AC DDR 4th: Difference between revisions

No edit summary
Line 13: Line 13:
** On the song selection screen, the songs' banners appear tilted on the songwheel and their backgrounds are visible over it. Songs can be navigated from left to right, replacing jukebox interface and CD designs that had been used since the [[AC DDR 1st|original DanceDanceRevolution]].
** On the song selection screen, the songs' banners appear tilted on the songwheel and their backgrounds are visible over it. Songs can be navigated from left to right, replacing jukebox interface and CD designs that had been used since the [[AC DDR 1st|original DanceDanceRevolution]].
** Due to the new scoring system, the silver S, golden S, SS and SSS ratings from [[AC DDR 3rd PLUS|DanceDanceRevolution 3rdMIX PLUS]] have been removed, replaced by sparkling A when achieving full combo and AA when achieving perfect full combo.
** Due to the new scoring system, the silver S, golden S, SS and SSS ratings from [[AC DDR 3rd PLUS|DanceDanceRevolution 3rdMIX PLUS]] have been removed, replaced by sparkling A when achieving full combo and AA when achieving perfect full combo.
** The summary of maximum number of played songs and allocated scores in every after gameplay is removed until [[AC DDR 5th|DanceDanceRevolution 5thMIX]].
** The summary of maximum number of played songs and allocated scores in every after gameplay was removed until [[AC DDR 5th|DanceDanceRevolution 5thMIX]].
* First DanceDanceRevolution game to enlist available song titles on the ending credits, replacing "thank you for playing" screen.
* First DanceDanceRevolution game to enlist available song titles on the ending credits, replacing "thank you for playing" screen.
* First non-CLUB VERSION DanceDanceRevolution game to include BEMANI crossovers, instead of remixes.
* First non-CLUB VERSION DanceDanceRevolution game to include BEMANI crossovers, instead of remixes.