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* Introduction to the song wheel. | * Introduction to the song wheel. | ||
* First DanceDanceRevolution game to feature long versions. | * First DanceDanceRevolution game to feature long versions. | ||
* | * First DanceDanceRevolution game to list BPM changes in a song. | ||
* First DanceDanceRevolution to feature a different in-song interface, with the top and bottom parts of the song cropped to make room for score counters and a bar. This would continued to be used in the arcade series until [[AC DDR SN|DanceDanceRevolution SuperNOVA]] | |||
* Last DanceDanceRevolution arcade game to feature dancing characters until the release of DanceDanceRevolution SuperNOVA. | |||
* First mainline DanceDanceRevolution game to run at 60 frames per second. ([[AC DS TKD|Dancing Stage feat. True Kiss Destination]] first featured 60 FPS, in 1999.) | * First mainline DanceDanceRevolution game to run at 60 frames per second. ([[AC DS TKD|Dancing Stage feat. True Kiss Destination]] first featured 60 FPS, in 1999.) | ||
* Last DanceDanceRevolution arcade game to have [[Thomas Howard Lichtenstein]] as the announcer. | * Last DanceDanceRevolution arcade game to have [[Thomas Howard Lichtenstein]] as the announcer. | ||
* None of the licenses (except for the Dancemania-made remix [[CAN'T STOP FALLIN' IN LOVE (SPEED MIX)]]) ever appeared in another Japanese arcade DanceDanceRevolution release. | |||
* ''All'' of the game's song banners (new and old songs alike) are taken from the respective song's background before the song starts. | |||
** Songs from 5thMIX revived in later DanceDanceRevolution games would gain unique banners then, though. | |||
== Staff Information == | == Staff Information == |