AC DDR 3rd: Difference between revisions

(They receive new charts, different from CS DanceDanceRevolution 2ndReMIX.)
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** STEP STEP REVOLUTION, which is identical to 3rdMIX but only features SSR (formerly known as MANIAC) difficulty. FLAT arrow color is enabled by default; VIVID must be enabled with a code. The available play modes are TOUGH and NONSTOP, which are the same as MEDIUM and NONSTOP respectively from 3rdMIX mode but with the difficulty locked to SSR.
** STEP STEP REVOLUTION, which is identical to 3rdMIX but only features SSR (formerly known as MANIAC) difficulty. FLAT arrow color is enabled by default; VIVID must be enabled with a code. The available play modes are TOUGH and NONSTOP, which are the same as MEDIUM and NONSTOP respectively from 3rdMIX mode but with the difficulty locked to SSR.
*** MANIAC difficulty retains its old name in 2ndMIX mode.
*** MANIAC difficulty retains its old name in 2ndMIX mode.
*** The announcer on the CAUTION screen will say "There are no easy choices in this mode" instead of "Give it your best shot".
*** The announcer on the CAUTION screen will say "There are no easy choices in this mode" instead of "Give it your best".
*** The door transition and its interface also use several shades of red.
*** The door transition and its interface also use several shades of red.
* Songs are no longer restricted by STAGE like they were in 2ndMIX.
* Songs are no longer restricted by STAGE like they were in 2ndMIX.
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** AMD's beatmania remixes, STEP BATTLE songs, and songs prior to DanceDanceRevolution 3rdMIX with vocals don't display them.
** AMD's beatmania remixes, STEP BATTLE songs, and songs prior to DanceDanceRevolution 3rdMIX with vocals don't display them.
* First DanceDanceRevolution game to change the scoring formula. From this version on, almost every version had a different scoring formula until [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* First DanceDanceRevolution game to change the scoring formula. From this version on, almost every version had a different scoring formula until [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* Only DanceDanceRevolution game wherein a player using play style SINGLE can be switched at any stage to UNISON.
* First DanceDanceRevolution game wherein a player using play style SINGLE can be switched at any stage to UNISON.
* ROULETTE selection was removed. It later returned in DDRMAX.
* ROULETTE selection was removed. It later returned in DDRMAX.
* Total Songs: 72 (Japan), 65 (Asia)
* Total Songs: 72 (Japan), 65 (Asia)
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* GRADIUSIC CYBER (AMD G5 MIX): ASTRO & CHARMY or DISK:A & DISK:B.
* GRADIUSIC CYBER (AMD G5 MIX): ASTRO & CHARMY or DISK:A & DISK:B.
* LUV TO ME (AMD MIX): RAGE & EMI or DREAD-SNAKE & JANET
* LUV TO ME (AMD MIX): RAGE & EMI or DREAD-SNAKE & JANET
To unlock all of the hidden remixes, game must be in EVENT MODE.


{{DDR Songlist Header2|type=3rd|
{{DDR Songlist Header2|type=3rd|
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= Courses =
= Courses =
== NONSTOP ==
== NONSTOP ==
: 1 credit, Joint Premium OFF, VERSUS, UNISON, or DOUBLE.
''Songs with a mark are only available when playing with one credit and when the player selects either VERSUS, UNISON, or DOUBLE.''


Another course can be created when loading a MEMORY CARD to the cabinet; the order of the songs are selected by the memory card.
Another course can be created when loading a MEMORY CARD to the cabinet; the order of the songs are selected by the memory card.
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==Codes==
==Codes==
: ''For the codes, the Left and Right buttons refer to either P1 or P2 yellow selection buttons found on the cabinet. The Start button is the green button, also on the cabinet. The foot panels is the dance platform with the four arrows. ''
: ''For the codes, the Left and Right buttons refer to either P1 or P2 yellow selection buttons found on the cabinet. The Start button is the green button, also on the cabinet. The foot panels is the dance platform with the four arrows. ''
;Non-game mode
* Pressing Left and Right buttons simultaneously during Players' Ranking screen will switch its tallies ranking from non-SSR difficulty to SSR difficulty.
;Game modes
;Game modes
* 3rdMIX: after payment and before pressing the Start button, press Left Right Left and then Start.
* 3rdMIX: after payment and before pressing the Start button, press Left Right Left and then Start.
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* Arrows notation (inputting the LITTLE code twice will turn it OFF, and only either FLAT/VIVID can be active)
* Arrows notation (inputting the LITTLE code twice will turn it OFF, and only either FLAT/VIVID can be active)
** LITTLE: input ← ↓ → ↓ ← on the foot panels.
** LITTLE: input ← ↓ → ↓ ← on the foot panels.
** FLAT: input ← ← ← → → → on the foot panels. Not usable in SSR mode, as the FLAT arrow skin is used by default in this mode.
** FLAT: input ← ← ← → → → on the foot panels. Not usable in SSR mode, as the FLAT arrow skin is used by default in this mode. Not available in UNISON.
** VIVID: input ← → ← ← → → ← → on the foot panels. Recommended to input ↓↓ before doing this. Can only be used in SSR mode. <span id="cke_bm_249E" style="display: none;"> </span>
** VIVID: input ← → ← ← → → ← → on the foot panels. Recommended to input ↓↓ before doing this. Can only be used in SSR mode. Not available in UNISON. <span id="cke_bm_249E" style="display: none;"> </span>
* Read PAINT EDIT data: when "リンクを開始します" is displayed on the screen to read the memory card, hold down the Left and Right Selection buttons.
* Read PAINT EDIT data: when "リンクを開始します" is displayed on the screen to read the memory card, hold down the Left and Right Selection buttons.
* Use PAINT EDIT data: press the Left or Right Selection buttons during play.
* Use PAINT EDIT data: press the Left or Right Selection buttons during play.
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