47
edits
MattMayuga (talk | contribs) mNo edit summary |
|||
Line 197: | Line 197: | ||
== Selecting Options == | == Selecting Options == | ||
As of DanceDanceRevolution | As of DanceDanceRevolution WORLD, 17 modifiers are available in the game (during the Select Options screen) with a few choice options being exclusive to Premium Play (PASELI only in Japan, in yellow in the table). When using Versus Play, each user can have their own settings which have to be set before playing a song. During special events such as an EXTRA STAGE, the number of modifiers available is limited and some are set to ON to increase the difficulty. | ||
Prior to DDRMAX, the modifiers had codes that had to be entered one by one. It was replaced in DDRMAX with an options menu, which is accessed by holding the Start button after selecting a song. Since DanceDanceRevolution A, a player can also press [9] on the numerical keypad to access the Options menu. From DDRMAX until SuperNOVA, an option category named "OTHER" included ARROW, CUT, and DARK together. Selecting them would turn them ON. They were divided each into a category in SuperNOVA. For the first time in DanceDanceRevolution (2014), the modifiers' names were translated into Japanese instead of English. | Prior to DDRMAX, the modifiers had codes that had to be entered one by one. It was replaced in DDRMAX with an options menu, which is accessed by holding the Start button after selecting a song. Since DanceDanceRevolution A, a player can also press [9] on the numerical keypad to access the Options menu. From DDRMAX until SuperNOVA, an option category named "OTHER" included ARROW, CUT, and DARK together. Selecting them would turn them ON. They were divided each into a category in SuperNOVA. For the first time in DanceDanceRevolution (2014), the modifiers' names were translated into Japanese instead of English. | ||
Line 206: | Line 206: | ||
'''Note:''' ARROW MOVE, APPEARANCE, TURN, STEP ZONE, ARROW COLOR, SPECIAL ARROW, SCREEN FILTER, and LIFE GAUGE require an e-amusement account since DanceDanceRevolution (2014) and CUT, FREEZE ARROW and JUMP count as ASSIST options. Also, the SPECIAL ARROW, SCREEN FILTER, and GUIDELINE options can be changed in the e-amusement website instead. | '''Note:''' ARROW MOVE, APPEARANCE, TURN, STEP ZONE, ARROW COLOR, SPECIAL ARROW, SCREEN FILTER, and LIFE GAUGE require an e-amusement account since DanceDanceRevolution (2014) and CUT, FREEZE ARROW and JUMP count as ASSIST options. Also, the SPECIAL ARROW, SCREEN FILTER, and GUIDELINE options can be changed in the e-amusement website instead. | ||
=== SPEED === | === HI-SPEED === | ||
HI-SPEED (ハイスピード) enables players to change the speed of the arrow flow up to 8 times faster than normal (x1) with matching spacing of arrows. This setting was previously known as SPEED before [[AC DDR WORLD|DanceDanceRevolution WORLD]]. | |||
In [[AC DDR X2|DanceDanceRevolution X2]] to DanceDanceRevolution (2013), the x0.25 and the x0.5 speeds were removed. In DanceDanceRevolution (2014), x0.25 and x0.5 were added back. A total of 24 speed modifiers currently exist with 9 of them being exclusive to Premium Play. | |||
On DanceDanceRevolution X2 onwards, the player may also adjust the speed at the beginning of a stage using the Left and Right navigational buttons right before the first note of a chart or the SCREEN FILTER appearing. | On DanceDanceRevolution X2 onwards, the player may also adjust the speed at the beginning of a stage using the Left and Right navigational buttons right before the first note of a chart or the SCREEN FILTER appearing. | ||
Since DanceDanceRevolution WORLD, it is possible to change the arrow speed in increments of 0.05x, and as such, the table below applies to DanceDanceRevolution A3 and older games. | |||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
Line 320: | Line 324: | ||
=== APPEARANCE === | === APPEARANCE === | ||
As of DDR A, | As of DDR A, the old HIDDEN/SUDDEN options are not available, even on upgraded legacy cabinets. NORMAL was previously known as VISIBLE prior to DDR WORLD. | ||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
|- | |- | ||
Line 329: | Line 334: | ||
!style="background:#aaaaee; text-align: center;" width="250px"|First added | !style="background:#aaaaee; text-align: center;" width="250px"|First added | ||
|- | |- | ||
| style="background:#ffaaaa;"| | | style="background:#ffaaaa;"|NORMAL | ||
| style="background:#ffaaaa;"|Arrows are always visible. | | style="background:#ffaaaa;"|Arrows are always visible. | ||
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]] | | style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]] | ||
|- | |||
|CONSTANT | |||
|Arrows will fade in as the reach the Step Zone. | |||
|[[AC DDR WORLD|DanceDanceRevolution WORLD]] | |||
|- | |||
|STEALTH | |||
|Arrows are invisible. | |||
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] | |||
|- | |- | ||
|HIDDEN | |HIDDEN | ||
Line 340: | Line 353: | ||
|Arrows will appear after they reached the middle of the screen. | |Arrows will appear after they reached the middle of the screen. | ||
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] | |[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] | ||
|} | |||
=== LANE COVER === | |||
Before DDR WORLD, these settings were in the APPEARANCE section, and HIDSUD+ was known as HIDDEN+&SUDDEN+. | |||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | |||
