SOUND VOLTEX Information: Difference between revisions

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= Summary =
= Summary =
SOUND VOLTEX is one of the most recent series of BEMANI music games, and the first one to utilize the e-AMUSEMENT Partecipation system.<br>
SOUND VOLTEX is one of the most recent series of BEMANI music games, and the first one to utilize the e-AMUSEMENT Participation system.<br>
Sound directors of the SOUND VOLTEX series are [[Yoshitaka Nishimura|DJ YOSHITAKA]], [[Cody]] and [[Takayuki Ishikawa|dj TAKA]]. Currently, it is known that DJ YOSHITAKA is the head producer.<br>  
Sound directors of the SOUND VOLTEX series are [[Yoshitaka Nishimura|DJ YOSHITAKA]], [[Cody]] and [[Takayuki Ishikawa|dj TAKA]]. Currently, it is known that DJ YOSHITAKA is the head producer.<br>  
System BGM are all made by [[Sota Fujimori]].
System BGM are all made by [[Sota Fujimori]].
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While at first the songlist mostly consisted of original songs or licenses involving VOCALOID, later in the life-cycle of the first game the artist selection greatly expanded thanks to what it is supposed to be the most important part of the game - the FLOOR section.
While at first the songlist mostly consisted of original songs or licenses involving VOCALOID, later in the life-cycle of the first game the artist selection greatly expanded thanks to what it is supposed to be the most important part of the game - the FLOOR section.


''SOUND VOLTEX FLOOR'' refers to the group of competitions posted in the website where Japanese-only artists can partecipate, in order to have their songs or remixes appearing on the playable game. Music contests have their own themes and rules, such as remixing a selection of an artist's songs or using synthesized vocals. There are also contests related to designing album arts to replace pre-existing ones in the game.<br>
''SOUND VOLTEX FLOOR'' refers to the group of competitions posted in the website where Japanese-only artists can participate, in order to have their songs or remixes appearing on the playable game. Music contests have their own themes and rules, such as remixing a selection of an artist's songs or using synthesized vocals. There are also contests related to designing album arts to replace pre-existing ones in the game.<br>
Thanks to the FLOOR contests (and also to the presence of Touhou arrangements), the game quickly gained a lot of success, suggesting the production team to focus as much as possible on these in the future. Also, contest winners may have a way to get involved in other BEMANI games.
Thanks to the FLOOR contests (and also to the presence of Touhou arrangements), the game quickly gained a lot of success, prompting the production team to focus as much as possible on these in the future. Also, contest winners may have a way to get involved in other BEMANI games.


As seen in ''SOUND VOLTEX II -infinite infection-'', new games of the series are released as huge online updates. No OST has been announced for the first game yet.
As seen in ''SOUND VOLTEX II -infinite infection-'', new games of the series are released as huge online updates. No OST has been announced for the first game yet.
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= Difficulty =
= Difficulty =
SOUND VOLTEX has three main difficulties: ''NOVICE'', ''ADVANCED'' and ''EXHAUST''.<br>
SOUND VOLTEX has three main difficulties: ''NOVICE'', ''ADVANCED'' and ''EXHAUST''.<br>
SOUND VOLTEX II -infinite infection- introduces a fourth difficulty: ''INFINITE''. The INFINITE difficulty is very similar to the CHALLENGE one of ''DanceDanceRevolution'' and the MASTER one of ''GITADORA'', as it is only available for a few songs. It is now known yet if it will be available for songs that had easy EXHAUST charts, as seen in the current game.
SOUND VOLTEX II -infinite infection- introduces a fourth difficulty: ''INFINITE''. The INFINITE difficulty is very similar to the CHALLENGE one of ''DanceDanceRevolution'' and the MASTER one of ''GITADORA'', as it is only available for a few songs. It is not known yet if it will be available for songs that had easy EXHAUST charts, as seen in the current game.


Difficulty ratings, so far, range from 1 (the easiest) to 15 (the hardest).  
Difficulty ratings, so far, range from 1 (the easiest) to 15 (the hardest).  
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= Scoring =
= Scoring =
All notes are judged as CRITICAL (perfect), NEAR (good), or ERROR (miss). The maximum score in each stage or TRACK is 10,000,000 (10 million).<br>
All notes are judged as CRITICAL (perfect), NEAR (good), or ERROR (miss). The maximum score in each stage or TRACK is 10,000,000 (10 million).<br>
A chart can be rated from F (lowest) to AAA (highest).<br>
If a player hits all notes (i.e. a full combo), it is an ULTIMATE CHAIN. If he/she hits all notes with a CRITICAL rating, it is a PERFECT ULTIMATE CHAIN.
If a player hits all notes (i.e. a full combo), it is an ULTIMATE CHAIN. If he/she hits all notes with a CRITICAL rating, it is a PERFECT ULTIMATE CHAIN.


