AC DDR 3rd: Difference between revisions

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== Release Information ==
== Release Information ==
* Release Date: October 30th, 1999.
* Release Date: October 30th, 1999.
* Soundtrack release dates: December 8th, 1999
* Soundtrack release date:
** [[DanceDanceRevolution 3rdMIX ORIGINAL SOUNDTRACK]]: December 8th, 1999.
* Slogan: ひと晩じゃ、踊りつくせないっ! (''Hitoban ja, odori tsukusenai!'', I can't dance all night long!)
* Slogan: ひと晩じゃ、踊りつくせないっ! (''Hitoban ja, odori tsukusenai!'', I can't dance all night long!)


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* First DanceDanceRevolution game to use KONAMI's System 573 Digital hardware.
* First DanceDanceRevolution game to use KONAMI's System 573 Digital hardware.
* A new opening video was added to 3rdMIX.
* A new opening video was added to 3rdMIX.
* Features a new announcer variant which would be used up to [[AC DDR 5th|DanceDanceRevolution 5thMIX]].
** First DanceDanceRevolution game to have the announcer saying the game title on the title screen.
* First DanceDanceRevolution game to have the BEMANI logo displayed after the KONAMI logo.
* First DanceDanceRevolution game to have the BEMANI logo displayed after the KONAMI logo.
* First DanceDanceRevolution game to have the announcer saying the game title on the title screen.
* First DanceDanceRevolution game to show a [[Caution Screen]] (about danger of violent/extreme playing motion) when starting a game.
* First DanceDanceRevolution game to show a [[Caution Screen]] (about danger of violent/extreme playing motion) when starting a game.
* The interface received new graphics and new text placement.
* The interface received new graphics and new text placement.
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** STEP STEP REVOLUTION, which is identical to 3rdMIX but only features SSR (formerly known as MANIAC) difficulty. FLAT arrow color is enabled by default; VIVID must be enabled with a code. The available play modes are TOUGH and NONSTOP, which are the same as MEDIUM and NONSTOP respectively from 3rdMIX mode but with the difficulty locked to SSR.
** STEP STEP REVOLUTION, which is identical to 3rdMIX but only features SSR (formerly known as MANIAC) difficulty. FLAT arrow color is enabled by default; VIVID must be enabled with a code. The available play modes are TOUGH and NONSTOP, which are the same as MEDIUM and NONSTOP respectively from 3rdMIX mode but with the difficulty locked to SSR.
*** MANIAC difficulty retains its old name in 2ndMIX mode.
*** MANIAC difficulty retains its old name in 2ndMIX mode.
*** The announcer on the CAUTION screen will say "There are no easy choices in this mode" instead of "Give it your best shot".
*** The announcer on the CAUTION screen will say "There are no easy choices in this mode" instead of "Give it your best".
*** The door transition and its interface also use several shades of red.
*** The door transition and its interface also use several shades of red.
* Songs are no longer restricted by STAGE like they were in 2ndMIX.
* Songs are no longer restricted by STAGE like they were in 2ndMIX.
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** AMD's beatmania remixes, STEP BATTLE songs, and songs prior to DanceDanceRevolution 3rdMIX with vocals don't display them.
** AMD's beatmania remixes, STEP BATTLE songs, and songs prior to DanceDanceRevolution 3rdMIX with vocals don't display them.
* First DanceDanceRevolution game to change the scoring formula. From this version on, almost every version had a different scoring formula until [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* First DanceDanceRevolution game to change the scoring formula. From this version on, almost every version had a different scoring formula until [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* Only DanceDanceRevolution game wherein a player using play style SINGLE can be switched at any stage to UNISON.
* First DanceDanceRevolution game wherein a player using play style SINGLE can be switched at any stage to UNISON.
* ROULETTE selection was removed. It later returned in DDRMAX.
* ROULETTE selection was removed. It later returned in DDRMAX.
* Last DanceDanceRevolution game to have doors for gameplay transitions upon choosing a song until [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
* Total Songs: 72 (Japan), 65 (Asia)
* Total Songs: 72 (Japan), 65 (Asia)


