2001: Difference between revisions

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KONAMI only introduced one new BEMANI series in 2001; the short-lived [[AC MAGG|MAMBO A GO GO]]. It used three bongos, each one with three sensors. It was made to capitalize on the Latin music craze of the early 2000's, and consisted of licensed Latin dance music and KONAMI originals, the latter from regulars in the GUITARFREAKS & drummania franchise like [[Tomosuke Funaki|TOMOSUKE]], [[Hirofumi Sasaki]], and [[Motoaki Furukawa]]. (Not too surprising, considering it ran on KONAMI BEMANI System 573 Digital, the same hardware as GUITARFREAKS & drummania.) MAMBO A GO GO's first game was also its last; most of its originals eventually wound up in other BEMANI titles.
KONAMI only introduced one new BEMANI series in 2001; the short-lived [[AC MAGG|MAMBO A GO GO]]. It used three bongos, each one with three sensors. It was made to capitalize on the Latin music craze of the early 2000's, and consisted of licensed Latin dance music and KONAMI originals, the latter from regulars in the GUITARFREAKS & drummania franchise like [[Tomosuke Funaki|TOMOSUKE]], [[Hirofumi Sasaki]], and [[Motoaki Furukawa]]. (Not too surprising, considering it ran on KONAMI BEMANI System 573 Digital, the same hardware as GUITARFREAKS & drummania.) MAMBO A GO GO's first game was also its last; most of its originals eventually wound up in other BEMANI titles.


beatmania went from having multiple games and spinoffs a year to just '''three''' games in the entirety of 2001. The final CS-only spinoff game - [[CS bm THE SOUND OF TOKYO!|beatmania THE SOUND OF TOKYO!]] - premiered in spring 2001. It boasted a completely original set of 13 licenses, the music focused more on house and jazz than earlier games in the series. The PlayStation 2 saw the keyboard-based [[CS bm DaDaDa|beatmania打打打!!]], which contained old beatmania songs that were played on a keyboard. The only beatmania arcade game released in 2001 was [[AC bm 6th|beatmania 6thMIX -THE UK UNDERGROUND MUSIC-]], which scrapped all previous songs from the franchise for 27 brand-new songs, 12 of them by commission artists from the United Kingdom (hence the game's subtitle). [[AC bm III 6th|beatmania III APPEND 6thMIX]] also came out; unlike beatmania 6thMIX, it kept older beatmania songs, though. It also included long versions of three of 6thMIX's new songs as a bonus.
beatmania went from having multiple games and spinoffs a year to just '''three''' games in the entirety of 2001. The final CS-only spinoff game - [[CS bm THE SOUND OF TOKYO!|beatmania THE SOUND OF TOKYO!]] - premiered in spring 2001. It boasted a completely original set of 13 licenses, the music focused more on house and jazz than earlier games in the series. The PlayStation 2 saw the keyboard-based [[CS bm DaDaDa|beatmania打打打!!]], which contained old beatmania songs that were played on a keyboard. The only beatmania arcade game released in 2001 was [[AC bm 6th|beatmania 6thMIX THE UK UNDERGROUND MUSIC]], which scrapped all previous songs from the franchise for 27 brand-new songs, 12 of them by commission artists from the United Kingdom (hence the game's subtitle). [[AC bm III 6th|beatmania III APPEND 6thMIX]] also came out; unlike beatmania 6thMIX, it kept older beatmania songs, though. It also included long versions of three of 6thMIX's new songs as a bonus.


pop'n music mostly stuck to the arcades in 2001, but not without a major visual upgrade with [[AC pnm 6|pop'n music 6]]. Lanes were separated by color for the first time ever, and it was the first non spin-off game in the series to include anime licenses, all of them brand-new to the series. [[Tomoko Shiono|shio]], who was an early designer for the series who briefly worked on beatmania for a year, returned as head character designer, bringing larger, more animated characters to the series. The songlists only got bigger, and the gameplay expanded with more difficult songs on EX while still maintaining enough easy songs for beginners to adapt to. [[AC pnm 7|pop'n music 7]] followed at year's end. On the home front, KONAMI stopped supporting the Sega Dreamcast, so [[CS pnm 5|pop'n music 5 CS]] was only on the Sony PlayStation for the first time ever. 5 CS didn't arrive until near the end of the year. To make up for it, though, KONAMI included a lot of pop'n music 6 songs as previews, and even included the speed mods 6's arcade version introduced.
pop'n music mostly stuck to the arcades in 2001, but not without a major visual upgrade with [[AC pnm 6|pop'n music 6]]. Lanes were separated by color for the first time ever, and it was the first non spin-off game in the series to include anime licenses, all of them brand-new to the series. [[Tomoko Shiono|shio]], who was an early designer for the series who briefly worked on beatmania for a year, returned as head character designer, bringing larger, more animated characters to the series. The songlists only got bigger, and the gameplay expanded with more difficult songs on EX while still maintaining enough easy songs for beginners to adapt to. [[AC pnm 7|pop'n music 7]] followed at year's end. On the home front, KONAMI stopped supporting the Sega Dreamcast, so [[CS pnm 5|pop'n music 5 CS]] was only on the Sony PlayStation for the first time ever. 5 CS didn't arrive until near the end of the year. To make up for it, though, KONAMI included a lot of pop'n music 6 songs as previews, and even included the speed mods 6's arcade version introduced.
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Dance Maniax's final "new" game was an upgrade to last year's 2ndMIX, titled [[AC DMX 2nd append JPARADISE|Dance Maniax 2ndMIX append JPARADISE]], using the same interface. It included 14 new songs, though except for the (peculiar) beatmania IIDX crossover [[sanctus]], most of the licenses/crossovers had earlier appeared in [[AC DDR 5th|DanceDanceRevolution 5thMIX]].
Dance Maniax's final "new" game was an upgrade to last year's 2ndMIX, titled [[AC DMX 2nd append JPARADISE|Dance Maniax 2ndMIX append JPARADISE]], using the same interface. It included 14 new songs, though except for the (peculiar) beatmania IIDX crossover [[sanctus]], most of the licenses/crossovers had earlier appeared in [[AC DDR 5th|DanceDanceRevolution 5thMIX]].


