AC DDR A: Difference between revisions

1,649 bytes removed ,  13 November 2019
Faaaaaar too long. Also, the DDR 2013 songs were already unlocked during 2013's lifespan.
(Faaaaaar too long. Also, the DDR 2013 songs were already unlocked during 2013's lifespan.)
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* The "A" in the game title is pronounced "Ace", just like the letter A in the deck of playing cards.
* The "A" in the game title is pronounced "Ace", just like the letter A in the deck of playing cards.
* The [[DanceDanceRevolution SuperNOVA2 Scoring System|scoring system based originally from SuperNOVA2]] has been changed slightly:
* The [[DanceDanceRevolution SuperNOVA2 Scoring System|scoring system based originally from SuperNOVA2]] has been changed slightly:
** Each Great now gives player 60% of score for Marvelous minus 10 (previously, 50% of score for Marvelous minus 10).
** GREATs now gives players 60% of score for MARVELOUS minus 10 (previously, 50% minus 10).
** Each Good now gives player 20% of score for Marvelous minus 10 (previously, 0).
** GOODs now gives players 20% of score for MARVELOUS minus 10 (previously, 0).
* The grading system has also been changed (except AAA and E):
* The grading system has also been changed (except AAA and E):
** Each letter grade now includes a + and -.
** Each letter grade now includes a + and -, aside from D-.
*** There is no D- grade.
** Each letter grade now corresponds to the following ranges:
** Each letter grade now corresponds to the following ranges:
*** AA+ : 950,000 ~ 989,990
*** AA+ : 950,000 ~ 989,990
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*** D+ : 550,000 ~ 589,990
*** D+ : 550,000 ~ 589,990
*** D : 0 ~ 549,990
*** D : 0 ~ 549,990
* The Clear Lamp system from [[AC DDR 2014|DanceDanceRevolution (2014)]] returns, with some modifications to lamp coloring:
* The clear lamp system from [[AC DDR 2014|DanceDanceRevolution (2014)]] returns, with modifications to colors:
** Gray/Transparent: not played.
** gray/transparent: not played.
** Dark amber: failed.
** dark amber: failed.
** Purple: ASSIST clear (passed the song with ASSIST options enabled, such as CUT1, JUMP OFF or FREEZE ARROW OFF).
** purple: ASSIST clear (passed the song with ASSIST options enabled, such as CUT1, JUMP OFF or FREEZE ARROW OFF).
*** If any ASSIST option is used during a song, the assist clear lamp will always take priority.
*** If any ASSIST option is used during a song, the assist clear lamp will always take priority.
** Yellow: clear.
** yellow: clear.
** Bright red: EXTRA Clear (Passed the song under LIFE4 gauge conditions)
** bright red: EXTRA clear (passed the song under LIFE4 gauge conditions),
** Flashing blue: GOOD full combo clear.
** flashing blue: GOOD full combo clear.
** Flashing green: GREAT full combo clear.
** flashing green: GREAT full combo clear.
** Flashing gold: PERFECT full combo clear.
** flashing gold: PERFECT full combo clear.
** Flashing rainbow/white: MARVELOUS full combo clear.
** flashing rainbow/white: MARVELOUS full combo clear.
* DanceDanceRevolution (2014) clear lamps can transfer over to DanceDanceRevolution A, but scores will not.
* DanceDanceRevolution (2014) clear lamps transfer over to DanceDanceRevolution A, but scores do not.
** Full combo lamps carry over, though appear as ASSIST clears due to DanceDanceRevolution A's scoring changes.
** Full combo lamps carry over, though they appear as ASSIST clears due to DanceDanceRevolution A's scoring changes.
* When using the Screen filter option, if a chart ends with Freeze Arrows, the filter now disappears at the end of the arrows instead of at the start.
* When using the Screen filter option, if a chart ends with Freeze Arrows, the filter now disappears at the end of the arrows instead of at the start.
* Successfully clearing a Shock Arrow now has the O.K. judgement and the combo increase now appear immediately.
* Successfully clearing a Shock Arrow now has the O.K. judgement and the combo increase now appear immediately.
* Timing windows have been adjusted to remove the "magic BPMs" problem that existed in previous games:
* Timing windows have been adjusted to remove the "magic BPMs" problem that existed in previous games.