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}}
}}


= Hidden Songs =
= Hidden Remixes =


To unlock one of these hidden remixes, you must play as a specific character to make the song appear in SELECT MUSIC:
To unlock one of these hidden remixes, you must play as a specific character to make the song appear in SELECT MUSIC:
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* GRADIUSIC CYBER (AMD G5 MIX): ASTRO & CHARMY or DISK:A & DISK:B.
* GRADIUSIC CYBER (AMD G5 MIX): ASTRO & CHARMY or DISK:A & DISK:B.
* LUV TO ME (AMD MIX): RAGE & EMI or DREAD-SNAKE & JANET
* LUV TO ME (AMD MIX): RAGE & EMI or DREAD-SNAKE & JANET
To unlock all of the hidden remixes, game must be in EVENT MODE.


{{DDR Songlist Header2|type=3rd|
{{DDR Songlist Header2|type=3rd|
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= Courses =
= Courses =
== NONSTOP ==
== NONSTOP ==
''Only songs with a ※ are available when playing with one credit and when the player selects either VERSUS, UNISON, or DOUBLE.''
''Songs with a ※ mark are only available when playing with one credit and when the player selects either VERSUS, UNISON, or DOUBLE.''


The difficulty listed only applies when in 3rdMIX Mode. In STEP STEP REVOLUTION, all songs will be set to SSR/MANIAC difficulty. Not included in the table are the courses CAPRICE and ROULETTE, which both have the first and second song on BASIC and the last two are set as ANOTHER. CAPRICE songs are selected randomly by the game, but the player will be able to see the selection before starting while ROULETTE songs will be kept hidden from the player until they have to play them or songs will be picked at random during the game. Another course can be created when loading a MEMORY CARD to the cabinet; the order of the songs are selected by the memory card.
Another course can be created when loading a MEMORY CARD to the cabinet; the order of the songs are selected by the memory card.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" width="20px"|No.
!style="background:#9999ee; text-align: center;" width="20px" rowspan=2|No.
!style="background:#9999ee; text-align: center;" width="340px"|Song
!style="background:#9999ee; text-align: center;" width="340px" rowspan=2|Song
!style="background:#9999ee; text-align: center;" |Difficulty
!style="background:#9999ee; text-align: center;" colspan=2|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan=2|DP Difficulty
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|CLASSICS (Japanese Version)
!style="background:#9999ee; text-align: center;" width="50px"|Non-SSR
!style="background:#9999ee; text-align: center;" width="50px"|SSR
!style="background:#9999ee; text-align: center;" width="50px"|Non-SSR
!style="background:#9999ee; text-align: center;" width="50px"|SSR
|-
!style="background:#9999ee; text-align: center;" colspan="6"|CLASSICS (Japanese Version)
|-
|-
|1.
|1.
|IT ONLY TAKES A MINUTE (Extended Remix) ※
|IT ONLY TAKES A MINUTE (Extended Remix) ※
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|6
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|6
|-
|-
|2.
|2.
|GET UP (BEFORE THE NIGHT IS OVER)
|GET UP (BEFORE THE NIGHT IS OVER)
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|7
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|7
|-
|-
|3.
|3.
|UPSIDE DOWN
|UPSIDE DOWN
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|7
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|6
|-
|-
|4.
|4.
|BOOM BOOM DOLLAR (K.O.G G3 MIX) ※
|BOOM BOOM DOLLAR (K.O.G G3 MIX) ※
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|5
| style="background:#00FF7F;"|8
| style="background:#ffffaa;"|5
| style="background:#00FF7F;"|9
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|CLASSICS (Asian Version)
!style="background:#9999ee; text-align: center;" colspan="6"|CLASSICS (Asian Version)
|-
|-
|1.
|1.
|UPSIDE DOWN
|UPSIDE DOWN
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|7
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|6
|-
|-
|2.
|2.
|IT ONLY TAKES A MINUTE (Extended Remix) ※
|IT ONLY TAKES A MINUTE (Extended Remix) ※
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|6
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|6
|-
|-
|3.
|3.
|I believe in miracles [The Lisa Marie Experience Radio Edit]
|I believe in miracles
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|5
| style="background:#00FF7F;"|8
| style="background:#ffffaa;"|6
| style="background:#ffaaaa;"|7
|-
|-
|4.
|4.
|BOOM BOOM DOLLAR (K.O.G G3 MIX) ※
|BOOM BOOM DOLLAR (K.O.G G3 MIX) ※
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|5
| style="background:#00FF7F;"|8
| style="background:#ffffaa;"|5
| style="background:#00FF7F;"|9
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|SMiLE.dk
!style="background:#9999ee; text-align: center;" colspan="6"|SMiLE.dk
|-
|-
|1.
|1.
|butterfly
|butterfly
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|4
| style="background:#00FF7F;"|5
| style="background:#ffaaaa;"|5
| style="background:#ffaaaa;"|5
|-
|-
|2.
|2.
|MR. WONDERFUL ※
|MR. WONDERFUL ※
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|7
| style="background:#ffaaaa;"|5
| style="background:#00FF7F;"|7
|-
|-
|3.
|3.
|BOYS
|BOYS
