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''This page is under HEAVY construction.''
''This page is under HEAVY construction.''
{{BEMANI Timeline}}
{{BEMANI Timeline}}
= 2007 =
= 2007 =


Summary to be updated.
2007 marked the 10th anniversary of BEMANI. Building up to this milestone, three live events were held throughout the year: ''pop'n music Culture Festival (ポップンミュージック文化祭)'' in February, ''beatnation summit'' in August, and ''THE GITADO LIVE -BEMANI 10th Anniversary memorial event-'' in December. As one can infer from the names, each event focused on a specific series (namely, pop'n music, beatmania IIDX, and GuitarFreaks/DrumMania respectively) and featured live performances from artists and vocalists involved in those series.
 
2007 also saw a bit of a shake-up with the beatmania IIDX staff. [[Tatsuya Shimizu|Tatsh]] left the company sometime in the year due to health issues, leaving his slot on [[beatnation Records]] empty as well. [[Yoshitaka Nishimura|DJ Yoshitaka]] took his place as head sound director of the series, while [[Toshiyuki Kakuta|L.E.D.]] would took the vacant sound director chair, his first for an arcade BEMANI game. With L.E.D.'s introduction to the arcade titles, beatmania IIDX would begin its first steps towards the more hardcore-oriented sound direction seen in modern titles. Alongside the release of [[AC GOLD|beatmania IIDX 14 GOLD]], beatnation Records took in three more members: the synthesizer wizard [[Sota Fujimori]] and the 4th style duo [[Kosuke Saito|kors k]] and [[Ryutaro Nakahara|Ryu*]]. A few months later, the label released its first artist album, [[milestone]]. These six artists have been heavily influential in the development of beatmania IIDX, and would continue to play a big role in the future of BEMANI as a whole.
 
Arcade releases continued along, but console releases began to change. [[CS pnm 14|pop'n music 14 FEVER! CS]] and [[CS GFDM V3|GuitarFreaks V3 & DrumMania V3 CS]] would be the last traditional entries in their respective series. DanceDanceRevolution began to make the jump to seventh-generation consoles with titles like [[CS DDR UNIVERSE|DanceDanceRevolution UNIVERSE]] and [[CS DDR HOTTEST PARTY|HOTTEST PARTY]], while titles based on arcade releases continued to stick to the PlayStation 2.
 
2007 was a celebration of the old and much of this continued into [[2008]]. However, the following year would also become a celebration of the new, starting with the beginning of [[jubeat Information|a new series]].


== January ==
== January ==
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== February ==
== February ==
* February 21st:
* February 21st: [[AC GOLD|beatmania IIDX 14 GOLD]] is released to Japanese arcades.  
** [[AC GOLD|beatmania IIDX 14 GOLD]] is released to Japanese arcades. [[Yoshitaka Nishimura]] takes over as head sound director of the beatmania IIDX series and [[Toshiyuki Kakuta]] replaces the spot previously taken by [[Tatsuya Shimizu]].
** [[Yoshitaka Nishimura|DJ Yoshitaka]] takes over as head sound director of the beatmania IIDX series from [[Tatsuya Shimizu|Tatsh]], who left partially into development of the game.
** [[Sota Fujimori]], [[Kosuke Saito]], and [[Ryutaro Nakahara]] become members of [[beatnation Records]].
** [[Toshiyuki Kakuta|L.E.D.]] takes over DJ Yoshitaka's old sound director slot, his first time sound directing an arcade IIDX game.
** [[Sota Fujimori]], [[Kosuke Saito|kors k]], and [[Ryutaro Nakahara|Ryu*]] become members of [[beatnation Records]].
* February 24th: ''pop'n music Culture Festival'' held at Harajuku Astro Hall in Tokyo, Japan.
* February 27th: [[CS DDR UNIVERSE|DanceDanceRevolution UNIVERSE]] is released in North America for Xbox 360.
* February 27th: [[CS DDR UNIVERSE|DanceDanceRevolution UNIVERSE]] is released in North America for Xbox 360.


