AC Lincle: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* Theming is based on "connection" (taken from the name's portmanteau of "link" and "circle"), with glossy aqua "futuristic laboratory" motifs.
* Theming is based on "connection" (taken from the name's portmanteau of "link" and "circle"), with a glossy aqua "futuristic laboratory" motif.
** The theme's common "atomic" logo is derived from two circles forming a link.
** The theme's common "atomic" logo is derived from two circles forming a link.
** Lincle LINK songs are colored in yellow while all other new songs are colored in blue.
** Lincle LINK songs are colored in yellow, while all other new songs are colored in blue.
* First beatmania IIDX game to preview songs when hovering to the songs in all modes. Earlier games only played preview audio in BEGINNER.
* First arcade beatmania IIDX game:
** Unlike earlier games' BEGINNER audio samples, it does not loop.
** To showcase the [[beatnation Records]] logo during the attract mode.
* Several songs received their BEGINNER charts from CS or older arcade releases.
** To preview songs when hovering to the songs in all modes. Earlier arcade games only played preview audio in BEGINNER.
* First arcade beatmania IIDX game since [[Yoshitaka Nishimura|DJ Yoshitaka]]'s debut in [[AC IIDX RED|IIDX RED]] with no song by him on the default song list.
*** Unlike earlier games' BEGINNER audio samples, it does not loop.
** Also the first beatmania IIDX game since [[AC substream|substream]] with no [[Tatsuya Furukawa|good-cool]] song.
** Since [[Yoshitaka Nishimura|DJ Yoshitaka]]'s debut in [[AC IIDX RED|IIDX RED]] with no song by him on the default song list.
* First arcade beatmania IIDX game since [[AC HAPPY SKY|HAPPY SKY]] where [[Toshiyuki Kakuta]] has no new songs under his L.E.D. alias on the default song list.
** Since his [[AC 2nd style|debut]] with no [[Tatsuya Furukawa|good-cool]] song.
** Since [[AC HAPPY SKY|HAPPY SKY]] where [[Toshiyuki Kakuta]] has no new songs under his L.E.D. alias on the default song list.
** To not feature local high score tables for STANDARD or EXPERT.
** To not have a credits sequence or theme.
** To display both minimum and maximum BPM during gameplay (if the song has BPM changes).
** To count COMBO BREAK in a JUDGE window. This was first introduced in the console version of [[CS DJ TROOPERS|DJ TROOPERS]].
*** MISS animations and overlays now play when a combo is broken. Previously, it only played when the MISS count (BAD and POORs) increased.
** To separate the How to Play and Demonstration screens into two videos. [[Hihumi]] provided the voice lines for the former.
* Lincle and [[AC jb copious|jubeat copious]] were released the same day in Japan (September 15th, 2011), marking the first time in nine years two BEMANI titles are released in the arcades on the same day. (The last time occurred with [[AC DDRMAX2|DDRMAX2]] and [[AC 7th style|7th style]] in March 2002.)
* Lincle and [[AC jb copious|jubeat copious]] were released the same day in Japan (September 15th, 2011), marking the first time in nine years two BEMANI titles are released in the arcades on the same day. (The last time occurred with [[AC DDRMAX2|DDRMAX2]] and [[AC 7th style|7th style]] in March 2002.)
** The soundtrack was also released at the same day as [[AC RB limelight|REFLEC BEAT limelight]]'s (February 29th, 2012), the first time a beatmania IIDX OST has been released with another BEMANI game.
** The soundtrack was also released at the same day as [[AC RB limelight|REFLEC BEAT limelight]]'s (February 29th, 2012), the first time a beatmania IIDX OST has been released with another BEMANI game.
* First beatmania IIDX game to not feature local high score tables for STANDARD or EXPERT.
* Q-Pro, a customizable avatar, is introduced. It can be customized with different skins and outfits.
* First beatmania IIDX game to not have a credits sequence or theme.
* First beatmania IIDX game to feature Q-Pro, a customizable avatar.
* First beatmania IIDX game to display both minimum and maximum BPM during gameplay (if the song have BPM changes).
* First arcade beatmania IIDX game to count COMBO BREAK in a JUDGE window. This was first introduced in the console version for [[CS DJ TROOPERS|DJ TROOPERS]].
** MISS animations and overlays now play when a combo is broken. Previously, it was played only when MISS count (BAD and POORs) increases.
* First beatmania IIDX game with the How to Play and Demonstration screens separated into two videos. [[Hihumi]] provided the voice lines.
* First arcade beatmania IIDX game to showcase the [[beatnation Records]] logo during the attract mode.
* [[e-amusement|eAMUSEMENT]] support for beatmania IIDX 19 Lincle ended on November 30th, 2012.
* [[e-amusement|eAMUSEMENT]] support for beatmania IIDX 19 Lincle ended on November 30th, 2012.
* Total songs: 704
* Total songs: 704