** As the Marvelous timing window is exactly 1 frame, and inputs and timing windows are measured by whole numbers of frames only, the resulting roundoff error would cause the Marvelous window to drift back and forth throughout the song, making obtaining a Marvelous Full Combo prohibitively difficult. (For example, a song with a BPM of 160 has a beat every 22.5 frames, so even a frame-perfect player aiming for a Marvelous Full Combo would have to hit some beats 22 frames apart and some beats 23 frames apart, as the Marvelous windows would be anchored on/rounded to whole numbers of frames.) The only exceptions to this problem were songs whose BPMs were factors of 3600 (such as 225, 200, 180, and 150), which would have an exact whole number of frames in between beats and be immune to the roundoff error problem. Effectively, songs with these "magic BPMs" were the only ones where it was reasonable to obtain a Marvelous Full Combo. This game fixed the problem, though it is unknown whether inputs and timing windows are now measured at the subframe level, or whether the rounding for the timing windows now rounds away from center (which would also fix the problem without having to measure subframe inputs or change how inputs are measured).
* The music select screen now resembles that of the [[SOUND VOLTEX Information|SOUND VOLTEX]] series.
* The music select screen now resembles that of the [[SOUND VOLTEX Information|SOUND VOLTEX]] series.
** Sorting by Difficulty now follows other BEMANI games, with each Level folder containing all difficulties rated with said Level.
** Sorting by Difficulty now follows other BEMANI games, with each Level folder containing all difficulties rated with said Level.
* Song folders now sort songs in the following order: songs in Japanese are first, then regular ABC order, and lastly song names that begin with numbers.
* Song folders now sort songs in the following order: Japanese titles, then regular ABC order, and lastly song beginning with numbers.
** Licenses are also no longer put first in the song folders.
** Licenses are also no longer put first in the song folders.
** Newly revived songs that were not timed-exclusive ([[Determination]] and [[MAKE A JAM!]]) are listed under DanceDanceRevolution A in Version sort, rather than their respective originating versions.
** Newly revived songs that were not timed-exclusive ([[Determination]] and [[MAKE A JAM!]]) are listed under DanceDanceRevolution A in Version sort, rather than their respective originating versions.
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** Options can now also be accessed by pressing [9] on the keypad while on the song/difficulty selection screen.
** Options can now also be accessed by pressing [9] on the keypad while on the song/difficulty selection screen.
** The Area Browser can also now be done via the e-amusement website.
** The Area Browser can also now be done via the e-amusement website.
* For Japanese cabinets with [[PASELI]] enabled, this option is now divided on:
* For Japanese cabinets with [[PASELI]] enabled, this option is now divided with:
** PASELI-PREMIUM MODE: the original PASELI option available up to DanceDanceRevolution (2014).
** PASELI-PREMIUM MODE: the original PASELI option available up to DanceDanceRevolution (2014).
** PASELI-STANDARD MODE: uses less points than PREMIUM MODE. This option counts as STANDARD MODE without inserting physical coins.
** PASELI-STANDARD MODE: uses less points than PREMIUM MODE. This option counts as STANDARD MODE without inserting physical coins.
* A total of eight songs released during DanceDanceRevolution (2014) were retrospectively moved to the DanceDanceRevolution A folder.   
* A total of eight songs released during DanceDanceRevolution (2014) were retrospectively moved to the DanceDanceRevolution A folder.   
** Included are the four licensed songs from the ''EDM~Exciting★Dance★Matsuri~'' event, the 3 KONAMI original songs from the ''OSB~Winter★Special★Present~'' event, and [[Kyun kyun bakkyun LOVE|きゅん×きゅんばっきゅん☆LOVE]].
** Included are the four licensed songs from the ''EDM~Exciting★Dance★Matsuri~'' event, the three KONAMI original songs from the ''OSB~Winter★Special★Present~'' event, and [[Kyun kyun bakkyun LOVE|きゅん×きゅんばっきゅん☆LOVE]].
* Even for new songs, characters now use the old dance routines introduced back in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] instead of the new ones introduced in DanceDanceRevolution X.
* Even for new songs, characters now use the old dance routines introduced back in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] instead of the new ones introduced in X.
** Songs with special choreographies still keep them, though.
** Songs with special choreographs still keep them, though.
** [[Dance Celebration]]'s special choreography was revived as well.
** [[Dance Celebration]]'s special choreography was revived as well.
* The song title and artist are now centered rather than left-aligned within their box in gameplay.
* The song title and artist are now centered, rather than left-aligned within their box, during gameplay.
* [[AFRO]], [[YUNI]], [[JENNY]], and [[RAGE]] have received new outfits, marking the first time characters receive new outfits since DanceDanceRevolution X2.
* [[AFRO]], [[YUNI]], [[JENNY]], and [[RAGE]] received new outfits, marking the first time characters receive new outfits since X2.
* Character cut-ins are gone.
** Character cut-ins are gone.
* "The Dark One" was removed as a playable character.