== March ==
== March ==
* March 5th: A North American version of [[AC GOLD|beatmania IIDX 14 GOLD]] undergoes a location test. However, it never ended up being released.
* March 5th: A North American version of beatmania IIDX 14 GOLD undergoes a location test atBrunswick Zone in Naperville, Illinois [https://sg.news.yahoo.com/2007-02-28-beatmania-iidx-gold-to-go-on-test-in-an-american-arcade.html]. However, it never ended up being released.
* March 8th:
* March 8th:
** [[CS MASTERPIECE GOLD|GuitarFreaks & DrumMania MASTERPIECE GOLD]] is released in Japan for the Playstation 2.
** [[CS GFDM MPG|GuitarFreaks & DrumMania MASTERPIECE GOLD]] is released in Japan for the Playstation 2.
** ''GUITARFREAKS V3 & DRUMMANIA V3 SOUNDTRACKS'' released.
** ''GUITARFREAKS V3 & DRUMMANIA V3 SOUNDTRACKS'' released.


== April ==
== April ==
* April 25th: [[PnM AC 15|pop'n music 15 ADVENTURE]] is released to Japanese arcades.
* April 25th: [[AC pnm 15|pop'n music 15 ADVENTURE]] is released to Japanese arcades.
* April 27th: [[CS DS SuperNOVA|Dancing Stage SuperNOVA]] is released in Europe for the PlayStation 2.
* April 27th: [[CS DS SuperNOVA|Dancing Stage SuperNOVA]] is released in Europe for the PlayStation 2.


== June ==
== June ==
* June 29th: [[Takayuki Ishikawa]]'s first album, [[milestone]], is released.
* June 29th: [[Takayuki Ishikawa|dj TAKA]]'s first album, [[milestone]], is released.


== July ==
== July ==
* July 2nd: ''beatmania IIDX 14 GOLD ORIGINAL SOUNDTRACK'' released.
* July 2nd: [[beatmania IIDX 14 GOLD ORIGINAL SOUNDTRACK]] released.
* July 12th: [[PnM CS 14|pop'n music 14 FEVER! CS]] is released in Japan for the PlayStation 2.
* July 12th: [[CS pnm 14|pop'n music 14 FEVER! CS]] is released in Japan for the PlayStation 2. It is the last pop'n music CS title released on PlayStation 2 and also the last pop'n music CS title based on an arcade release.


== August ==
== August ==
* August 8th: [[AC GFDM V4|GuitarFreaks V4 & DrumMania V4 Яock×Rock]] are released to Japanese arcades.
* August 8th: [[AC GFDM V4|GuitarFreaks V4 & DrumMania V4 Яock×Rock]] are released to Japanese arcades.
** [[Daisuke Kurosawa]], better known in the series as 96, and who had joined the company the year prior, starts writing new compositions for BEMANI, becoming one of BEMANI's most active composers for the next decade.
* August 11th: The very first ''beatnation summit'' live event is held and recorded at CLUB CITTA in Kawasaki, Japan.
* August 11th: The very first ''beatnation summit'' live event is held and recorded at CLUB CITTA in Kawasaki, Japan.
* August 22nd: [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] is released to Japanese arcades.
* August 22nd: [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] is released to Japanese arcades.
* August 30th: [[CS DistorteD|beatmania IIDX 13 DistorteD CS]] is released in Japan for the PlayStation 2.
* August 30th: [[CS DistorteD|beatmania IIDX 13 DistorteD CS]] is released in Japan for the PlayStation 2.
** [[beatmania IIDX VISUAL EMOTIONS 6]] DVD released.
* Unknown day: [[Yoichi Hayashi]], the original CS sound director of pop'n music, and an employee at KONAMI of near 11 years, leaves the company.


