AC DDR X: Difference between revisions

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** Getting a FULL COMBO will now produce a laser-beam splash effect, with the color based on the combo color attained.
** Getting a FULL COMBO will now produce a laser-beam splash effect, with the color based on the combo color attained.
** Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows now breaks your combo.
** Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows now breaks your combo.
** The game engine now properly supports triplets (12th, 24th, and 48th notes), instead of rounding them to the nearest 64th note.
** Many charts were adjusted to use proper triplets (12th, 24th, and 48th notes), instead of rounding them to the nearest 64th note.
* Scoring system is similar to [[AC DDR SuperNOVA2|SuperNOVA2]]'s, with some modifications:
* Scoring system is similar to [[AC DDR SuperNOVA2|SuperNOVA2]]'s, with some modifications:
**'''Step Score (SC):''' 1.000.000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of Freeze Arrows [A pair of Freeze Arrows that start at the same time will be considered as one Freeze in scoring] + Number of 4-way or 8-way Shock Arrows).
**'''Step Score (SC):''' 1.000.000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of Freeze Arrows [A pair of Freeze Arrows that start at the same time will be considered as one Freeze in scoring] + Number of 4-way or 8-way Shock Arrows).
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