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''Not to be confused with [[Turn A|∀]].''
= A =
= A =


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Length: 2:09 (beatmania IIDX), 1:46 (DanceDanceRevolution)<br>
Length: 2:09 (beatmania IIDX), 1:46 (DanceDanceRevolution)<br>
Genre: RENAISSANCE<br>
Genre: RENAISSANCE<br>
VJ: [[Yoshihiko Shiroki|shiro]] (overlays by [[Goli Matsumoto|GOLI]])<br>
Movie: [[Yoshiko Shiroki|shiro]] (overlays by [[Goli Matsumoto|GOLI]])<br>
First Music Game Appearance: [[AC 7th style|beatmania IIDX 7th style]]<br>
First Music Game Appearance: [[AC 7th style|beatmania IIDX 7th style]]<br>
Other Music Game Appearances:  
Other Music Game Appearances:  
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** A short version of A -少年A-, titled [[Shounen A|少年A]], appears in [[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]].
** A short version of A -少年A-, titled [[Shounen A|少年A]], appears in [[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]].
* A is part of D.J.Amuro's RENAISSANCE series of songs.
* A is part of D.J.Amuro's RENAISSANCE series of songs.
* The DanceDanceRevolution series use a slightly shorter version of A.
* The DanceDanceRevolution series uses a shorter version of A, removing 16 measures from the 191 BPM section and one measure from the 93 BPM section.
* A hard rock remix of A by [[Shintaro Mikami|ASTRA]], titled [[A - Astral Inner Flame ver. -]], appears on the [[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]] exclusive album [[BEMANI kyoku wo band de ensou shitemita|BEMANI曲をバンドで演奏してみた]].
** A short version of A - Astral Inner Flame ver. - later appeared in [[CS GD Konasute|コナステ GITADORA]].
* A is sampled in [[Turn A|∀]], from [[AC BISTROVER|beatmania IIDX 28 BISTROVER]].


== Trivia ==
== Trivia ==
[[Image:A title card.png|thumb|A's title card.]]
{{Gallery}}
[[Image:A banner.png|thumb|256px|A's banner.]]
* According to the song production comments, the basic idea for A was conceived by [[AC 3rd style|3rd style]], but it was saved until players were good enough to play it (see below).
* According to the song production comments, the basic idea for A was conceived by [[AC 3rd style|3rd style]], but Konami saved it until players were good enough to play it (see below).
* Renaissance means "rebirth" in French.
* Renaissance means "rebirth" in French.
* A is the only song from beatmania IIDX 7th style that kept its unique title card in [[CS 7th style|its CS counterpart]].
* A is the only song from beatmania IIDX 7th style that kept its unique title card in [[CS 7th style|its CS counterpart]].
** The A in the title is virtually the same one used in the A for the logo of ''A-JAX'', a vertically scrolling shoot'em up arcade game released by KONAMI in 1987, just flipped. The font itself is Viner Hand ITC.
* A and [[Happy Wedding]] are the only songs with G2ARTS wallpapers not in the website of the same style they debuted in. They both appeared in [[AC 9th style|beatmania IIDX 9th style]]'s website instead.
* A received a Double BEGINNER chart in [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]].
* A received a Double BEGINNER chart in [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]].
* A's overlays were removed from the IIDX arcade games as of [[AC tricoro|beatmania IIDX 20 tricoro]] due to technical issues.
* A's overlays were removed from the beatmania IIDX arcade games as of [[AC tricoro|beatmania IIDX 20 tricoro]] due to technical issues.
* A was added to [[CS INFINITAS|beatmania IIDX INFINITAS]] on February 3rd, 2016 as part of the February 2016 Monthly Distribution.
* A was added to [[CS INFINITAS|beatmania IIDX INFINITAS]] on February 3rd, 2016 as part of the February 2016 Basic Subscription Monthly Songs.
* The font used for the stylized A in the title card is Viner Hand ITC.
** On July 6th, 2016, it became unlockable through the ''Akashic Explore'' event for players who did not already have it.
** From November 2016, it can be purchased with [[CS INFINITAS/BIT unlocks|BITs]].