== September ==
== September ==
* September 25th:
* September 25th:
** [[CS DDR SuperNOVA2 US|DanceDanceRevolution SuperNOVA2 CS (America)]] is released in North America for the PlayStation 2.
** [[CS DDR SuperNOVA2 NA|DanceDanceRevolution SuperNOVA2 CS (North America)]] is released in North America for the PlayStation 2.
** [[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY (America)]] is released in North America for the Wii
** [[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]] is released in North America for the Nintendo Wii.
* September 28th: ''pop'n music 15 ADVENTURE AC ♥ CS pop'n music 14 FEVER!'' released.
* September 28th: ''pop'n music 15 ADVENTURE AC ♥ CS pop'n music 14 FEVER!'' released.
* September 30th: A North American version of GuitarFreaks V4 & DrumMania V4 Яock×Rock undergoes a location test at Brunswick Zone in Naperville, Illinois. [https://www.otaquest.com/guitarfreaksv4-and-drummaniav4-u-s-location-test-announced/] Much like with the North American location test of beatmania IIDX 14 GOLD earlier that year, though, it never ended up being released.


== October ==
== October ==
* October 4th: [[CS GFDM V3|GuitarFreaks V3 & DrumMania V3 CS]] is released in Japan for the Playstation 2.
* October 4th: [[CS GFDM V3|GuitarFreaks V3 & DrumMania V3 CS]] is released in Japan for the Playstation 2. It is the last GuitarFreaks & DrumMania CS title released on PlayStation 2 and also the last GuitarFreaks & DrumMania CS title based on an arcade release.
* October 24th: DanceDanceRevolution HOTTEST PARTY (Japan) is released in Japan for the Wii.
* October 24th: DanceDanceRevolution HOTTEST PARTY is released in Japan for the Nintendo Wii.
* October 25th: ''DanceDanceRevolution HOTTEST PARTY Original Soundtrack'' released.
* October 25th: ''DanceDanceRevolution HOTTEST PARTY Original Soundtrack'' released.


== December ==
== December ==
* December 2nd: ''THE GITADO LIVE -BEMANI 10th Anniversary memorial event-'' is held at Zepp Tokyo in Tokyo, Japan.
* December 4th: [[CS DDR UNIVERSE2|DanceDanceRevolution UNIVERSE2]] is released in North America for the Xbox 360.
* December 4th: [[CS DDR UNIVERSE2|DanceDanceRevolution UNIVERSE2]] is released in North America for the Xbox 360.
* December 12th: [[CS DS UNIVERSE|Dancing Stage UNIVERSE]] is released in Europe for the Xbox 360.
* December 12th: [[CS DS UNIVERSE|Dancing Stage UNIVERSE]] is released in Europe for the Xbox 360.
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* December 19th: [[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]] is released to Japanese arcades.
* December 19th: [[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]] is released to Japanese arcades.
* December 21st: Dancing Stage UNIVERSE is released in Australia for the Xbox 360.
* December 21st: Dancing Stage UNIVERSE is released in Australia for the Xbox 360.
== Unknown Date ==
* [[Scott Dolph]], the former International Affairs Manager of KONAMI Japan, and a frequent contributor to BEMANI, as well as various non-BEMANI projects at KONAMI, leaves the company after nearly a decade of service.
* [[Tatsuya Shimizu|Tatsh]] leaves KONAMI due to health problems. He would return three years later as a commission artist.


[[Category:History]]
[[Category:History]]

Latest revision as of 00:18, 25 November 2023

This page is under HEAVY construction.

