AC 10th style: Difference between revisions

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==EXTRA STAGE==
==EXTRA STAGE==
To trigger the exclusive EXTRA STAGE songs for 10th style, you must clear a level 8 song on ANOTHER as your FINAL STAGE with the HARD gauge, and receive a grade of A or higher. Assist modifiers can not be used. Doing the same with the special EXTRA STAGE song will then trigger the ONE MORE EXTRA STAGE, locked to ANOTHER difficulty.
To trigger the exclusive EXTRA STAGE songs for 10th style, you must clear a level 8 song on ANOTHER as your FINAL STAGE with the HARD gauge, and receive a grade of A or higher. Assist modifiers cannot be used. Doing the same with the special EXTRA STAGE song will then trigger the ONE MORE EXTRA STAGE, locked to ANOTHER difficulty.


Note that you do not return to the song select screen in between the two, so any modifiers you use for the EXTRA STAGE will also be used on the ONE MORE EXTRA STAGE.
Note that you do not return to the song select screen in between the two, so any modifiers you use for the EXTRA STAGE will also be used on the ONE MORE EXTRA STAGE.
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==SAMURAI==
==SAMURAI==
Enables the special EXTRA STAGE interface for beat#2 onwards. You must still achieve the regular EXTRA STAGE requirements, and you can not trigger the ONE MORE EXTRA STAGE even if you meet the requirements.
Enables the special EXTRA STAGE interface for beat#2 onwards. You must still achieve the regular EXTRA STAGE requirements, and you cannot trigger the ONE MORE EXTRA STAGE even if you meet the requirements.
* Hold the '''EFFECT''' button and enter 3-1-7-3-9-1-1-2.
* Hold the '''EFFECT''' button and enter 3-1-7-3-9-1-1-2.
* If done correctly, the text '''CMD: U A SAMURAI''' should appear on the top left of the screen
* If done correctly, the text '''CMD: U A SAMURAI''' should appear on the top left of the screen
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==Beat Phases==
==Beat Phases==
As with previous releases, beat phases are entered in the operator menu, by selecting "GAME OPTION" and holding Effect while entering a button sequence. Codes must be entered in order (you can't enter beat#3 unless you've entered beat#2). Beat phases can also be changed by updating the game to a newer revision. Different game binary revisions have different beat phases enabled. Note that beat phases can not be reversed except by clearing the machine settings, or by reverting the game to an older binary.
As with previous releases, beat phases are entered in the operator menu, by selecting "GAME OPTION" and holding Effect while entering a button sequence. Codes must be entered in order (you can't enter beat#3 unless you've entered beat#2). Beat phases can also be changed by updating the game to a newer revision. Different game binary revisions have different beat phases enabled. Note that beat phases cannot be reversed except by clearing the machine settings, or by reverting the game to an older binary.


Each new beat phase unlocks new songs and/or EXPERT courses for play, along with some other options.
Each new beat phase unlocks new songs and/or EXPERT courses for play, along with some other options.

Revision as of 02:46, 9 February 2018

beatmania IIDX
Arcade Releases
1st - substream - 2nd - 3rd - 4th - 5th - 6th - 7th
8th - 9th - 10th - 11 IIDX RED - 12 HAPPY SKY
13 DistorteD - 14 GOLD - 15 DJ TROOPERS
16 EMPRESS - 17 SIRIUS - 18 Resort Anthem
19 Lincle - 20 tricoro - 21 SPADA - 22 PENDUAL
23 copula - 24 SINOBUZ - 25 CANNON BALLERS
26 Rootage - 27 HEROIC VERSE
28 BISTROVER - 29 CastHour - 30 RESIDENT
31 EPOLIS
Foreign Arcade Releases
beatmania IIDX (China) - tricoro (China)
Home Releases
Sony PlayStation 2
3rd - 4th - 5th - 6th - 7th - 8th - 9th - 10th
beatmania (2006) - 11 IIDX RED - 12 HAPPY SKY
13 DistorteD - 14 GOLD - 15 DJ TROOPERS
16 EMPRESS + PREMIUM BEST
PC Releases
INFINITAS - INFINITAS (2020)
Mobile Releases
i-αppli - IIDX i-αppli - ULTIMATE MOBILE

