AC 10th style: Difference between revisions

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* Released: 2004
* Released: 2004
* Final appearance of [[Taku Sakakibara|TaQ]] in IIDX.
* First style to allow two players to select different modifiers.
* First style to allow two players to select different modifiers.
* Clear status is now saved to e-amusement cards; status available include Failed, Cleared, Easy Clear, and Full Combo.
* First style to support [[DJ Points]].
* First style to support [[DJ Points]].
* Machines that shipped with this new featured a new type of plasma display.
* Introduces a "splash" when you get a Full Combo at the end of the song. 10th has a blue particle splash.
* Level 7+'s were changed to Level 8's as the new top-line difficulty.
* Level 7+'s were changed to Level 8's as the new top-line difficulty.
* Machines that shipped with this new featured a new type of plasma display.
* Clear status is now saved to e-amusement cards; status available include Failed, Cleared, Easy Clear, and Full Combo.
* The time bar is moved from the bottom of your percent gauge to the left of it, and now it scrolls from up to down.
* The time bar is moved from the bottom of your percent gauge to the left of it, and now it scrolls from up to down.
* Introduces a "splash" when you get a Full Combo at the end of the song. 10th has a blue particle splash.
* Final appearance of [[Taku Sakakibara|TaQ]] in IIDX.
* In terms of ratio of songs, 10th style has the lowest amount of unique videos in IIDX history, with only 18 of the 54 songs in the game having their own videos.
* Extra Stage: [[1st Samurai]]
* Extra Stage: [[1st Samurai]]
* One More Extra Stage: [[One More Lovely]]
* One More Extra Stage: [[One More Lovely]]