relaxed and thus playable in the EXTRA STAGE by default.
After a certain time indicated above, conditions to access the X-Special charts are relaxed and thus playable in the EXTRA STAGE by default.
=== Unlockable Songs ===


{{DDR Songlist Header|
{{DDR Songlist Header|