beatmania IIDX 10th style

Release Information

10 logo.png

  • Release date: February 18th, 2004

General Information / Changes

  • First beatmania IIDX style to allow two players to select different modifiers.
  • First beatmania IIDX to support DJ POINTs.
  • Machines that shipped with this new featured a new type of plasma display.
  • Introduces a "splash" when you get a Full Combo at the end of the song. beatmania IIDX 10th style has a blue particle splash.
  • Level 7+'s were changed to Level 8's as the new top-line difficulty.
  • Clear status is now saved to e-AMUSEMENT cards; status available include FAILED, CLEARED, EASY CLEAR, and FULL COMBO.
    • Similar to the CS games, songs cleared with AUTOSCRATCH or 5KEY will not save, as won't using BATTLE on Double.
  • The time bar is moved from the bottom of your percent gauge to the left of it, and now it scrolls from up to down.
  • Final original appearance of TaQ in beatmania IIDX.
  • GOLI was absent from a fairly large chunk of production due to getting into an accident during the production cycle of 10th style. He notes this in the video commentary for One More Lovely.
  • quasar has its own unique video now.
  • Total number of songs: 294

Staff Information

Full credits list: beatmania IIDX 10th style AC credits

Full Song List

beatmania IIDX 10th style AC full song list

New Songs

Default Songs

Genre Song Artist BPM SP Difficulty DP Difficulty
BEGINNER LIGHT7 7KEYS ANOTHER LIGHT14 14KEYS ANOTHER
KONAMI originals
PIANO AMBIENT 5.8.8. dj nagureo 95 - 2 4 1 4
PSYCHEDELIC TRANCE ALIEN TEMPLE PINK PONG 145 - 5 7 5 7
DREAM TECHNO ASTRAL VOYAGE EeL 136 - 5 6 5 7
ITALO POP BABY LOVE Noria 160 - 6 7 6 7
2STEP POP TRANCE Back Into The Light Sota Fujimori 144 - 6 7 6 8
ROCOCO TEK Boundary SPARKER 160 - 4 8 5 8
EUROBEAT CARRY ON NIGHT (English version) platoniX (EURO style) 158 - 5 7 5 7
PSYCHEDELIC TRANCE Changes TaQ 155 - 6 8 - 7 8 -
ELECTRONICA COSMIC RAISE Toshiji Katoh 129 - 3 6 3 6 -
EUROBEAT Daisuke Y&Co. 157 - 6 7 6 7
ETHNO HARDCORE Debtty Daddy sampling masters AYA 155 - 5 8 5 8 -
PIANO BALLAD desolation Mr.T 72 - 2 4 2 4 -
HYPER J-POP FOUR DoLL TËЯRA 170 1 5 6 5 6
J-POP Don't forget 中山結衣 160 - 4 5 4 6
HOUSE Drop on the floor good-cool 130 - 4 7 6 7
NATURAL SOUND Freezing atmosphere Twin AmadeuS 135 - 4 6 4 6
GAME MUSIC GRADIUS -FULL SPEED- Mr.T 160-220 1 4 6 3 6
TRANCE HI SCHOOL DREAM PINK PONG 145 - 5 7 5 8
TECHNO Innocent Walls TaQ 155 - 7 8 7 8
MEDIUM WAVE Let's run Mitsuto Suzuki 133 - 3 5 2 4
TRANCE Love Is Eternity kors k 140 - 6 8 5 8
RAVE LOW RAM 160 - 4 7 5 7
DANCE POP Lucy ELE BLOCK 156 - 3 8 4 8 -
HIP HOP NO DOUBT GET LOUD ASLETICS 100 - 2 6 4 5
PROGRESSIVE BAROQUE No.13 TAKA respect for J.S.B. 172 - 7 8 7 8
TRANCE pandora dj TAKA feat. Tomomi 148 - 5 7 6 8
RB PLATONIC-XXX platoniX (RB style) 98 - 4 6 5 6
RAVE R2 tiger YAMATO 160 - 5 7 5 7
HAPPY HARDCORE rainbow rainbow Ryu☆ 177 - 7 8 7 8
NU JAZZ Ready To Rockit Blues SLAKE 150 - 3 5 5 7
PIANO AMBIENT scherzo Osamu Kubota 130 - 3 8 3 8 -
TECH HOUSE SCORE DJ Remo-con 140 - 6 7 5 6
J-POP SHOOTING STAR 小坂りゆ 140 - 5 7 5 8
TRANCE Smell Like This Y&Co. 145 - 5 7 6 7
NORTHERN EUROPE Think of me good-cool feat. Sana 100 - 2 5 2 5
MOOTRA (ムートラ) システムロマンス ヒロシ&チー子 148 - 4 7 4 8 -
HARD HOUSE 雪月花 Ryu☆ 151 - 6 8 7 8
Licensed Covers
J-REVIVAL CHOO CHOO TRAIN (dnb mix) SLAKE feat. MIKA 170 1 2 7 4 7
J-REVIVAL JAM TAKA with Junpei&三上 71-225 - 5 7 6 8
J-REVIVAL どんなときも。 Mr.TBrother Hiro 160 1 3 6 3 7 -
J-REVIVAL 一途な恋 (HYPER J-EURO MIX) TËЯRA 150 - 4 6 4 7