== Song Production Information ==
== Song Production Information ==
=== D.J.Amuro ===
=== D.J.Amuro ===
The A in the title is for the trump card, the ace.
The A in "A" is the ace in trump card.<br>
This song's concept was actually around since 3rd style.<br>
The first-half begins at about half the BPM, requires the skill to sight-read complex chords, a 16-bar piano phrase with high speed drum'n'bass rhythms falling notes to play with both hands, then for the part with the scales plus scratching, one-handed skills are necessary to play the scales...... So, it was essential that I created a song using all these skills required to clear IIDX.


To tell you the truth, I first got the basic idea for this song around 3rd style. A song that starts at about half speed and has lots of complex chords that requires precision sight-reading, then breaks out into a drum'n'bass rhythm with a stream of 16-notes on the piano part. You'd play it with both hands to hit the scattered notes coming down, then for the part with the scales and the scratch, you might perhaps develop the musical technique necessary to mimic an actual performance of such a scale ... well, it was requested that I make a song kind of like that, as it happens, that would force a player to use all of their skill to perform.
But at the time, the song's difficulty level was too high for the average player, so while I waited for the players' skill level to increase, the difficulty level of the gameplay slowly increased with each version, but then I saw many people easily clear charts close to the human limit at the 7th location test, so I was convinced that it was time to finally release this song.<br>
I chose the name D.J.Amuro from the song title "A".<br>
I hope each player can feel the thoughts I placed in this song.


However, at the time we felt that the level of this song might provide too high a hurdle for the typical player, so we waited for them to mature as the different versions of IIDX came and went and the level of the game's difficulty steadily rose. When we saw how good people had gotten at spontaneously reading patterns during the 7th location test, we were confident it was the right time to release this song.
I'm sorry to most people who haven't reached the intended difficulty level except for super advanced players, but I will be happy if clearing this song is a proof of being an elite player.
 
This time I've taken the name "D.J.Amuro" from the "A" of the song title. I hope you can feel all the thoughts and memories I've packed into this song.
 
I'm sorry for all of you who haven't achieved the extremely high level of proficiency to play such a song, but I hope you can look forward to passing it as a sign that you, too, have achieved the highest level of proficiency.


== CS Information Data ==
== CS Information Data ==
=== [[CS DDR EXTREME US|DanceDanceRevolution EXTREME CS (America)]] ===
=== [[CS DDR EXTREME NA|DanceDanceRevolution EXTREME CS (North America)]] ===
You have unlocked the song "A" by D.J. Amuro. Don't let the simple song title fool you, "A" is a brilliant masterpiece that features classical inspired melodies mixed with an edgy drum'n'bass line to deliver an over the top intense song. Experience the power of "A" - its awesome and amazing!
You have unlocked the song "A" by D.J. Amuro. Don't let the simple song title fool you, "A" is a brilliant masterpiece that features classical inspired melodies mixed with an edgy drum'n'bass line to deliver an over the top intense song. Experience the power of "A" - its awesome and amazing!


== Video Production Information ==
== Video Production Information ==
=== GOLI ===
=== GOLI ===
This is the last song we worked on visuals for. Since it was delivered to the visual production team in the final stages of development, we didn't think we'd have time to do a movie or even key animation for it. But we thought it's such a great song, we have to do something for it ... and so the pressure kept building up to finish something. I couldn't face Amuro-san with a total failure, after all *g* So, this is the song we did the quickest work for, next to [[ZERO-ONE]].
This is another illustration I drew at the end of the project.<br>
The song was already in the final stages of development, so there wasn't time to do a movie or animation for it. But it was such a great song, that I had to include something. The pressure keeps coming. I couldn't face Amuro (laughs). This production was made very quickly. About as quick as [[ZERO-ONE]].