ULTIMATE CHAINS or PERFECT ULTIMATE CHAINS can be requirements that need to be fulfilled before you can buy certain charts for songs.
Fulfiling play conditions, like achieving an ULTIMATE CHAINS or a PERFECT ULTIMATE CHAINS can be requirements that need to be fulfilled before you can buy certain charts for songs.


= SDVX Station =
= SDVX Station =
SDVX Station is the section of the game where you can buy song charts by using Blocks or Packets. You gain Blocks by playing the game and you gain Packets by purchasing Appeal Cards.
SDVX Station is the section of the game where you can buy in-game items using Blocks or Packets. You gain Blocks and Packets by playing the game. Blocks (Blc) are used to putchase song charts, while Packets (Pcs) are used to purchase Appeal Cards.


Since NOVICE charts are always unlocked, you will only buy here ADVANCED, EXHAUST and INFINITE ones. In SOUND VOLTEX BOOTH, you could buy single charts; in the sequel, you buy all of them for a song at once. Another difference between the two games is the absence of RANK requirements in SOUND VOLTEX II -infinite infection-.
Since NOVICE charts are always unlocked, you will only buy here ADVANCED, EXHAUST and INFINITE ones. In SOUND VOLTEX BOOTH, you could buy single charts; in the sequel, you buy all of them for a song at once. Another difference between the two games is the absence of RANK requirements in SOUND VOLTEX II -infinite infection-.


Besides purchase costs, often there will be conditions that need to be fulfilled. They can range from clearing a certain amount of songs to getting ULTIMATE CHAINS.
Besides purchase costs, often there will be conditions that need to be fulfilled. These can range from clearing a certain number of songs to getting ULTIMATE CHAINS.


A list of purchasable charts for both games can be found here:
A list of purchasable charts for both games can be found here:
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* [http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20II%20-infinite%20infection-%2F%B1%A3%A4%B7%CD%D7%C1%C7 SOUND VOLTEX II -infinite infection- Station Item List]
* [http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20II%20-infinite%20infection-%2F%B1%A3%A4%B7%CD%D7%C1%C7 SOUND VOLTEX II -infinite infection- Station Item List]


Note that when playing new game versions, older songs still must be bought if you haven't done it before.
Note that when playing new game versions, older charts must still be bought if you haven't done so before, similar to how locked songs in ''jubeat'' and ''REFLEC BEAT'' remain locked.


= RANK System =
= RANK System =
'''IMPORTANT NOTE: The following section is obsolete due to the RANK system being removed in SOUND VOLTEX II -infinite infection-.'''
'''IMPORTANT NOTE: The following section is obsolete due to the RANK system being removed in SOUND VOLTEX II -infinite infection-.'''


The purpose of the RANK System in SOUND VOLTEX BOOTH is to gain the possibility for the players of buying new song charts from the SDVX Station. There 20 ranks in total, and you can raise them by accumulating Rank Points (RP). To accumulate RP you need to play songs and clear songs (getting ULTIMATE CHAINS or PERFECT ULTIMATE CHAINS makes the process faster). Once you gain a new Rank, you need to accumulate a new amount of RP for the next one.
The purpose of the RANK System in SOUND VOLTEX BOOTH is to limit what song charts players can buy from the SDVX Station. There are 20 ranks in total, and you can raise them by accumulating Rank Points (RP). To accumulate RP you need to play songs and clear songs (getting ULTIMATE CHAINS or PERFECT ULTIMATE CHAINS makes the process faster). Once you gain a new Rank, you need to accumulate a new amount of RP for the next one.


The RANKS are:
The RANKS are:
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= Trivia =
= Trivia =
* The System BGM of SOUND VOLTEX BOOTH is a cut from [[VOLTEXES]].
* A game size re-arrangement of the system BGM of SOUND VOLTEX BOOTH, titled [[VOLTEXES]], appears in [[REFLEC BEAT limelight]].
* Commissioned BEMANI artists that have partecipated to the SOUND VOLTEX series so far are: [[Ryutaro Nakahara|Ryu☆]], [[Yusuke Ceo|Starving Trancer]], [[Mayumi Morinaga]], [[ARM]], [[Yoshikazu Nagai|REDALiCE]] and [[Hommarju]].
* Commissioned BEMANI artists that have contributed to the SOUND VOLTEX series so far are: [[Ryutaro Nakahara|Ryu☆]], [[Yusuke Ceo|Starving Trancer]], [[Mayumi Morinaga]], [[ARM]], [[Yoshikazu Nagai|REDALiCE]] and [[Hommarju]].
* SOUND VOLTEX II -infinite infection- is the first full BEMANI game to be released as an online update.
* SOUND VOLTEX II -infinite infection- is the first full BEMANI game to be released as an online update.
* SOUND VOLTEX II -infinite infection- is the first BEMANI game to have a location test in a doujin-related event (Reitaisai 10).
* SOUND VOLTEX II -infinite infection- is the first BEMANI game to have a location test in a doujin-related event (Reitaisai 10).
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