AC pnm: Difference between revisions

252 bytes removed ,  10 December 2023
no edit summary
No edit summary
No edit summary
Line 9: Line 9:
== General Information ==
== General Information ==
* This game ran on the BEMANI DJ-MAIN HARDWARE arcade system, the same one used for [[AC bm 1st|beatmania]]. The series would continue to run on this hardware through [[AC pnm 3|pop'n music 3]], as well as spinoff [[AC pns|pop'n stage]]. Also, two of the game's composers, [[Reo Nagumo]] and [[Hiroshi Takeyasu]], also worked on beatmania.
* This game ran on the BEMANI DJ-MAIN HARDWARE arcade system, the same one used for [[AC bm 1st|beatmania]]. The series would continue to run on this hardware through [[AC pnm 3|pop'n music 3]], as well as spinoff [[AC pns|pop'n stage]]. Also, two of the game's composers, [[Reo Nagumo]] and [[Hiroshi Takeyasu]], also worked on beatmania.
* First appearances of [[Tomonori Ikeda]], [[Kiyotaka Sugimoto]], and [[Sanae Shintani]] in BEMANI.
** This game also marks the first appearance of beatmania sound data analyzer [[Hiroki Koga]] in a song, as the arranger of [[The theme of GAMBLER Z]].
* pop'n music was released the same day as [[AC bm 3rd|beatmania 3rdMIX]], marking the first time two BEMANI games were released the same day in the arcades.
* pop'n music was released the same day as [[AC bm 3rd|beatmania 3rdMIX]], marking the first time two BEMANI games were released the same day in the arcades.
* Only pop'n music game to use the 1986-1998 KONAMI logo.
* Only pop'n music game to use the 1986-1998 KONAMI logo.