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
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=== beatmania IIDX ===
=== beatmania IIDX ===
{{IIDX Chart Header|
{{IIDX Chart Header|
{{IIDX Chart Notecounts|294|666|1111|1260|613|1119|1343}}
{{IIDX Chart Notecounts|294|666|1111|1260|-|613|1119|1343|-}}
{{IIDX Chart|beatmania IIDX 7th style&rarr;9th style|-|6|7+|N/A|6|7+|N/A}}
{{IIDX Chart|beatmania IIDX 7th style&rarr;9th style|-|6|7+|N/A|-|6|7+|N/A|-}}
{{IIDX Chart|beatmania IIDX 10th style|-|6|8|N/A|6|8|N/A}}
{{IIDX Chart|beatmania IIDX 10th style|-|6|8|N/A|-|6|8|N/A|-}}
{{IIDX Chart|beatmania IIDX 11 IIDX RED|-|6|8+|N/A|6|8+|N/A}}
{{IIDX Chart|beatmania IIDX 11 IIDX RED|-|6|8+|N/A|-|6|8+|N/A|-}}
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY|-|6|10|12|&uarr;7|11|12}}
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY|-|6|10|12|-|&uarr;7|11|12|-}}
{{IIDX Chart|beatmania IIDX 13 DistorteD&rarr;14 GOLD|-|6|10|12|7|&uarr;12|12}}
{{IIDX Chart|beatmania IIDX 13 DistorteD&rarr;14 GOLD|-|6|10|12|-|7|&uarr;12|12|-}}
{{IIDX Chart|beatmania IIDX 15 DJ TROOPERS&rarr;Present|-|6|10|12|&uarr;8|&darr;11|12}}
{{IIDX Chart|beatmania IIDX 15 DJ TROOPERS&rarr;Present|-|6|10|12|-|&uarr;8|&darr;11|12|-}}
{{IIDX Chart|beatmania IIDX 7th style CS|-|6|7+|7+|6|7+|7+}}
{{IIDX Chart|beatmania IIDX 7th style CS|-|6|7+|7+|-|6|7+|7+|-}}
{{IIDX Chart|beatmania IIDX 8th style CS|-|6|7+|7+|6|7+|7+}}
{{IIDX Chart|beatmania IIDX 8th style CS|-|6|7+|7+|-|6|7+|7+|-}}
{{IIDX Chart|beatmania IIDX 11 IIDX RED CS|'''3'''|6|8+|8+|7|8+|8+}}
{{IIDX Chart|beatmania IIDX 11 IIDX RED CS|'''3'''|6|8+|8+|-|7|8+|8+|-}}
{{IIDX Chart|beatmania IIDX 16 EMPRESS + PREMIUM BEST|3|6|10|12|8|11|12}}
{{IIDX Chart|beatmania IIDX 16 EMPRESS + PREMIUM BEST|3|6|10|12|-|8|11|12|-}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|6|10|12|8|11|12}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|6|10|12|-|8|11|12|-}}
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|6|10|12|-|-|-|-|-}}
}}
}}


