48,848
edits
Morning Blue (talk | contribs) |
Morning Blue (talk | contribs) No edit summary |
||
Line 28: | Line 28: | ||
== Dancing Stage Solo == | == Dancing Stage Solo == | ||
Unused graphics for an European release of [[AC DDR Solo BASS|DanceDanceRevolution Solo BASS MIX]] can be found on the [[AC DDR Solo 2000|DanceDanceRevolution Solo 2000]] data, including warning screens | Unused graphics for an European release of [[AC DDR Solo BASS|DanceDanceRevolution Solo BASS MIX]] can be found on the [[AC DDR Solo 2000|DanceDanceRevolution Solo 2000]] data, including warning screens in English, Spanish, French, Italian, and German. | ||
== Untitled DanceDanceRevolution with MARIO sequel == | == Untitled DanceDanceRevolution with MARIO sequel == | ||
According to [[Richard Lane|DJ Silver]], a sequel | According to [[Richard Lane|DJ Silver]], a sequel to [[CS DDR MARIO|DanceDanceRevolution with MARIO]] was planned, with remixes directly based on original tracks and sounds from several games in the franchise. Ten songs were made before the project's cancellation. | ||
== Dancing Stage SuperNOVA2 (arcade) == | == Dancing Stage SuperNOVA2 (arcade) == | ||
The European arcade version of [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] never made it to Europe, due to Sony's refusal of letting the original Japanese PlayStation 2 into European territories. BEMANI Python 2, the hardware SuperNOVA2 ran on, was simply a retail PlayStation 2 with added I/O boards. While Europe ''did'' receive a PlayStation 2 Dancing Stage title under [[CS DS SuperNOVA2| | The European arcade version of [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] never made it to Europe, due to Sony's refusal of letting the original Japanese PlayStation 2 into European territories. BEMANI Python 2, the hardware SuperNOVA2 ran on, was simply a retail PlayStation 2 with added I/O boards. While Europe ''did'' receive a PlayStation 2 Dancing Stage title under [[CS DS SuperNOVA2|the Dancing Stage SuperNOVA2 name]], it was nothing more than a stripped-down version of the [[CS DDR SuperNOVA2 NA|North American PlayStation 2 SuperNOVA2 CS game]], with [[Cara Mia|one new license]] and most of the North American licenses removed. | ||
== DanceDanceRevolution Mobius (iOS) == | == DanceDanceRevolution Mobius (iOS) == | ||
Line 50: | Line 50: | ||
== DanceDanceRevolution New Moves == | == DanceDanceRevolution New Moves == | ||
A Japanese version of [[CS DDR PS3|DanceDanceRevolution (2010)]] for the PS3. | A Japanese version of [[CS DDR PS3|DanceDanceRevolution (2010)]] for the PS3. | ||
Line 65: | Line 64: | ||
== UBeat == | == UBeat == | ||
A planned adaption of [[AC jb|jubeat]] for the Western market, with a different title to emphasize its correct pronunciation. A few location tests were held in the US and Europe alongside [[AC DDR X|DanceDanceRevolution X]], featuring [[AC jb#UBeat Location Test|a different songlist]] compared to the Japanese original. Nothing ever came out of it afterwards | A planned adaption of [[AC jb|jubeat]] for the Western market, with a different title to emphasize its correct pronunciation. A few location tests were held in the US and Europe alongside [[AC DDR X|DanceDanceRevolution X]], featuring [[AC jb#UBeat Location Test|a different songlist]] compared to the Japanese original. Nothing ever came out of it afterwards. The UBeat-exclusive licenses were never added to jubeat, though a few were later added to the mobile [[CS jukebeat|jukebeat]] game, with different charts. | ||
== jukebeat (arcade) == | == jukebeat (arcade) == | ||
Similar to UBeat, a localized version of [[AC jb ripples|jubeat ripples]] was tested under the name jukebeat in the US and Europe, also with [[AC jb ripples#jukebeat Location Test|a different songlist]]. Like with UBeat, it never saw full release in either territory, although [[CS jb plus|jubeat plus]] would later see release in those territories under the [[CS jukebeat|jukebeat]] name. | |||
== [[AC jb 2020|jubeat (2020)]] == | == [[AC jb 2020|jubeat (2020)]] == | ||
Line 84: | Line 83: | ||
== Karaoke Revolution BEMANI series selection == | == Karaoke Revolution BEMANI series selection == | ||
''Karaoke Revolution BEMANI series selection'' (カラオケレボリューション BEMANIシリーズセレクション) is a cancelled Japan-only entry in the ''Karaoke Revolution'' series, focusing entirely on BEMANI songs. Most of the 70 songs planned were ones with Japanese vocals, though a few English and French songs were also planned. It was announced on November 11th, 2004 via KONAMI's Custom Factory page. Due to lack of | ''Karaoke Revolution BEMANI series selection'' (カラオケレボリューション BEMANIシリーズセレクション) is a cancelled Japan-only entry in the ''Karaoke Revolution'' series, focusing entirely on BEMANI songs. Most of the 70 songs planned were ones with Japanese vocals, though a few English and French songs were also planned. It was announced on November 11th, 2004 via KONAMI's Custom Factory page. Due to lack of support, Karaoke Revolution BEMANI series selection was cancelled on February 8th, 2005. | ||
A list of the planned songs can be found [https://web.archive.org/web/20050318020133/http://www.konamistyle.com/customfactory/karaoke-revolution_bemani/ here]. | A list of the planned songs can be found [https://web.archive.org/web/20050318020133/http://www.konamistyle.com/customfactory/karaoke-revolution_bemani/ here]. | ||
Line 97: | Line 96: | ||
== ParaParaParadise DX == | == ParaParaParadise DX == | ||
