AC DDR 1st: Difference between revisions

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m (Some tests first...)
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** The difficulty is selected at the same time as the play mode. It can only be changed using step codes after that.
** The difficulty is selected at the same time as the play mode. It can only be changed using step codes after that.
* The difficulty is rated in a foot rating scale of 1 to 7 (up to 8 in Internet Ranking Version) for all the dance levels available on each song:
* The difficulty is rated in a foot rating scale of 1 to 7 (up to 8 in Internet Ranking Version) for all the dance levels available on each song:
** SIMPLE (1 foot), MODERATE (2 feet), ORDINARY (3 feet), SUPERIOR (4 feet), MARVELOUS (5 feet), GENUINE (6 feet), HERO (7 feet)
** SIMPLE (1 foot), AVERAGE (2 feet), NOVICE (3 feet), EXPERT (4 feet), PROFESSIONAL (5 feet), GENUINE (6 feet), HERO (7 feet)
* Only one modifier was available: the TURN option MIRROR, which required a step code to be entered on the dance stage.
* Only one modifier was available: the TURN option MIRROR, which required a step code to be entered on the dance stage.
* The default and only arrow color was FLAT.
* The default and only arrow color was FLAT.
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** Single MANIAC and Double ANOTHER charts were added.
** Single MANIAC and Double ANOTHER charts were added.
** The foot level names were changed, they stayed the same (with the addition of foot level 9 CATASTROPHIC) through [[AC DDR 3rd PLUS|3rdMIX PLUS]].
** The foot level names were changed, they stayed the same (with the addition of foot level 9 CATASTROPHIC) through [[AC DDR 3rd PLUS|3rdMIX PLUS]].
*** EXORBITANT was added as feet level 8 and the feet level 7, HERO was changed to PARAMOUNT.
*** EXORBITANT was added as feet level 8 and the feet levels 2, 3, 4, 5, 7 were changed to MODERATE, ORDINARY, SUPERIOR, MARVELOUS, PARAMOUNT respectively.
** The score is now displayed in red instead of blue.
** The score is now displayed in red instead of blue.
** Successfully hit arrows disappear and display a flash on the receptors. The original release made no visual distinction between hit and missed arrows.
** Successfully hit arrows disappear and display a flash on the receptors. The original release made no visual distinction between hit and missed arrows.
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