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|4
| style="background:#00FF7F;"|7
| style="background:#ffaaaa;"|5
| style="background:#ffaaaa;"|5
|-
|-
|4.
|4.
|butterfly (UPSWING MIX) ※
|butterfly (UPSWING MIX) ※
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|8
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|8
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|CAPTAIN
!style="background:#9999ee; text-align: center;" colspan="6"|CAPTAIN
|-
|-
|1.
|1.
|THE RACE
|THE RACE
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|7
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|7
|-
|-
|2.
|2.
|END OF THE CENTURY
|END OF THE CENTURY
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|8
| style="background:#ffffaa;"|5
| style="background:#00FF7F;"|9
|-
|-
|3.
|3.
|IN THE NAVY '99 (XXL Disaster Remix) ※
|IN THE NAVY '99 (XXL Disaster Remix) ※
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|8
| style="background:#ffaaaa;"|5
| style="background:#00FF7F;"|8
|-
|-
|4.
|4.
|CAPTAIN JACK (GRANDALE REMIX) ※
|CAPTAIN JACK (GRANDALE REMIX) ※
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|9
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|9
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|RANKING 1: FAVORITE SONGS
!style="background:#9999ee; text-align: center;" colspan="6"|RANKING 1: FAVORITE SONGS
|-
|-
|1.
|1.
|HOLIDAY ※
|HOLIDAY ※
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|6
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|7
|-
|-
|2.
|2.
|SO MANY MEN
|SO MANY MEN
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|6
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|7
|-
|-
|3.
|3.
|ROCK BEAT
|ROCK BEAT
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|8
| style="background:#ffffaa;"|5
| style="background:#00FF7F;"|7
|-
|-
|4.
|4.
|DAM DARIRAM ※
|DAM DARIRAM ※
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|8
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|8
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|RANKING 2: KONAMI ORIGINALS
!style="background:#9999ee; text-align: center;" colspan="6"|RANKING 2: KONAMI ORIGINALS
|-
|-
|1.
|1.
|Silent Hill
|Silent Hill
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|7
| style="background:#ffaaaa;"|5
| style="background:#00FF7F;"|7
|-
|-
|2.
|2.
|KEEP ON MOVIN'
|KEEP ON MOVIN'
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|5
| style="background:#00FF7F;"|6
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|7
|-
|-
|3.
|3.
|La Señorita ※
|La Señorita ※
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|7
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|9
|-
|-
|4.
|4.
|PARANOiA Rebirth ※
|PARANOiA Rebirth ※
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|9
| style="background:#ffaaaa;"|8
| style="background:#00FF7F;"|9
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|RANKING 3: SPECIAL
!style="background:#9999ee; text-align: center;" colspan="6"|RANKING 3: SPECIAL
|-
|-
|1.
|1.
|AFRONOVA ※
|AFRONOVA ※
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|9
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|9
|-
|-
|2.
|2.
|BOOM BOOM DOLLAR (K.O.G G3 MIX) ※
|BOOM BOOM DOLLAR (K.O.G G3 MIX) ※
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|8
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|9
|-
|-
|3.
|3.
|VOL. 4
|VOL. 4
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|8
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|8
|-
|-
|4.
|4.
|DEAD END
|DEAD END
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|9
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|8
|-
!style="background:#9999ee; text-align: center;" colspan="6"|CAPRICE
|-
|1.
|A random song is selected before gameplay.
| style="background:#ffffaa;"|?
| style="background:#00FF7F;"|?
| style="background:#ffffaa;"|?
| style="background:#00FF7F;"|?
|-
|2.
|A random song is selected before gameplay. ※
| style="background:#ffffaa;"|?
| style="background:#00FF7F;"|?
| style="background:#ffffaa;"|?
| style="background:#00FF7F;"|?
|-
|3.
|A random song is selected before gameplay.
| style="background:#ffaaaa;"|?
| style="background:#00FF7F;"|?
| style="background:#ffaaaa;"|?
| style="background:#00FF7F;"|?
|-
|4.
|A random song is selected before gameplay. ※
| style="background:#ffaaaa;"|?
| style="background:#00FF7F;"|?
| style="background:#ffaaaa;"|?
| style="background:#00FF7F;"|?
|-
!style="background:#9999ee; text-align: center;" colspan="6"|ROULETTE
|-
|1.
|A random song is selected during gameplay.
| style="background:#ffffaa;"|?
| style="background:#00FF7F;"|?
| style="background:#ffffaa;"|?
| style="background:#00FF7F;"|?
|-
|2.
|A random song is selected during gameplay. ※
| style="background:#ffffaa;"|?
| style="background:#00FF7F;"|?
| style="background:#ffffaa;"|?
| style="background:#00FF7F;"|?
|-
|3.
|A random song is selected during gameplay.
| style="background:#ffaaaa;"|?
| style="background:#00FF7F;"|?
| style="background:#ffaaaa;"|?
| style="background:#00FF7F;"|?
|-
|4.
|A random song is selected during gameplay. ※
| style="background:#ffaaaa;"|?
| style="background:#00FF7F;"|?
| style="background:#ffaaaa;"|?
| style="background:#00FF7F;"|?
|}
|}