A deluxe version of [[AC PPP|ParaParaParadise]] that had support for three players, a widescreen display and an upgraded sound system. The song list was identical to the regular version. Only a single cabinet was made, and was used by KONAMI at trade shows to promote the game [https://mobile.twitter.com/ARCADE_LAB/status/1424537714901221377]. | A deluxe version of [[AC PPP|ParaParaParadise]] that had support for three players, a widescreen display, and an upgraded sound system. The song list was identical to the regular version. Only a single cabinet was made, and was used by KONAMI at trade shows to promote the game [https://mobile.twitter.com/ARCADE_LAB/status/1424537714901221377]. | ||
= pop'n music = | = pop'n music = | ||
Line 108: | Line 107: | ||
A planned reboot of pop'n music with a touch panel and CG models replacing the series' long-time 2D animations. Originally tested at JAEPO 2020 (as seen by the flyer above), no further info has been released or talked about since, and it was not present on KONAMI's upcoming schedule of games for late 2020-early 2021. Its two new licenses have since been added to [[AC pnm peace|pop'n music peace]]. | A planned reboot of pop'n music with a touch panel and CG models replacing the series' long-time 2D animations. Originally tested at JAEPO 2020 (as seen by the flyer above), no further info has been released or talked about since, and it was not present on KONAMI's upcoming schedule of games for late 2020-early 2021. Its two new licenses have since been added to [[AC pnm peace|pop'n music peace]]. | ||
In December 2020, KONAMI announced a sequel to pop'n music peace titled [[AC pnm Kaimei riddles|pop'n music 解明リドルズ]] | In December 2020, KONAMI announced a sequel to pop'n music peace titled [[AC pnm Kaimei riddles|pop'n music 解明リドルズ]], fully confirming Welcome to Wonderland!'s cancellation. | ||
= RAP FREAKS = | = RAP FREAKS = | ||
Line 117: | Line 116: | ||
== [[CS SDVX ULTIMATE MOBILE|SOUND VOLTEX ULTIMATE MOBILE]] == | == [[CS SDVX ULTIMATE MOBILE|SOUND VOLTEX ULTIMATE MOBILE]] == | ||
A mobile version of SOUND VOLTEX, whose interface was based on that of [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]]. First announced in JAEPO 2019, and last shown at Tokyo Game Show 2019 | A mobile version of SOUND VOLTEX, whose interface was based on that of [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]]. First announced in JAEPO 2019, and last shown at Tokyo Game Show 2019, nothing else has been said about the game since then. | ||
= おといろは = | = おといろは = | ||
[http://p.eagate.573.jp/game/otoiroha/iroha/p/index.html?___REDIRECT=1 Official website on eAMUSEMENT.] | [http://p.eagate.573.jp/game/otoiroha/iroha/p/index.html?___REDIRECT=1 Official website on eAMUSEMENT.] | ||
Read as "Otoiroha", the game was similar to SOUND VOLTEX in terms of gameplay, with four transparent buttons over the screen, like jubeat, and two sliders on the side of the cabinet that needed to be slid into certain positions, much like the knobs of SOUND VOLTEX. The game was revealed at JAEPO 2016 alongside [[AC NST|ノスタルジア]] | Read as "Otoiroha", the game was similar to SOUND VOLTEX in terms of gameplay, with four transparent buttons over the screen, like jubeat, and two sliders on the side of the cabinet that needed to be slid into certain positions, much like the knobs of SOUND VOLTEX. The game was revealed at JAEPO 2016 alongside [[AC NST|ノスタルジア]]. No news about it was heard afterwards, and KONAMI quietly cancelled the game later that year. (ノスタルジア, despite being marketed as the minor release of the two - and initially not even part of the BEMANI family - ended up being fully developed, and was released on March 1st, 2017.) | ||
As of January 31st, 2017 | As of January 31st, 2017 on the eAMUSEMENT app, Otoiroha's character image tag and the ability to select the game series as a favorite were removed without an announcement. While the website is still up for the game, it hasn't been updated since its reveal. Most of its few planned originals have since appeared in [[AC jb clan|jubeat clan]] and [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]]. | ||
[https://www.youtube.com/watch?v=N_fGqUzxA6M Gameplay video] | [https://www.youtube.com/watch?v=N_fGqUzxA6M Gameplay video] | ||
Line 132: | Line 131: | ||
A game that was location tested twice in 2018. The gameplay was intended to be similar to SEGA's popular rhythm game, ''CHUNITHM'', with the addition of a crossfader. Continuing a recent KONAMI trend of making new games' cabinets from the skeleton of the cabinets of games that have reached end of life, this game was partially based off a REFLEC BEAT cabinet. Its known soundtrack consists entirely of anime song remixes by [[BEMANI Sound Team]] artists and commissioned regulars. | A game that was location tested twice in 2018. The gameplay was intended to be similar to SEGA's popular rhythm game, ''CHUNITHM'', with the addition of a crossfader. Continuing a recent KONAMI trend of making new games' cabinets from the skeleton of the cabinets of games that have reached end of life, this game was partially based off a REFLEC BEAT cabinet. Its known soundtrack consists entirely of anime song remixes by [[BEMANI Sound Team]] artists and commissioned regulars. | ||
After the second location test, this game was never heard from again, not even being mentioned at JAEPO 2019. Several of the anime remixes intended for it have appeared in [[AC jb festo|jubeat festo]], [[AC NST Op.2|ノスタルジア Op.2]], and [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]]. | After the second location test, this game was never heard from again, not even being mentioned at JAEPO 2019. Several of the anime remixes intended for it have since appeared in [[AC jb festo|jubeat festo]], [[AC NST Op.2|ノスタルジア Op.2]], and [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]]. | ||
[[Category:Other]] | [[Category:Other]] |