=== DanceDanceRevolution ===
=== DanceDanceRevolution ===
{{DDR Chart Info
{{DDR Chart Header|
| beg_notes = 104 / 0
{{DDR Chart Notecounts|104 / 0|147 / 7|241 / 2|329 / 3|326 / 3 / 0|146 / 2|214 / 2|318 / 3|324 / 3 / 0}}
| bsp_notes = 147 / 7
{{DDR Chart|DanceDanceRevolution EXTREME&rarr;SuperNOVA2|2|4|6|8|9|4|6|8|9}}
| dsp_notes = 241 / 2
{{DDR Chart|Dancing Stage Fusion|2|4|6|8|9|4|6|8|9}}
| esp_notes = 329 / 3
{{DDR Chart|DanceDanceRevolution X&rarr;Present|4|5|8|11|12|5|7|11|13}}
| csp_notes = 326 / 3 / 0
{{DDR Chart|DanceDanceRevolution EXTREME CS JP/NA|2|4|6|8|9|4|6|8|9}}
| bdp_notes = 146 / 2
{{DDR Chart|Dancing Stage Fusion CS (PS2)|2|4|6|8|9|4|6|8|9}}
| ddp_notes = 214 / 2
{{DDR Chart|DanceDanceRevoluion ULTRAMIX2 / Dancing Stage Unleashed2|N/A|4|6|8|⁑N/A|4|6|8|⁑N/A}}
| edp_notes = 318 / 3
{{DDR Chart|DanceDanceRevolution GRAND PRIX|4|5|8|11|12|5|7|11|13}}
| cdp_notes = 324 / 3 / 0
| chart_version_1 = DanceDanceRevolution EXTREME&rarr;SuperNOVA2
| beg_difficulty_1 = 2
| bsp_difficulty_1 = 4
| dsp_difficulty_1 = 6
| esp_difficulty_1 = 8
| csp_difficulty_1 = 9
| bdp_difficulty_1 = 4
| ddp_difficulty_1 = 6
| edp_difficulty_1 = 8
| cdp_difficulty_1 = 9
| chart_version_2 = Dancing Stage Fusion
| beg_difficulty_2 = 2
| bsp_difficulty_2 = 4
| dsp_difficulty_2 = 6
| esp_difficulty_2 = 8
| csp_difficulty_2 = 9
| bdp_difficulty_2 = 4
| ddp_difficulty_2 = 6
| edp_difficulty_2 = 8
| cdp_difficulty_2 = 9
| chart_version_3 = DanceDanceRevolution X&rarr;Present
| beg_difficulty_3 = 4
| bsp_difficulty_3 = 5
| dsp_difficulty_3 = 8
| esp_difficulty_3 = 11
| csp_difficulty_3 = 12
| bdp_difficulty_3 = 5
| ddp_difficulty_3 = 7
| edp_difficulty_3 = 11
| cdp_difficulty_3 = 13
| chart_version_4 = DanceDanceRevolution EXTREME CS JP/US
| beg_difficulty_4 = 2
| bsp_difficulty_4 = 4
| dsp_difficulty_4 = 6
| esp_difficulty_4 = 8
| csp_difficulty_4 = 9
| bdp_difficulty_4 = 4
| ddp_difficulty_4 = 6
| edp_difficulty_4 = 8
| cdp_difficulty_4 = 9
| chart_version_5 = Dancing Stage Fusion CS (PS2)
| beg_difficulty_5 = 2
| bsp_difficulty_5 = 4
| dsp_difficulty_5 = 6
| esp_difficulty_5 = 8
| csp_difficulty_5 = 9
| bdp_difficulty_5 = 4
| ddp_difficulty_5 = 6
| edp_difficulty_5 = 8
| cdp_difficulty_5 = 9
| chart_version_6 = DanceDanceRevoluion ULTRAMIX2 / Dancing Stage Unleashed2
| beg_difficulty_6 = N/A
| bsp_difficulty_6 = 4
| dsp_difficulty_6 = 6
| esp_difficulty_6 = 8
| bdp_difficulty_6 = 4
| ddp_difficulty_6 = 6
| edp_difficulty_6 = 8
}}
}}
⁑ Denotes chart is unused and cannot be accessed through normal gameplay.
Other charts not shown on the above table:
* DanceDanceRevolution ULTRAMIX2 Double BEGINNER chart: Total notes: 63 / 0.


{{RENAISSANCE}}
{{RENAISSANCE}}
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[[Category:Songs]]
[[Category:Songs]]
[[Category:DDR Songs]]
[[Category:DDR Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX Songs with Unique Title Cards]]
[[Category:beatmania IIDX Songs with Unique Title Cards]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:beatmania IIDX Songs Never Removed]]

Latest revision as of 05:11, 13 March 2024

Not to be confused with .

A

Song Information

A's jacket.

Artist: D.J.Amuro
Composition/Arrangement: D.J.Amuro
BPM: 93-191
Length: 2:09 (beatmania IIDX), 1:46 (DanceDanceRevolution)
Genre: RENAISSANCE
Movie: shiro (overlays by GOLI)
First Music Game Appearance: beatmania IIDX 7th style
Other Music Game Appearances:

Lyrics

None.

Song Connections / Remixes

Trivia

This song has different backgrounds, banners, jackets, or other related images. For more information, please see this page.
  • According to the song production comments, the basic idea for A was conceived by 3rd style, but it was saved until players were good enough to play it (see below).
  • Renaissance means "rebirth" in French.
  • A is the only song from beatmania IIDX 7th style that kept its unique title card in its CS counterpart.
    • The A in the title is virtually the same one used in the A for the logo of A-JAX, a vertically scrolling shoot'em up arcade game released by KONAMI in 1987, just flipped. The font itself is Viner Hand ITC.
  • A and Happy Wedding are the only songs with G2ARTS wallpapers not in the website of the same style they debuted in. They both appeared in beatmania IIDX 9th style's website instead.
  • A received a Double BEGINNER chart in DanceDanceRevolution ULTRAMIX2.
  • A's overlays were removed from the beatmania IIDX arcade games as of beatmania IIDX 20 tricoro due to technical issues.
  • A was added to beatmania IIDX INFINITAS on February 3rd, 2016 as part of the February 2016 Basic Subscription Monthly Songs.
    • On July 6th, 2016, it became unlockable through the Akashic Explore event for players who did not already have it.
    • From November 2016, it can be purchased with BITs.