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==Codes==
==Codes==
: ''For the codes, the Left and Right buttons refer to either P1 or P2 yellow selection buttons found on the cabinet. The Start button is the green button, also on the cabinet. The foot panels is the dance platform with the four arrows. ''
: ''For the codes, the Left and Right buttons refer to either P1 or P2 yellow selection buttons found on the cabinet. The Start button is the green button, also on the cabinet. The foot panels is the dance platform with the four arrows. ''
;Non-game mode
* Pressing Left and Right buttons simultaneously during Players' Ranking screen will switch its tallies ranking from non-SSR difficulty to SSR difficulty.
;Game modes
;Game modes
* 3rdMIX: after payment and before pressing the Start button, press Left Right Left and then Start.
* 3rdMIX: after payment and before pressing the Start button, press Left Right Left and then Start.
Line 296: Line 450:
* Arrows notation (inputting the LITTLE code twice will turn it OFF, and only either FLAT/VIVID can be active)
* Arrows notation (inputting the LITTLE code twice will turn it OFF, and only either FLAT/VIVID can be active)
** LITTLE: input ← ↓ → ↓ ← on the foot panels.
** LITTLE: input ← ↓ → ↓ ← on the foot panels.
** FLAT: input ← ← ← → → → on the foot panels. Non-SSR difficulty only.
** FLAT: input ← ← ← → → → on the foot panels. Not usable in SSR mode, as the FLAT arrow skin is used by default in this mode. Not available in UNISON.
** VIVID: input ← → ← ← → → ← → on the foot panels. Recommended to input ↓↓ before doing this. SSR difficulty only.<span id="cke_bm_249E" style="display: none;"> </span>
** VIVID: input ← → ← ← → → ← → on the foot panels. Recommended to input ↓↓ before doing this. Can only be used in SSR mode. Not available in UNISON. <span id="cke_bm_249E" style="display: none;"> </span>
* Read PAINT EDIT data: when "リンクを開始します" is displayed on the screen to read the memory card, hold down the Left and Right Selection buttons.
* Read PAINT EDIT data: when "リンクを開始します" is displayed on the screen to read the memory card, hold down the Left and Right Selection buttons.
* Use PAINT EDIT data: press the Left or Right Selection buttons during play.
* Use PAINT EDIT data: press the Left or Right Selection buttons during play.
Line 306: Line 460:
: ''This section was adapted from [http://aaronin.jp/ss2.html Aaron in Japan].''
: ''This section was adapted from [http://aaronin.jp/ss2.html Aaron in Japan].''


