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** To have music playing on the results screen. | ** To have music playing on the results screen. | ||
** Show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. (This was also used in [[AC DDR X2|sequel]].) | ** Show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. (This was also used in [[AC DDR X2|sequel]].) | ||
* Include USB ports for importing edit data of certain available songs, as well as shown an icon for Edit on the upper right hand corner of the title screen. | ** Include USB ports for importing edit data of certain available songs, as well as shown an icon for Edit on the upper right hand corner of the title screen. | ||
* Show difference of increment scores between the current player and the player that attained machine-specific high score under stepping judgment during game play. | ** Show a difference of increment scores between the current player and the player that attained machine-specific high score under stepping judgment during game play. | ||
* Have TRAINING MODE before the game begins, which only appears on the first stage. Once enabled, it cannot be disabled; this feature was not carried to X2. | ** Have TRAINING MODE before the game begins, which only appears on the first stage. Once enabled, it cannot be disabled; this feature was not carried to X2. | ||
** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. This was used until X3 VS 2ndMIX. | ** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. This was used until X3 VS 2ndMIX. | ||
* Last arcade DanceDanceRevolution game to: | * Last arcade DanceDanceRevolution game to: | ||
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* The overall stage results screen was revised. | * The overall stage results screen was revised. | ||
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen. | ** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen. | ||
** Any FULL COMBO | ** Any FULL COMBO obtained during the stage now display so below the grade rank. | ||
* NONSTOP and CHALLENGE modes have been merged into COURSE mode, with some changes: | * NONSTOP and CHALLENGE modes have been merged into COURSE mode, with some changes: | ||
** Courses either use the traditional Life Gauge or Battery system (eight on NORMAL, four on DIFFICULT), depending on how many stages are | ** Courses either use the traditional Life Gauge or a Battery system (eight on NORMAL, four on DIFFICULT), depending on how many stages are in the course. This setting was used until X3 VS 2ndMIX. | ||
** Courses are categorized as: CONCEPT, RANKING (both being Internet Ranking courses), DANCE DRILL (Class mode-esque courses) and WEEKLY (player submitted courses) | ** Courses are categorized as: CONCEPT, RANKING (both being Internet Ranking courses), DANCE DRILL (Class mode-esque courses) and WEEKLY (player submitted courses) | ||
** All Internet Ranking courses have two difficulties | ** All Internet Ranking courses have two difficulties. DANCE DRILL and WEEKLY courses only have one difficulty. | ||
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution X was advertised for North America [https://us.konami.com/ddr/], but it was never available for the game on that region. | * [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution X was advertised for North America [https://us.konami.com/ddr/], but it was never available for the game on that region. | ||
* Color labeling on the Music Select screen has changed since SuperNOVA2: | * Color labeling on the Music Select screen has changed since SuperNOVA2: |