Song Production Information

D.J.Amuro

The A in "A" is the ace in trump card.
This song's concept was actually around since 3rd style.
The first-half begins at about half the BPM, requires the skill to sight-read complex chords, a 16-bar piano phrase with high speed drum'n'bass rhythms falling notes to play with both hands, then for the part with the scales plus scratching, one-handed skills are necessary to play the scales...... So, it was essential that I created a song using all these skills required to clear IIDX.

But at the time, the song's difficulty level was too high for the average player, so while I waited for the players' skill level to increase, the difficulty level of the gameplay slowly increased with each version, but then I saw many people easily clear charts close to the human limit at the 7th location test, so I was convinced that it was time to finally release this song.
I chose the name D.J.Amuro from the song title "A".
I hope each player can feel the thoughts I placed in this song.

I'm sorry to most people who haven't reached the intended difficulty level except for super advanced players, but I will be happy if clearing this song is a proof of being an elite player.

CS Information Data

DanceDanceRevolution EXTREME CS (North America)

You have unlocked the song "A" by D.J. Amuro. Don't let the simple song title fool you, "A" is a brilliant masterpiece that features classical inspired melodies mixed with an edgy drum'n'bass line to deliver an over the top intense song. Experience the power of "A" - its awesome and amazing!

Video Production Information

GOLI

This is another illustration I drew at the end of the project.
The song was already in the final stages of development, so there wasn't time to do a movie or animation for it. But it was such a great song, that I had to include something. The pressure keeps coming. I couldn't face Amuro (laughs). This production was made very quickly. About as quick as ZERO-ONE.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 7+ 7th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from HAPPY SKY onwards.
DanceDanceRevolution difficulty rated from 1 to 10 from DDRMAX2 to SuperNOVA2, and 1 to 20 from X onwards.

beatmania IIDX

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts 294 666 1111 1260 - 613 1119 1343 -
beatmania IIDX 7th style→9th style - 6 7+ N/A - 6 7+ N/A -
beatmania IIDX 10th style - 6 8 N/A - 6 8 N/A -
beatmania IIDX 11 IIDX RED - 6 8+ N/A - 6 8+ N/A -
beatmania IIDX 12 HAPPY SKY - 6 10 12 - ↑7 11 12 -
beatmania IIDX 13 DistorteD→14 GOLD - 6 10 12 - 7 ↑12 12 -
beatmania IIDX 15 DJ TROOPERS→Present - 6 10 12 - ↑8 ↓11 12 -
beatmania IIDX 7th style CS - 6 7+ 7+ - 6 7+ 7+ -
beatmania IIDX 8th style CS - 6 7+ 7+ - 6 7+ 7+ -
beatmania IIDX 11 IIDX RED CS 3 6 8+ 8+ - 7 8+ 8+ -
beatmania IIDX 16 EMPRESS + PREMIUM BEST 3 6 10 12 - 8 11 12 -
beatmania IIDX INFINITAS - 6 10 12 - 8 11 12 -
beatmania IIDX ULTIMATE MOBILE - 6 10 12 - - - - -

DanceDanceRevolution

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows 104 / 0 147 / 7 241 / 2 329 / 3 326 / 3 / 0 146 / 2 214 / 2 318 / 3 324 / 3 / 0
DanceDanceRevolution EXTREME→SuperNOVA2 2 4 6 8 9 4 6 8 9
Dancing Stage Fusion 2 4 6 8 9 4 6 8 9
DanceDanceRevolution X→Present 4 5 8 11 12 5 7 11 13
DanceDanceRevolution EXTREME CS JP/NA 2 4 6 8 9 4 6 8 9
Dancing Stage Fusion CS (PS2) 2 4 6 8 9 4 6 8 9
DanceDanceRevoluion ULTRAMIX2 / Dancing Stage Unleashed2 N/A 4 6 8 ⁑N/A 4 6 8 ⁑N/A
DanceDanceRevolution GRAND PRIX 4 5 8 11 12 5 7 11 13

⁑ Denotes chart is unused and cannot be accessed through normal gameplay.

Other charts not shown on the above table:

  • DanceDanceRevolution ULTRAMIX2 Double BEGINNER chart: Total notes: 63 / 0.
D.J.Amuro's RENAISSANCE series
Main Songs A - AA - F - X
Remixes / Related Songs 少年A - AA -rebuild- -