The scoring system for the 3rdMIX was changed from the one used in DanceDanceRevolution to DanceDanceRevolution 2ndMIX. One of the main changes are that the score is not determined by large combos anymore and that the maximum possible score for one song is 10,000,000. This scoring system was used in 3rdMIX releases only. This include 3rdMIX PLUS, the two Korean versions, and [[AC_DDR_USA|DanceDanceRevolution USA]] (as it was based on 3rdMIX).
The scoring system for the 3rdMIX was changed from the one used in DanceDanceRevolution to DanceDanceRevolution 2ndMIX. One of the main changes are that the score is not determined by large combos anymore and that the maximum possible score for one song is 10,000,000. This scoring system was only used in 3rdMIX releases, including 3rdMIX PLUS, the two Korean versions, and [[AC_DDR_USA|DanceDanceRevolution USA]] (as it was based on 3rdMIX).


;Dancer Score
;Dancer Score
Line 315: Line 469:
*Dancer Perfects: Base Step Score × 10 × Number of Perfects
*Dancer Perfects: Base Step Score × 10 × Number of Perfects
*Dancer Greats: Base Step Score × 5 × Number of Greats
*Dancer Greats: Base Step Score × 5 × Number of Greats
*Dancer Goods or worst: Base Step Score × 0 × Number of Goods/Worst
*Dancer Goods/Boos/Misses: Base Step Score × 0 × Number of Goods/Boos/Misses


If the life bar becomes depleted, but the song continue to play (due to Versus mode or Autofail set to off), the Base Step Score is replaced by 1.
If the life bar becomes depleted, but the song continue to play (due to Versus mode or Autofail set to off), the Base Step Score is replaced by 1.
Line 321: Line 475:
The final formula for the dancer score is a bonus for the final note of the song:
The final formula for the dancer score is a bonus for the final note of the song:
:Final Step Bonus = 10 × [1000000 - int[1000000 ÷ (N × (N+1) ÷ 2)] × (N × (N+1) ÷ 2)]
:Final Step Bonus = 10 × [1000000 - int[1000000 ÷ (N × (N+1) ÷ 2)] × (N × (N+1) ÷ 2)]
This formula will gives its full bonus value if the step was a Perfect, half of it for a Great and 0 for a Good or worst.
This formula will gives its full bonus value if the step was a Perfect, half of it for a Great, and 0 for a Good and below.
;Grade
;Grade
The Grade is calculated with a different formula using Dance Points. Each note in the song has a value of two Dance Points assigned to it. When adding them all up, the result is the maximum number of possible "Dance Points" for the song. This equal to 2 × N. N still being the number of notes in the song.
The Grade is calculated with a different formula using Dance Points. Each note in the song has a value of two Dance Points assigned to it. When adding them all up, the result is the maximum number of possible "Dance Points" for the song. This equal to 2 × N. N still being the number of notes in the song.


