SKILL ANALYZER: Difference between revisions

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At the beginning, only eight SKILL LEVEL courses are available from the get-go, but are increased to ten on the third set of courses, and later to twelve courses, each with a certain difficulty level.
At the beginning, only eight SKILL LEVEL courses are available from the get-go, but are increased to ten on the third set of courses, and later to twelve courses, each with a certain difficulty level.


When playing a SKILL ANALYZER course, a special gauge, ''PERMISSIVE RATE'', is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails. Neither MIRROR nor RANDOM are allowed to be used, and S-CRITICAL option is unavailable. Online matching is available when played on Skill Level. 08 or higher, though the player cannot be SAVED in the event of a TRACK CRASH. As of June 1st, 2023, DIVINE RATE is added as an option in this mode by pressing all four BT buttons at the same time. DIVINE RATE works similarly to [[Beatmania IIDX CLASSIC CLASS Dan Courses|Kiwami]] and EX-HARD in [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode where S-CRITICALs are enabled and only fill the gauge, while NEARs penalizes the gauge as well.
When playing a SKILL ANALYZER course, a special gauge, ''PERMISSIVE RATE'', is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails. Neither MIRROR nor RANDOM are allowed to be used, and S-CRITICAL option is unavailable. Online matching is available when played on Skill Level. 08 or higher, though the player cannot be SAVED in the event of a TRACK CRASH.
 
On June 1st, 2023, DIVINE RATE is added as an option in this mode, by pressing all four BT buttons at the same time. DIVINE RATE works similarly to [[Beatmania IIDX CLASSIC CLASS Dan Courses|Kiwami]] and EX-HARD in [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode, where S-CRITICALs are enabled and only fill the gauge, while NEARs penalizes the gauge as well.


Each course has three songs, but unlike beatmania IIDX's CLASS mode, each rank has multiple courses to choose from. Level 11 and ∞ can only be accessed by obtaining a shining gold frame from the lower ranks below with all of the charts from the relevant course unlocked prior. These frames can be obtained by earning a clear rate of 130% (first nine Skill Levels), 150% (Skill Level.10), 160% (Skill Level.11), and 170% (Skill Level.∞). The maximum goes up to 200%, with the percentage dependent on the combined total scores rounded down all the way until 100%, whereas the percentage is dependent on how far the player reached the course before a TRACK CRASH. The calculation of the rate were as follows (all rounded down to the next integer):
Each course has three songs, but unlike beatmania IIDX's CLASS mode, each rank has multiple courses to choose from. Level 11 and ∞ can only be accessed by obtaining a shining gold frame from the lower ranks below with all of the charts from the relevant course unlocked prior. These frames can be obtained by earning a clear rate of 130% (first nine Skill Levels), 150% (Skill Level.10), 160% (Skill Level.11), and 170% (Skill Level.∞). The maximum goes up to 200%, with the percentage dependent on the combined total scores rounded down all the way until 100%, whereas the percentage is dependent on how far the player reached the course before a TRACK CRASH. The calculation of the rate were as follows (all rounded down to the next integer):