** "The Dark One" was removed as a playable character.
** [[VICTORY CONCENT]] returns as a playable character, albeit only being able to appear at random.
** [[VICTORY CONCENT]] returns as a playable character, albeit only being able to appear at random.
* The [[DDR AC General Info#SPECIAL ARROW|Butterfly SPECIAL ARROW]] option has been removed.
* The [[DDR AC General Info#SPECIAL ARROW|Butterfly SPECIAL ARROW]] option has been removed.
* The 0.75x Speed option has been added.
* The 0.75x Speed option has been added.
* The HIDDEN and SUDDEN options were removed, making HIDDEN+ and SUDDEN+ usable on all cabinets.
* The HIDDEN and SUDDEN options were removed, making HIDDEN+ and SUDDEN+ usable on all cabinets.
* The WAVE option is now affected by Speed options instead of ignoring them.
* The WAVE option is now affected by speed mods.
* A background dance stage from DanceDanceRevolution X2 that was removed in [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] has been restored.
* A background dance stage from DanceDanceRevolution X2 that was removed in [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] has been restored.
* The GROOVE RADAR will now change accordingly when selecting any options that remove steps from the chart.
* The GROOVE RADAR will now change accordingly when selecting any options that remove steps from the chart.
* When the LIFE GAUGE turns from green to red in NORMAL or LIFE4 modifiers, the player's lane now receives a Danger overlay.
* When the LIFE GAUGE turns from green to red in NORMAL or LIFE4 modifiers, the player's lane now receives a Danger overlay.
* On HD cabinets the lights change colour depending on the current state of the life gauge.
* On HD cabinets, the lights change colour depending on the current state of the life gauge.
** When the life gauge is low, risky or has 1 life left, the lights turn red.
** When the life gauge is low, risky or has 1 life left, the lights turn red.
** When the life gauge is not low or full, the lights turn blue.
** When the life gauge is not low or full, the lights turn blue.
** When the life gauge is full or has higher than 1 life remaining, the lights turn rainbow.
** When the life gauge is full or has higher than 1 life remaining, the lights turn rainbow.
* EX SCORE is now always displayed in the results screen.
* EX SCORE is now always displayed in the results screen.
* The [[AC DDR 2013|DanceDanceRevolution (2013)]]'s EXTRA STAGE boss songs, ENJOY LEVEL songs, as well as the [[Shiritsu BEMANI gakuen|私立BEMANI学園]], [[jubeat-GITADORA-DDR no Triple Journey|jubeat・GITADORA・DDRのTriple Journey]], and [[AC DDR 2014#YuniverHills project (ユニバーヒルズproject)|YuniverHills project (ユニバーヒルズproject)]] songs, are now playable by default.
* The [[Shiritsu BEMANI gakuen|私立BEMANI学園]], [[jubeat-GITADORA-DDR no Triple Journey|jubeat・GITADORA・DDRのTriple Journey]], and [[AC DDR 2014#YuniverHills project (ユニバーヒルズproject)|YuniverHills project (ユニバーヒルズproject)]] songs are now playable by default.
* The Chinese version CHALLENGE variants introduced in DanceDanceRevolution X2 are no longer playable; their original Japanese versions are used instead when playing.
* The Chinese version CHALLENGE variants introduced in X2 are no longer playable; their original Japanese versions are used instead when playing.
* First arcade DanceDanceRevolution game since [[AC DDR 3rd|3rdMIX]] to display lyrics during gameplay, although only for [[Lesson by DJ|one song]].
* First arcade DanceDanceRevolution game since [[AC DDR 3rd|3rdMIX]] to display lyrics during gameplay, although only for [[Lesson by DJ|one song]].
* First arcade DanceDanceRevolution game since [[AC DDR 4th PLUS|4thMIX PLUS]] in which the in-game display language can be switched between Japanese and English (for South East Asia only).
* First arcade DanceDanceRevolution game since [[AC DDR 4th PLUS|4thMIX PLUS]] in which the in-game display language can be switched between Japanese and English (for South East Asia only).
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**First European DanceDanceRevolution release without the option to change language to other European languages.
**First European DanceDanceRevolution release without the option to change language to other European languages.
* Eight licensed western pop songs were added to coincide with the game's North American release (July 7th, 2016 in Japan; July 6th, 2016 in North America).
* Eight licensed western pop songs were added to coincide with the game's North American release (July 7th, 2016 in Japan; July 6th, 2016 in North America).
** This marks the first appearance of ''Billboard Hot 100'' songs since DanceDanceRevolution X2.
* First DanceDanceRevolution title to be location tested in Europe since DanceDanceRevolution X2.
* First DanceDanceRevolution title to be location tested in Europe since DanceDanceRevolution X2.