The grade is then found by adding all the Dance Points calculated as follows:
The grade is then found by adding all the Dance Points calculated as follows:
*A Perfect is worth +2 Dance Points
* Perfects are worth +2 Dance Points
*A Great is worth +1 Dance Points
* Greats are worth +1 Dance Points
*A Good is worth 0 Dance Points
* Goods are worth nothing (0 Dance Points)
* A Boo will subtract (-) 4 Dance Points
* Boos will subtract (-) 4 Dance Points
*A Miss will subtract (-) 5 points
* Misses will subtract (-) 5 Dance Points


The grade letter is then matched with the closest corresponding value:
The grade letter is then matched with the closest corresponding value:
*SSS: All Perfect
*SSS: Perfect Full Combo (100% Perfects)
*SS: At least 80% Perfect and the rest Great
*SS: Full Combo with at least 80% Perfects (no Goods or below)
*S: Less than 80% Perfect and the rest Great
*S: Full Combo with less than 80% Perfects (no Goods or below)
*A: At least 80% of maximum Dance Points
*A: At least 80% of maximum Dance Points
*B: At least 64% of maximum Dance Points
*B: At least 64% of maximum Dance Points
Line 342: Line 496:
*E: Failed
*E: Failed


A grade of SSS through S override any other grade. For a score with less than 80% of the maximum Dance Points, but with a Full Combo, the S grade overrides the B. Likewise, for a score with no Full Combo, the highest grade possible is an A.
A grade of SSS through S override any other grade. For a score with less than 80% of the maximum Dance Points, but with a Full Combo, the player's grade will be S instead of B. Likewise, for a non-full combo score, the highest grade possible is an A.
 
= New Charts =
The following songs from previous DanceDanceRevolution titles have received new charts since their last appearances:
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" colspan="3"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
|-
!style="background:#9999ee; text-align: center;" width="70px"|Basic
!style="background:#9999ee; text-align: center;" width="70px"|Trick
!style="background:#9999ee; text-align: center;" width="70px"|Maniac
!style="background:#9999ee; text-align: center;" width="70px"|Basic
!style="background:#9999ee; text-align: center;" width="70px"|Trick
!style="background:#9999ee; text-align: center;" width="70px"|Maniac
|-
| [[20,NOVEMBER (D.D.R. VERSION)]] || [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] || style="background:#ffffaa;"|'''3''' || style="background:#ffaaaa;"|'''5''' || style="background:#00FF7F;"|'''7''' || style="background:#ffffaa;"|'''3''' || style="background:#ffaaaa;"|'''5''' || style="background:#00FF7F;"|'''7'''
|-
| [[KEEP ON MOVIN']] || [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] || style="background:#ffffaa;"|'''4''' || style="background:#ffaaaa;"|'''5''' || style="background:#00FF7F;"|'''6''' || style="background:#ffffaa;"|'''4''' || style="background:#ffaaaa;"|'''6''' || style="background:#00FF7F;"|'''7'''
|-
| [[LET THEM MOVE]] || [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] || style="background:#ffffaa;"|'''3''' || style="background:#ffaaaa;"|'''6''' || style="background:#00FF7F;"|'''7''' || style="background:#ffffaa;"|'''3''' || style="background:#ffaaaa;"|'''6''' || style="background:#00FF7F;"|'''7'''
|}


= Difficulty Changes =
= Difficulty Changes =
1,863

edits