Unlocks By Play Count

The following songs are unlocked when you register a certain number of plays on your profile, alternating between new songs and revivals every fifteen plays. Naturally, an Entry Card is needed to unlock these.

All of these song are unlocked as of beat#2.

Genre Song Artist BPM SP Difficulty DP Difficulty
BEGINNER LIGHT7 7KEYS ANOTHER LIGHT14 14KEYS ANOTHER
Play Count Unlocks
BREAK BEATS Feedback
15 Plays
Audio Highs 140 - 5 7 5 8
EURO BEAT LUV TO ME (disco mix)
from beatmania IIDX, 30 Plays
tiger YAMATO 154 - 5 6 4 7
SENKAN TECHNO (戦艦テクノ) SPACE FIGHT
45 Plays
AKIRA YAMAOKA 139 - 3 7 5 7
JUNGLE SP-TRIP MACHINE (for beatmania II)
from beatmania IIDX 2nd style, 60 Plays
dj TAKA feat. DE-SIRE 168 - 5 4 3 4 -
BREAK BEATS Shakin' 31
75 Plays
DJ Remo-con 132 - 5 7 5 7
TECHNO 22DUNK
from beatmania IIDX, 90 Plays
SLAKE 135 - 3 4 3 4
DRUM'N'BASS FEEL IT
105 Plays
RAM 180 - 5 8 5 8
LATIN HOUSE Get me in your sight
from beatmania IIDX 3rd style, 120 Plays
SYMPHONIC DEFOGGERS 127 - 3 5 - 3 5 -
TRANCE Rise'n Beauty
135 Plays
Sota feat. Cyborg Akemi 144 - 6 8 6 8
PIANO AMBIENT Vienna
from beatmania IIDX 4th style, 150 Plays
Osamu Kubota 115 - 3 5 - 3 5 -
TECHNO LIMITED
165 Plays
SLAKE 150 - 3 7 3 6
DANCE POP Melt in my arms
from beatmania IIDX, 180 Plays
Honey P feat.Asuka.M 135 - 3 4 2 3
GOA TRANCE GHOST REVIVAL
195 Plays
L.E.D. 145 - 5 8 4 8


EXTRA STAGE

To trigger the exclusive EXTRA STAGE songs for 10th style, you must clear a level 8 song on ANOTHER as your FINAL STAGE with the HARD gauge, and receive a grade of A or higher. Assist modifiers cannot be used. Doing the same with the special EXTRA STAGE song will then trigger the ONE MORE EXTRA STAGE, locked to ANOTHER difficulty.

Note that you do not return to the song select screen in between the two, so any modifiers you use for the EXTRA STAGE will also be used on the ONE MORE EXTRA STAGE.

From beat#2 onwards, both songs are available for normal play, and the special EXTRA STAGE can no longer be triggered (the interface may still be used by entering the SAMURAI code on the title screen).

Genre Song Artist BPM SP Difficulty DP Difficulty
BEGINNER LIGHT7 7KEYS ANOTHER LIGHT14 14KEYS ANOTHER
EXTRA STAGE / beat#2
お江戸テクノ 1st Samurai sampling masters MEGA 175-200 - 7 8 7 8
ONE MORE EXTRA STAGE / beat#2
HAPPY One More Lovely Risk Junk 200 - 5 8 4 8


beat#2

Along with all the EXTRA STAGE songs and play count unlocks, the following songs are unlocked when the machine enters beat#2.

