2000: Difference between revisions

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'''KEYBOARDMANIA''' was a keyboard simulation game that used 14 white keys and 10 black keys on both sides to simulate a keyboard. It was even possible to play Double charts with this set-up, resulting in 28 white keys and 20 black keys to hit! Despite a high difficulty curve, the game became a minor hit, and even received ports on the PlayStation 2. Most of the soundtrack to the series was composed by in-house and commission artists, many of whom were also contributors to pop'n music at the time (or would be in the future).
'''KEYBOARDMANIA''' was a keyboard simulation game that used 14 white keys and 10 black keys on both sides to simulate a keyboard. It was even possible to play Double charts with this set-up, resulting in 28 white keys and 20 black keys to hit! Despite a high difficulty curve, the game became a minor hit, and even received ports on the PlayStation 2. Most of the soundtrack to the series was composed by in-house and commission artists, many of whom were also contributors to pop'n music at the time (or would be in the future).


'''ParaParaParadise''', like Dance Maniax, used sensors for its gameplay. Compared to Dance Maniax's selection of dance music and KONAMI originals, ParaParaParadise near exclusively featured eurobeat licenses from [[avex trax]], along with remixes of BEMANI songs to sound more like eurobeat. The game was created to take advantage of the Para Para dancing craze that was huge in Japan in the late 1990's through the early 2000's, even featuring Para Para dancers in the background. A few of the series' licenses would also appear in beatmania IIDX the following year.
'''ParaParaParadise''', like Dance Maniax, used sensors for its gameplay. Compared to Dance Maniax's selection of dance music and KONAMI originals, ParaParaParadise near exclusively featured Eurobeat licenses from [[avex trax]], along with remixes of BEMANI songs to sound more like Eurobeat. The game was created to take advantage of the Para Para dancing craze that was huge in Japan in the late 1990's through the early 2000's, even featuring Para Para dancers in the background. A few of the series' licenses would also appear in beatmania IIDX the following year.


If that wasn't all, KONAMI also made even more Game Boy Color BEMANI games, this year introducing new DanceDanceRevolution and pop'n music GB games.
If that wasn't all, KONAMI also made even more Game Boy Color BEMANI games, this year introducing new DanceDanceRevolution and pop'n music GB games.