|- | |||
!style="background:#9999ee; text-align: center;" colspan="3"|LANE COVER (レーンカバー設定) | |||
|- | |||
!style="background:#aaaaee; text-align: center;" width="120px"|Options | |||
!style="background:#aaaaee; text-align: center;" width="360px"|Description | |||
!style="background:#aaaaee; text-align: center;" width="250px"|First added | |||
|- | |||
| style="background:#ffaaaa;"|OFF | |||
| style="background:#ffaaaa;"|No lane cover. | |||
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]] | |||
|- | |- | ||
|- | |- | ||
|HIDDEN+ | |HIDDEN+ | ||
Line 353: | Line 379: | ||
|[[AC DDR X2|DanceDanceRevolution X2]] | |[[AC DDR X2|DanceDanceRevolution X2]] | ||
|- | |- | ||
| | |HIDSUD+ | ||
|Both lane covers are displayed. The shutter window can be adjusted in the same fashion as the individual HIDDEN+/SUDDEN+ modifiers. | |Both lane covers are displayed. The shutter window can be adjusted in the same fashion as the individual HIDDEN+/SUDDEN+ modifiers. | ||
|[[AC DDR X2|DanceDanceRevolution X2]] | |[[AC DDR X2|DanceDanceRevolution X2]] | ||
Line 429: | Line 455: | ||
=== ARROW COLOR === | === ARROW COLOR === | ||
By default from the original DanceDanceRevolution to DanceDanceRevolution 2ndMIX, the arrow color is set to FLAT. The default was changed to VIVID in DanceDanceRevolution 3rdMIX with FLAT being an option activated using a code (in SSR, FLAT is the default with VIVID being an option activated using a code), | By default from the original DanceDanceRevolution to DanceDanceRevolution 2ndMIX, the arrow color is set to FLAT. The default was changed to VIVID in DanceDanceRevolution 3rdMIX with FLAT being an option activated using a code (in SSR, FLAT is the default with VIVID being an option activated using a code), before changing to RAINBOW in DanceDanceRevolution (2014), and finally to NOTE in DanceDanceRevolution WORLD. In DanceDanceRevolution SuperNOVA, ARROW became a new option category with VIVID, NOTE, FLAT and RAINBOW as options. Also in SuperNOVA, the color scheme SOLO (name used from DDRMAX to EXTREME) was renamed RAINBOW. The category name changed in DanceDanceRevolution (2013) to ARROW COLOR. | ||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
Line 439: | Line 465: | ||
!style="background:#aaaaee; text-align: center;" width="250px"|First added | !style="background:#aaaaee; text-align: center;" width="250px"|First added | ||
|- | |- | ||
|style="background:#ffaaaa;"| | |style="background:#ffaaaa;"|NOTE | ||
|style="background:#ffaaaa;"|The default color since DDR | |style="background:#ffaaaa;"|The default color since DDR WORLD. Arrows are color-coded according to note value. It uses flat, simple colors: red for 1/4th notes, blue for 1/8th notes, yellow for 1/16th notes, and green for all other quantizations. | ||
|style="background:#ffaaaa;"|[[AC | |style="background:#ffaaaa;"|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] | ||
|- | |- | ||
| | |RAINBOW | ||
|Arrows | |The default color that was used in DDR (2014) until DDR A3. Arrows have different gradient cycles which correspond to note value: pink for 1/64-beat to 1/16-beat notes, blue for 5/64-beat to 1/8-beat notes, purple for 9/64-beat to 3/16 beat notes, and orange for 13/64-beat to 1/4-beat notes. | ||
|[[AC | |[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | ||
|- | |- | ||
|VIVID | |VIVID | ||
|The default arrow color until DDR (2013). The arrows emit a rainbow gradient cycle which varies in starting colors depending on note value. | |The default arrow color that was used in DDR 3rdMIX until DDR (2013). The arrows emit a rainbow gradient cycle which varies in starting colors depending on note value. | ||
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] | |[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] | ||
|- | |- | ||
Line 565: | Line 591: | ||
| An option for advanced players where the dance gauge does not recover and decreases with each Great/Good/Miss/N.G.. Perfects also reduce the dance gauge with FLARE Level EX (not available when playing courses). | | An option for advanced players where the dance gauge does not recover and decreases with each Great/Good/Miss/N.G.. Perfects also reduce the dance gauge with FLARE Level EX (not available when playing courses). | ||
|[[AC DDR A3|DanceDanceRevolution A3]] | |[[AC DDR A3|DanceDanceRevolution A3]] | ||
|- | |||
| style="background:#ffffaa;"|FLOATING FLARE | |||
| This gauge starts at FLARE EX and when that gauge is empty, it switches to a gauge of a lower level until it reaches FLARE I. | |||
|[[AC DDR WORLD|DanceDanceRevolution WORLD]] | |||
|- | |- | ||
| style="background:#ffffaa;"| GRADE | | style="background:#ffffaa;"| GRADE | ||
Line 704: | Line 734: | ||
| [[AC DDR A3|DanceDanceRevolution A3]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔ | | [[AC DDR A3|DanceDanceRevolution A3]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔ | ||
|- | |- | ||
| [[AC DDR Solo BASS|DanceDanceRevolution Solo BASS]] || style="background:#00FF7F;"| ✔ || style="background:# | | [[AC DDR WORLD|DanceDanceRevolution WORLD]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✘ | ||
|- | |||
| [[AC DDR Solo BASS|DanceDanceRevolution Solo BASS]] || style="background:#00FF7F;"| ✔ || style="background:#ffffaa;"| ? | |||
|} | |} | ||
edits