Genre Song Artist BPM SP Difficulty DP Difficulty
BEGINNER LIGHT7 7KEYS ANOTHER LIGHT14 14KEYS ANOTHER
beat#2 Unlocks
GAME MUSIC A-JAX (3-WAY MIX) Mr.T 62-224 - 4 7 4 7
ELECTROSHOCK EXE Mr.T 158 - 4 8 4 7 -
RAVE HIGH RAM 180 - 5 8 6 8
ARTCORE Narcissus At Oasis Ryu☆ 170 - 4 8 3 7


Revived Songs

New Charts

The following song has received new charts since their last arcade or console appearance:

Song Game SP Difficulty DP Difficulty
LIGHT7 7KEY ANOTHER7 LIGHT14 14KEY ANOTHER14
Melt in my arms beatmania IIDX 3 - - 2 - -

Difficulty Changes

The following songs have received difficulty changes from their last arcade/console appearance:

Song Game SP Difficulty DP Difficulty
LIGHT7 7KEY LIGHT14 14KEY
Dr.LOVE beatmania IIDX - - 1→2 4→3
GAMBOL beatmania IIDX - 1→2 - 1→2
Holic beatmania IIDX 3rd style - - 6→7 -
JIVE INTO THE NIGHT beatmania IIDX 4th style - 6→7 - 7→8
Vienna beatmania IIDX 4th style - - 4→3 6→5
Voltage (feat. Hidemaru) beatmania IIDX 4th style - - - 7→8
QQQ beatmania IIDX 5th style - - 6→7 -
Real beatmania IIDX 5th style - 6→7 6→7 -
sync beatmania IIDX 5th style - - - 7→8
Summer Vacation (CU mix) beatmania IIDX 6th style - - 6→7 -
REMEMBER ME beatmania IIDX 7th style - - - 5→7
BAD BOY BASS!! (dj Remo-con MIX) beatmania IIDX 9th style 4→5 - - -
Golden Horn beatmania IIDX 9th style - 7→8 - -

Codes & Unlock Information

JUDGE

When enabled, shows the current judgement data during a song.

  • Hold the EFFECT button and enter 7-6-9-8.
  • If done correctly, the text CMD: JUDGE should appear on the top left of the screen

SAMURAI

Enables the special EXTRA STAGE interface for beat#2 onwards. You must still achieve the regular EXTRA STAGE requirements, and you cannot trigger the ONE MORE EXTRA STAGE even if you meet the requirements.

  • Hold the EFFECT button and enter 3-1-7-3-9-1-1-2.
  • If done correctly, the text CMD: U A SAMURAI should appear on the top left of the screen
  • If you also have JUDGE enabled, the text CMD: JUDGE & SAMURAI is visible instead

EXPERT VIEW

Enables showing the list of songs of an expert course on expert mode. Only works when the machine is in beat#3.

  • Go to EXPERT mode
  • Hold the Start button, then press 2-2-1-1-3-5-3-5-7-6. Button presses should be done according to your playing side.

Beat Phases

As with previous releases, beat phases are entered in the operator menu, by selecting "GAME OPTION" and holding Effect while entering a button sequence. Codes must be entered in order (you can't enter beat#3 unless you've entered beat#2). Beat phases can also be changed by updating the game to a newer revision. Different game binary revisions have different beat phases enabled. Note that beat phases cannot be reversed except by clearing the machine settings, or by reverting the game to an older binary.

Each new beat phase unlocks new songs and/or EXPERT courses for play, along with some other options.

beat#1

  • Default option, no key sequence.

beat#2

  • Key sequence: 9-1-7-7-12-10-1-2-11-6
  • 9th and 10th Dan are now selectable.
  • All locked songs are made available for play.
  • The special EXTRA STAGE and ONE MORE EXTRA STAGE can no longer be triggered (except by a code).
  • EXPERT Course Unlocks (Front/Back)
    • CLUB/Y&Co.
    • TECHNO/AKIRA
    • TRANCE 2/JONY.C
    • RESERVED/F-FLY
    • TAKA/Mr.T
    • KING/MONZENBARAI

beat#3

  • Key sequence: 12-3-10-8-4-5-13-9-9-14
  • Unlocks EXPERT VIEW
  • EXPERT Course Unlocks (configured server side)
    • SUMMER
    • WEATHER REPORT
    • LIVE WIRE
    • GOLILLUSTRATION
    • TAKA TRANCE
    • ONE MORE EXPERT

Removed Songs

Related Links