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* [[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]] | * [[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]] | ||
** The | ** The first non-Xbox DanceDanceRevolution game to support a widescreen (16:9) aspect ratio. The game introduced brand-new gimmicks similar to [[CS DDR MARIO|DanceDanceRevolution with MARIO]]. It is the only HOTTEST PARTY game where all KONAMI originals are locked by default, though it could be unlocked instantly without playing via System Data Support if the game data for DanceDanceRevolution HOTTEST PARTY2 is present. | ||
* [[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]] | * [[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]] | ||
** Also known as hottest party2 in the European territories, the second | ** Also known as hottest party2 in the European territories, the second Wii installment saw several new changes such as the inclusion of original master licenses and music videos (which eliminate on-screen dancers) for said licenses, and brand-new gimmicks for enhanced experience. Hand Markers now count towards the combo. | ||
* [[CS DDR Disney Grooves|DanceDanceRevolution Disney Grooves]] | * [[CS DDR Disney Grooves|DanceDanceRevolution Disney Grooves]] | ||
** The only Wii spin-off to feature Disney characters, as well as being developed by Barnhouse Effect. Its game engine is based on HOTTEST PARTY, with a notable difference being the grading system, which is identical to another dance simulation game '' | ** The only Wii spin-off to feature Disney characters, as well as being developed by Barnhouse Effect. Its game engine is based on HOTTEST PARTY, with a notable difference being the grading system, which is identical to another dance simulation game ,''in the groove''. All but one song are licensed covers, and all songs are uncredited (including the only KONAMI original, [[Lesson by DJ]]). | ||
* [[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] | * [[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] | ||
** Also known as hottest party3 in the European territories, the third | ** Also known as hottest party3 in the European territories, the third Wii installment introduced jackets which makes it the second overall DanceDanceRevolution game to use this feature following [[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]]. The song list contains licenses and originals that are almost identical to PlayStation 2's [[CS DDR X2|DanceDanceRevolution X2 CS]], both being released on the same day. Mechanics like Cut-ins (first seen in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]) are added, so are Hypermove Mode and Wii Balance Board Mode. This game was released posthumously by [[Jason Borenstein|Stillwind Borenstein]] eight months after his death. | ||
* [[CS DDR 2010|DanceDanceRevolution (2010)]] | * [[CS DDR 2010|DanceDanceRevolution (2010)]] | ||
** Also known as hottest party4 in the European territories, the fourth | ** Also known as hottest party4 in the European territories, the fourth Wii installment saw the removal of Gimmicks, being replaced with Choreograph Mode, a mode which utilized the Wii remote and Nunchuk in addition to the dance pad. Like HOTTEST PARTY3, 2010's song list is almost identical to the [[CS DDR PS3|PlayStation 3]] game, both being released on the same day. | ||
* [[CS DDR II|DanceDanceRevolution II]] | * [[CS DDR II|DanceDanceRevolution II]] | ||
** Also known as hottest party5 in the European territories, DanceDanceRevolution II is the final DanceDanceRevolution installment to be released on Wii. Breaking several traditions seen from the past installments, mechanics seen in the past HOTTEST PARTY games are removed (such as Choreograph Mode and Wii Balance Board Mode) in favor of the mechanics | ** Also known as hottest party5 in the European territories, DanceDanceRevolution II is the final DanceDanceRevolution installment to be released on Wii. Breaking several traditions seen from the past installments, mechanics seen in the past HOTTEST PARTY games are removed (such as Choreograph Mode and Wii Balance Board Mode) in favor of the mechanics from mainline games (such as the 1-20 difficulty scale, Double Play, CHALLENGE charts (sans Shock Arrows) among others), as well as Long songs (for Single Play only). The song list contains almost all of the [[AC DDR X2|X2]] songs, plus new CS songs, most of which would be ported to [[AC DDR X3|X3 VS 2ndMIX]] which was released a month later (which uses the game engine and interface used for this game). | ||
== Xbox == | == Xbox == |