BEMANI Timeline
1997 - 1998 - 1999
2000 - 2001 - 2002 - 2003 - 2004 - 2005 - 2006 - 2007 - 2008 - 2009
2010 - 2011 - 2012 - 2013 - 2014 - 2015 - 2016 - 2017 - 2018 - 2019
2020 - 2021 - 2022 - 2023 - 2024

2007

2007 marked the 10th anniversary of BEMANI. Building up to this milestone, three live events were held throughout the year: pop'n music Culture Festival (ポップンミュージック文化祭) in February, beatnation summit in August, and THE GITADO LIVE -BEMANI 10th Anniversary memorial event- in December. As one can infer from the names, each event focused on a specific series (namely, pop'n music, beatmania IIDX, and GuitarFreaks/DrumMania respectively) and featured live performances from artists and vocalists involved in those series.

2007 also saw a bit of a shake-up with the beatmania IIDX staff. Tatsh left the company sometime in the year due to health issues, leaving his slot on beatnation Records empty as well. DJ Yoshitaka took his place as head sound director of the series, while L.E.D. would took the vacant sound director chair, his first for an arcade BEMANI game. With L.E.D.'s introduction to the arcade titles, beatmania IIDX would begin its first steps towards the more hardcore-oriented sound direction seen in modern titles. Alongside the release of beatmania IIDX 14 GOLD, beatnation Records took in three more members: the synthesizer wizard Sota Fujimori and the 4th style duo kors k and Ryu*. A few months later, the label released its first artist album, milestone. These six artists have been heavily influential in the development of beatmania IIDX, and would continue to play a big role in the future of BEMANI as a whole.

Arcade releases continued along, but console releases began to change. pop'n music 14 FEVER! CS and GuitarFreaks V3 & DrumMania V3 CS would be the last traditional entries in their respective series. DanceDanceRevolution began to make the jump to seventh-generation consoles with titles like DanceDanceRevolution UNIVERSE and HOTTEST PARTY, while titles based on arcade releases continued to stick to the PlayStation 2.

2007 was a celebration of the old and much of this continued into 2008. However, the following year would also become a celebration of the new, starting with the beginning of a new series.

January

February

March

  • March 5th: A North American version of beatmania IIDX 14 GOLD undergoes a location test atBrunswick Zone in Naperville, Illinois [1]. However, it never ended up being released.
  • March 8th:

April

June

July

August

September

  • September 25th:
  • September 28th: pop'n music 15 ADVENTURE AC ♥ CS pop'n music 14 FEVER! released.
  • September 30th: A North American version of GuitarFreaks V4 & DrumMania V4 Яock×Rock undergoes a location test at Brunswick Zone in Naperville, Illinois. [2] Much like with the North American location test of beatmania IIDX 14 GOLD earlier that year, though, it never ended up being released.

October

  • October 4th: GuitarFreaks V3 & DrumMania V3 CS is released in Japan for the Playstation 2. It is the last GuitarFreaks & DrumMania CS title released on PlayStation 2 and also the last GuitarFreaks & DrumMania CS title based on an arcade release.
  • October 24th: DanceDanceRevolution HOTTEST PARTY is released in Japan for the Nintendo Wii.
  • October 25th: DanceDanceRevolution HOTTEST PARTY Original Soundtrack released.

December

  • December 2nd: THE GITADO LIVE -BEMANI 10th Anniversary memorial event- is held at Zepp Tokyo in Tokyo, Japan.
  • December 4th: DanceDanceRevolution UNIVERSE2 is released in North America for the Xbox 360.
  • December 12th: Dancing Stage UNIVERSE is released in Europe for the Xbox 360.
  • December 14th: A commemorative compilation album celebrating the 10th anniversary of BEMANI, titled BEMANI BEST for the 10th anniversary, is released.
  • December 19th: beatmania IIDX 15 DJ TROOPERS is released to Japanese arcades.
  • December 21st: Dancing Stage UNIVERSE is released in Australia for the Xbox 360.

Unknown Date

  • Scott Dolph, the former International Affairs Manager of KONAMI Japan, and a frequent contributor to BEMANI, as well as various non-BEMANI projects at KONAMI, leaves the company after nearly a decade of service.
  • Tatsh leaves KONAMI due to health problems. He would return three years later as a commission artist.