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* First jubeat game to have a "splash" animation display on the screen when a FULL COMBO is achieved, similar to beatmania IIDX and DanceDanceRevolution X2/X3. | * First jubeat game to have a "splash" animation display on the screen when a FULL COMBO is achieved, similar to beatmania IIDX and DanceDanceRevolution X2/X3. | ||
* First jubeat game to not include a new classical piece arrangement by [[Mutsuhiko Izumi]]. | * First jubeat game to not include a new classical piece arrangement by [[Mutsuhiko Izumi]]. | ||
* The unlock system of jubeat saucer is called ''bistro saucer''. You'll collect ingredients and make dishes. | * The unlock system of jubeat saucer is called ''bistro saucer''. You'll collect ingredients and make dishes to feed critics. | ||
* jubeat saucer will refresh its song list each month by swapping existing songs with 15 | * Previously locked songs can now also be unlocked via ''bistro saucer'', in addition to playing FULL COMBO challenges and matching against someone who has that song. | ||
* jubeat saucer will refresh its song list each month by swapping existing songs with 15 to 20 new ones. These songs can be licenses, BEMANI crossovers, revivals, or entirely new songs. | |||
* This is the first jubeat game to have two seperate artists composing its system music, those two artists being Mutsuhiko Izumi and [[Shigeharu Saeki]]. | * This is the first jubeat game to have two seperate artists composing its system music, those two artists being Mutsuhiko Izumi and [[Shigeharu Saeki]]. | ||
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