SKILL ANALYZER: Difference between revisions

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(credits to https://twitter.com/sdmseven/status/1664220826089160704?cxt=HHwWgIDQ7cOBwJguAAAA)
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When playing a SKILL ANALYZER course, a special gauge, ''PERMISSIVE RATE'', is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails. Prior to May 30th, 2023, neither MIRROR nor RANDOM are allowed to be used, and S-CRITICAL option is unavailable. Online matching is available when played on Skill Level. 08 or higher, though the player cannot be SAVED in the event of a TRACK CRASH.
When playing a SKILL ANALYZER course, a special gauge, ''PERMISSIVE RATE'', is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails. Prior to May 30th, 2023, neither MIRROR nor RANDOM are allowed to be used, and S-CRITICAL option is unavailable. Online matching is available when played on Skill Level. 08 or higher, though the player cannot be SAVED in the event of a TRACK CRASH.


On June 1st, 2023, DIVINE RATE is added as an option in this mode, by pressing all four BT buttons at the same time. DIVINE RATE works similarly to [[Beatmania IIDX CLASSIC CLASS Dan Courses|Kiwami]] and EX-HARD in [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode, where S-CRITICALs are enabled and only fill the gauge, while NEARs penalizes the gauge as well.
Each course has three songs, but unlike beatmania IIDX's CLASS mode, each rank has multiple courses to choose from. Level 11 and ∞ can only be accessed by obtaining a shining gold frame from the lower ranks below with all of the charts from the relevant course unlocked prior. These frames can be obtained by earning a clear rate of 130% (first nine Skill Levels), 150% (Skill Level.10), 160% (Skill Level.11), and 170% (Skill Level.∞). The maximum goes up to 200%, with the percentage dependent on the combined total scores rounded down all the way until 100%, whereas the percentage is dependent on how far the player reached the course before a TRACK CRASH.  


Each course has three songs, but unlike beatmania IIDX's CLASS mode, each rank has multiple courses to choose from. Level 11 and ∞ can only be accessed by obtaining a shining gold frame from the lower ranks below with all of the charts from the relevant course unlocked prior. These frames can be obtained by earning a clear rate of 130% (first nine Skill Levels), 150% (Skill Level.10), 160% (Skill Level.11), and 170% (Skill Level.∞). The maximum goes up to 200%, with the percentage dependent on the combined total scores rounded down all the way until 100%, whereas the percentage is dependent on how far the player reached the course before a TRACK CRASH. The calculation of the rate were as follows (all rounded down to the next integer):
The calculation of the rate were as follows (all rounded down to the next integer):
* Cleared course: 100% + (Average score of all three songs - 9,000,000) / 10,000
* Cleared course (via PERMISSIVE RATE): 100% + (Average score of all three songs - 9,000,000) / 10,000
* Cleared course (via DIVINE RATE): 100% + (sum of all EX Score of all three songs / sum of maximum EX Score of all three songs) * 100%
* Failed course: (number of songs cleared + the chart measure and note number where Track CRASH was triggered) * 33.3%
* Failed course: (number of songs cleared + the chart measure and note number where Track CRASH was triggered) * 33.3%
On June 1st, 2023, DIVINE RATE is added as an option in this mode, by pressing all four BT buttons at the same time. DIVINE RATE works similarly to [[Beatmania IIDX CLASSIC CLASS Dan Courses|Kiwami]] and EX-HARD in [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode, where S-CRITICALs are enabled and only fill the gauge, while NEARs penalizes the gauge as well. The rate calculation (for clearing) was counted differently, based on the sum of [[EX Score]] (see above).


As of May 30th, 2023, accessing Level 11 and ∞ courses has been simplified by removing the gold frame requirement. Players now need to simply clear at least one course and have all of the charts from the course unlocked beforehand.
As of May 30th, 2023, accessing Level 11 and ∞ courses has been simplified by removing the gold frame requirement. Players now need to simply clear at least one course and have all of the charts from the course unlocked beforehand.
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** Skill Level.10 剛力羅: "'''剛'''として'''羅'''する'''力'''" / "金'''剛'''とすて'''羅'''する神'''力'''"
** Skill Level.10 剛力羅: "'''剛'''として'''羅'''する'''力'''" / "金'''剛'''とすて'''羅'''する神'''力'''"
** Skill Level.11 或帝滅斗: "'''或帝'''が'''滅'''する刻" / "'''或帝'''が'''滅'''する神威"
** Skill Level.11 或帝滅斗: "'''或帝'''が'''滅'''する刻" / "'''或帝'''が'''滅'''する神威"
** Skill Level.∞ 暴龍天: "'''暴'''るる'''龍'''、'''天'''をも穿つ" / "'''暴'''るる神'''龍''''''天'''をも穿つ"
** Skill Level.∞ 暴龍天: "'''暴'''るる'''龍'''、'''天'''をも穿つ" / "'''暴'''るる神'''龍'''、一'''天'''を穿つ"
* Level.10 剛力羅, Level.11 或帝滅斗, and Level.∞ 暴龍天 are read as "gorilla", "ultimate" and "volte", respectively.
* Level.10 剛力羅, Level.11 或帝滅斗, and Level.∞ 暴龍天 are read as "gorilla", "ultimate" and "volte", respectively.
* Unlike other games with similar systems, courses which contained a song that have been removed from the game are removed from the list of courses altogether, instead of substituting the removed song for the course.
* Unlike other games with similar systems, courses which contained a song that have been removed from the game are removed from the list of courses altogether, instead of substituting the removed song for the course.
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