ParaParaParadise got its one and only sequel, [[AC PPP 2nd|ParaParaParadise 2nd MIX]], this year. Unlike the [[AC PPP|original game]], it never received a soundtrack or console release. It did boast a couple of original remixes, most notably one for then recent pop'n music song [[ULTRA HIGH-HEELS~I JUST WANNA TELL YOU|ウルトラハイヒール~I JUST WANNA TELL YOU]]. It was also the first BEMANI game to run on the then new BEMANI VIPER HARDWARE, which pop'n music would start using the following year to great effect. The same day 2ndMIX came out, ParaParaParadise received a [[CS PPP|PlayStation 2 home release]] based on [[AC PPP 1st Plus|1st MIX Plus]], though the home port received a bit of criticism for being a pain to set-up and implement.
ParaParaParadise got its one and only sequel, [[AC PPP 2nd|ParaParaParadise 2nd MIX]], this year. Unlike the [[AC PPP|original game]], it never received a soundtrack or console release. It did boast a couple of original remixes, most notably one for then recent pop'n music song [[ULTRA HIGH-HEELS~I JUST WANNA TELL YOU|ウルトラハイヒール~I JUST WANNA TELL YOU]]. It was also the only BEMANI game to run on the BEMANI VIPER hardware. The same day 2ndMIX came out, ParaParaParadise received a [[CS PPP|PlayStation 2 home release]] based on [[AC PPP 1st Plus|1st MIX Plus]], though the home port received a bit of criticism for being a pain to set-up and implement.


2001 was definitely a year of KONAMI focusing more on quality over quantity with BEMANI, but [[2002 (year)|2002]] saw another huge change in store for BEMANI.
2001 was definitely a year of KONAMI focusing more on quality over quantity with BEMANI, but [[2002 (year)|2002]] saw another huge change in store for BEMANI.
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* January 24th:
* January 24th:
** ''beatmania IIDX 4th style Original Soundtracks'' album released.
** [[beatmania IIDX 4th style Original Soundtracks]] album released.
** [[pop'n music Vocal Best 2]] album released.
** [[pop'n music Vocal Best 2]] album released.


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== March ==
== March ==


* March 6th: [[CS DDR NA|DanceDanceRevolution CS (America)]] is released in North America for the Sony PlayStation.
* March 6th: [[CS DDR NA|DanceDanceRevolution CS (North America)]] is released in North America for the Sony PlayStation.
* March 15th:
* March 15th:
** [[CS DDR 4th|DanceDanceRevolution 4thMIX CS]] is released in Japan for the Sony PlayStation.
** [[CS DDR 4th|DanceDanceRevolution 4thMIX CS]] is released in Japan for the Sony PlayStation.
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* June 7th: [[CS DDR EXTRA MIX|DanceDanceRevolution EXTRA MIX]] is released in Japan for the Sony PlayStation.
* June 7th: [[CS DDR EXTRA MIX|DanceDanceRevolution EXTRA MIX]] is released in Japan for the Sony PlayStation.
* June 27th:
* June 27th:
** ''beatmania IIDX 5th style Original Soundtracks'' album released.
** [[beatmania IIDX 5th style Original Soundtracks]] album released.
** ''pop'n music 6 original soundtrack'' album released.
** ''pop'n music 6 original soundtrack'' album released.


== July ==
== July ==
* July 4th: ''beatmania GOTTAMIX2 ~Going Global~ Original Soundtracks'' album released.
* July 4th: ''beatmania GOTTAMIX2 ~Going Global~ Original Soundtracks'' album released.
* July 13th: [[AC bm 6th|beatmania 6thMIX -THE UK UNDERGROUND MUSIC-]] and [[AC bm III 6th|beatmania III APPEND 6thMIX]] are released to Japanese arcades.
* July 13th: [[AC bm 6th|beatmania 6thMIX THE UK UNDERGROUND MUSIC]] and [[AC bm III 6th|beatmania III APPEND 6thMIX]] are released to Japanese arcades.
* July 25th: [[KEYBOARDMANIA full-sized collection]] album released.
* July 25th: [[KEYBOARDMANIA full-sized collection]] album released.


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== October ==
== October ==
* October 17th:
* October 17th:
** ''beatmania 6thMIX ORIGINAL SOUNDTRACK: THE UK UNDERGROUND MUSIC'' album released. Like with [[AC bm 5th| beatmania 5thMIX]]'s album, it was released through Toshiba-EMI instead of KONAMI.
** ''beatmania 6thMIX THE UK UNDERGROUND MUSIC ORIGINAL SOUNDTRACK'' album released. Like with [[AC bm 5th|beatmania 5thMIX -Time to get down-]]'s album, it was released through Toshiba-EMI instead of KONAMI.
** [[Riyu Kosaka]]'s first single, [[true...]], is released.
** [[Riyu Kosaka]]'s first single, [[true...]], is released.
* October 19th: [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] is released to Japanese arcades.
* October 19th: [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] is released to Japanese arcades.