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== | == DanceDanceRevolution 1stMIX/2ndMIX scoring system== | ||
The scoring system for DDR | The scoring system for DDR 1stMIX and 2ndMIX is as follows: | ||
For every step: | For every step: | ||
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= 1,267,500 | = 1,267,500 | ||
== | ==DanceDanceRevolution 3rdMIX/3rdMIX PLUS scoring system== | ||
The scoring system for | The scoring system for DDR 3rdMIX is very different. In this system, high scores are not determined by large combos, and the maximum score for any one song is 10,000,000 This is generally believed to be the most *fair* system of scoring, but many would rather totally annihilate their opponent with an exponentially higher score than for it to come down to a few points. | ||
If your life bar becomes depleted, but you continue to play (due to Versus mode or Autofail off), P is changed to 1. | If your life bar becomes depleted, but you continue to play (due to Versus mode or Autofail off), P is changed to 1. | ||
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Also, there is a "bonus" for the final step of a song, that evens out the score to 10,000,000 if you get all Perfects. | Also, there is a "bonus" for the final step of a song, that evens out the score to 10,000,000 if you get all Perfects. | ||
== | ==DanceDanceRevolution 4thMIX/4thMIX PLUS scoring system== | ||
The scoring system in DDR | The scoring system in DDR 4thMIX and 4thMIX is considerably simple compared to the one used in 3rdMIX. This scoring system is also featured in DDR Gameboy 3. | ||
For each step: | For each step: | ||
A "Perfect" is worth 777 points | A "Perfect" is worth 777 points | ||
A "Great" is worth 555 points | A "Great" is worth 555 points | ||
A "Good" | A "Good", "Boo", and "Miss" are worth 0 points (all of these stop the combo) | ||
For each step, if you are continuing a combo, you will get a combo bonus (for every step) which is: | For each step, if you are continuing a combo, you will get a combo bonus (for every step) which is: | ||
(333 * your current combo count) points | (333 * your current combo count) points | ||
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*Note: A grade of AA or A overrides any other grade. If you have less than 80% of maximum Dance Points, but a Full Combo, the A grade overrides the B. Likewise, if you do not have a Full Combo, the highest grade you can get is an B. | *Note: A grade of AA or A overrides any other grade. If you have less than 80% of maximum Dance Points, but a Full Combo, the A grade overrides the B. Likewise, if you do not have a Full Combo, the highest grade you can get is an B. | ||
== | ==DanceDanceRevolution 5thMIX scoring system== | ||
DDR | DDR 5thMIX's scoring system is complicated. It is close to 3rdMIX in some ways, but different in others. In this mix, the initial difficulty counter has the largest effect on your maximum score. Also, there is a bonus applied at the end of the song based on your rank (ending bonus) (AAA,AA,A,B,C,D,E) | ||
First, the base score of a stage is determined by difficulty (this ranges from 1 to 9) | First, the base score of a stage is determined by difficulty (this ranges from 1 to 9) | ||
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5th Mix grading system derived by Taren N. | 5th Mix grading system derived by Taren N. | ||
== | ==DDRMAX -DanceDanceRevolution 6thMIX- scoring system== | ||
The scoring system is similar to | The scoring system is similar to 5thMIX, but with a few changes in the bonus and difficulty rating system. | ||
A single step's points are calculated as follows: | A single step's points are calculated as follows: | ||
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Bonus: | Bonus: | ||
This does not apply to songs done via Roulette, songs played more than once in the same game, and edit data. You will receive additional bonuses after the song is over. Here is a breakdown of the five different bonus categories. | |||
Stream: The ratio of your number of Perfects to getting all Perfects | Stream: The ratio of your number of Perfects to getting all Perfects | ||
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Less - D | Less - D | ||
Fail - E | Fail - E | ||
The scoring system is similar to | == DDRMAX2 -DanceDanceRevolution 7thMIX- scoring system== | ||
The scoring system is similar to DDRMAX, except freeze steps are calculated the same as a regular step, and the individual bonuses in MAX are gone for a much simpler scoring system. To clarify, if you step on a freeze arrow, you get the step score for hitting the step initially, and the next step score when you (if you) get an "OK" on the freeze arrow. | |||
A single step's points are calculated as follows: | A single step's points are calculated as follows: | ||
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Click here for the screen shot (Internet Ranking codes purposely scratched out) | Click here for the screen shot (Internet Ranking codes purposely scratched out) | ||
Example: After a song, you have 1915 Perfects, 197 Greats, 0 Goods, 0 Boos, 0 Misses, and all 36 OKs. | |||
The total number of Dance Points is calculated using all Perfects and OK's. Your earned Dance Point total is calculated as follows: | The total number of Dance Points is calculated using all Perfects and OK's. Your earned Dance Point total is calculated as follows: | ||
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3830 + 197 + 72 = 4099 | 3830 + 197 + 72 = 4099 | ||
Now, dividing | Now, dividing the number of points by the maximum number of points, multiplying by 100, and dropping everything past one decimal place, you get the same percentage result as that listed on the screenshot, 95.4% (In actual calculation it is 95.41%, though.) | ||
Note: You combo counter only increased with a "Perfect", and double Perfect steps (left and right, etc.) only add 1 to your combo instead of 2. The combo counter thus becomes a "Perfect" counter. | Note: You combo counter only increased with a "Perfect", and double Perfect steps (left and right, etc.) only add 1 to your combo instead of 2. The combo counter thus becomes a "Perfect" counter. | ||
Note on DDRMAX2 (JP | Note on DDRMAX2 (JP/US) Home Version Endless Mode Scoring | ||
The score you get for your combo depends on the difficulty you're playing. For example, you get more points per step playing on Light than on Heavy, but fewer steps. | The score you get for your combo depends on the difficulty you're playing. For example, you get more points per step playing on Light than on Heavy, but fewer steps. | ||
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Good, Boo, Miss = 0 points | Good, Boo, Miss = 0 points | ||
Freeze Arrow: | Freeze Arrow: When getting an OK on a freeze arrow, it scores as much as its "step". | ||
For example, if you get X points by stepping on the freeze, then when the freeze finishes you will that that exact score again regardless of any arrows hit during the freeze. This means that if you OK a freeze arrow with a Good or Boo, you get zero points for the OK. NG's are worth 0. | For example, if you get X points by stepping on the freeze, then when the freeze finishes you will that that exact score again regardless of any arrows hit during the freeze. This means that if you OK a freeze arrow with a Good or Boo, you get zero points for the OK. NG's are worth 0. | ||
Note: Beginner steps are only available in USA version. | Note: Beginner steps are only available in the USA version. | ||
Random Examples: | Random Examples: | ||
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Special Note: Original NS Course scoring is foot-based, except songs are only worth 1 million per foot instead of 10. This prevents an overflow when someone strings up 20 hard songs in a row. | Special Note: Original NS Course scoring is foot-based, except songs are only worth 1 million per foot instead of 10. This prevents an overflow when someone strings up 20 hard songs in a row. | ||
MAX2 Endless and Nonstop systems were | MAX2 Endless and Nonstop systems were derived by Taren N. | ||
== DanceDanceRevolution EXTREME scoring system == | |||
The scoring system for regular play is identical to | The scoring system for regular play is identical to DDRMAX2. | ||
A single step's points are calculated as follows: | A single step's points are calculated as follows: |
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