** The location test uses the North American build, housed inside a Japanese [[AC DDR X|DanceDanceRevolution X]] Cabinet.
** The location test uses the North American build, housed inside a Japanese X Cabinet.
** The location test is the longest of any BEMANI game, lasting three months.
** The location test was the longest of any BEMANI game, lasting three months.
* All remaining Dancemania licenses that are not remixes of KONAMI original songs were removed from the series on May 30th, 2016, making DanceDanceRevolution A the first core arcade DanceDanceRevolution title to have no traditional Dancemania licenses in it.
* All remaining Dancemania licenses that are not remixes of KONAMI original songs were removed from the series on May 30th, 2016, making DanceDanceRevolution A the first core arcade DanceDanceRevolution title to have no traditional Dancemania licenses in it.
* From June 1st, 2017, the Level of the chart being played is shown during gameplay.
* From June 1st, 2017 onward, the level number of the chart being played is shown during gameplay.
** This update also blocked CHALLENGE-only charts from being shown when players do not use an e-amusement pass.
** This update also blocked CHALLENGE-only charts from being shown when players do not use an e-amusement pass.
** On November 30th, 2017, the level numbers were moved to the difficulty frame, while the player ID is now displayed on the space originally for the level numbers, and is used in the evaluation screen as well.
** On November 30th, 2017, the level numbers were moved to the difficulty frame, while the player ID is now displayed on the space originally for the level numbers, and is used in the evaluation screen as well.
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* Song labeling on the Music Select screen has changed once again:
* Song labeling on the Music Select screen has changed once again:
** white: default.
** white: default.
*** When unlocked, ENDYMION and ACE FOR ACES are shown in white, even though they are not default songs.
*** when unlocked, ENDYMION and ACE FOR ACES are shown in white, even though they are not default songs.
** yellow: hidden, or songs that only had their Beginner/Basic charts unlocked by default.
** yellow: hidden songs, or songs that only have BEGINNER/BASIC charts unlocked by default.
** red: songs only available as EXTRA EXCLUSIVE or FINAL STAGE.
** red: songs only available as EXTRA EXCLUSIVE or FINAL STAGE.
** green: EXTRA SAVIOR.
** green: EXTRA SAVIOR.
** purple: songs that need to have difficulty charts locked one at a time, such as the ([[NEW Generation natsu no ryuusei festa 2016|NEW Generation 流星拡散フェスタ2016]], [[BEMANI SUMMER GREETINGS]] and DanceDanceRevolution 20th Anniversary songs).  
** purple: songs that need to have difficulty charts locked one at a time, such as the ([[NEW Generation natsu no ryuusei festa 2016|NEW Generation 流星拡散フェスタ2016]], [[BEMANI SUMMER GREETINGS]] and DanceDanceRevolution 20th Anniversary songs).  
* A new category, [[AC DDR A/DDR SELECTION|DDR SELECTION]], was added to the game on September 26th, 2018. When playing a song under this category, the UI will change to match that of one of the games released in that period.
* A new category, [[AC DDR A/DDR SELECTION|DDR SELECTION]], was added to the game on September 26th, 2018. When playing a song under this category, the interface will change to match that of one of the games released in that period.
* DanceDanceRevolution A's original soundtrack is released by [[EXIT TUNES]], making it the first DanceDanceRevolution soundtrack not released by KONAMI themselves since the ''DDR FESTIVAL & Dance Dance Revolution STR!KE ORIGINAL SOUNDTRACK'' album back in 2006.
* DanceDanceRevolution A's original soundtrack is released by [[EXIT TUNES]], making it the first DanceDanceRevolution soundtrack not released by KONAMI themselves since the ''DDR FESTIVAL & Dance Dance Revolution STR!KE ORIGINAL SOUNDTRACK'' album back in 2006.
** It's also the first arcade game soundtrack since [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]'s to contain the majority of its game's licenses on a soundtrack.
** It's also the first arcade game soundtrack since [[AC DDR EXTREME|EXTREME]]'s to contain the majority of its game's licenses on a soundtrack.
** It's also the first arcade game soundtrack since X's not released on iTunes.
** It's also the first arcade game soundtrack since X's not released on iTunes.
* New songs: 142 (Asia), 118 (NA/EU)
* New songs: 142 (Asia), 118 (NA/EU)
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= Related Links =
= Related Links =
* [http://p.eagate.573.jp/game/ddr/ddra/p/index.html DanceDanceRevolution A official site]
* [http://p.eagate.573.jp/game/ddr/ddra/p/index.html DanceDanceRevolution A official site]
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[[Category:DDR]]
[[Category:DDR]]