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* First DanceDanceRevolution game to not feature "How To Play" in attract mode. | * First DanceDanceRevolution game to not feature "How To Play" in attract mode. | ||
* First DanceDanceRevolution game with CHALLENGE difficulty and CHALLENGE mode. | * First DanceDanceRevolution game with CHALLENGE difficulty and CHALLENGE mode. | ||
** CHALLENGE mode is a variant of NONSTOP mode, with courses containing a variable number of songs ( | ** CHALLENGE mode is a variant of NONSTOP mode, with courses containing a variable number of songs (from 5 to 10) under a single difficulty. Unlike NONSTOP mode, players may not set any modifiers (some courses had certain stages with fixed modifiers instead). | ||
** When playing CHALLENGE courses, the LIFE GAUGE is instead replaced with LIFE4 (depicted as a battery with three segments). Getting any four missteps (combo breaks and/or N.G.s on Freeze Arrows) anytime during a song will trigger an instant stage failure. LIFE4 would remain exclusive in this mode until the EXTRA STAGE system rework in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]. | ** When playing CHALLENGE courses, the LIFE GAUGE is instead replaced with LIFE4 (depicted as a battery with three segments). Getting any four missteps (combo breaks and/or N.G.s on Freeze Arrows) anytime during a song will trigger an instant stage failure. LIFE4 would remain exclusive in this mode until the EXTRA STAGE system rework in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]. | ||
** Only DanceDanceRevolution title to hide the actual title from CHALLENGE-only songs by displaying their original version's title, banner and background when played in their respective courses. This was changed in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]. | ** Only DanceDanceRevolution title to hide the actual title from CHALLENGE-only songs by displaying their original version's title, banner and background when played in their respective courses. This was changed in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]. |