AC DDR EXTREME: Difference between revisions

Added Marvelous trivia to What Could Have Been page to clean up the page a bit.
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(Added Marvelous trivia to What Could Have Been page to clean up the page a bit.)
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== General Information / Changes ==
== General Information / Changes ==
* Final DanceDanceRevolution arcade game to run on BEMANI System Digital 573 Hardware.
* Final DanceDanceRevolution arcade game to run on BEMANI System Digital 573 Hardware.
* First DanceDanceRevolution game to introduce the MARVELOUS timing judgment, which is ranked higher than a PERFECT. It is only used in course modes, however.
* First DanceDanceRevolution game to introduce the MARVELOUS timing judgment, which is ranked higher than a PERFECT. It is only used in courses.
** The original intent was to include the MARVELOUS judgment in normal gameplay, but this was removed by request of management and would not return until [[AC DDR SuperNOVA2|SuperNOVA2]]. Allegedly, the MARVELOUS judgment appeared in normal gameplay during the game's location test, but this was poorly received by players at the time.
** In normal gameplay, the arrow flash will be white instead of yellow if the arrow is hit within the MARVELOUS window.
** In normal gameplay, the arrow flash will be white instead of yellow if the arrow is hit within the MARVELOUS window.
** It is also the first game to show a rapidly flashing MARVELOUS text. Feature also implemented since [[AC DDR X|X]].
* First Japanese arcade DanceDanceRevolution game to include the BEGINNER difficulty, first seen in [[AC DS EuroMIX2|Dancing Stage EuroMIX2]]. Like in that title, dancers appear on the screen giving instructions to players on how to step in rhythm. Background animations are turned off.
* First Japanese arcade DanceDanceRevolution game to include the BEGINNER difficulty, first seen in [[AC DS EuroMIX2|Dancing Stage EuroMIX2]]. Much like in that title, dancers appear on the screen giving instructions to players on how to step in rhythm, while background animations are turned off.
* A screen demonstrating the usage of Freeze Arrows is shown before the game begins when anything other than HEAVY is selected.
* A screen demonstrating the usage of Freeze Arrows is shown before the game begins when BEGINNER, LIGHT, or STANDARD difficulty is selected.
* Sound quality has been compressed down to 112 kbps due to disc space limitations.
* Sound quality has been compressed down to 112 kbps due to disc space limitations.
** Background videos have also been reduced in quality to save space.
** Background videos have also been reduced in quality to save space.
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* NONSTOP Mode returns.
* NONSTOP Mode returns.
* The CHALLENGE MODE exclusive songs are now available as regular songs, most of them in the [[AC DDRMAX2|DDRMAX2]] folder. ([[HYSTERIA 2001]] appears in the beatmania folder.)
* The CHALLENGE MODE exclusive songs are now available as regular songs, most of them in the [[AC DDRMAX2|DDRMAX2]] folder. ([[HYSTERIA 2001]] appears in the beatmania folder.)
* If either player is playing on BEGINNER or LIGHT difficulty, the 1st stage cannot be failed.
* If either player is playing on BEGINNER or LIGHT difficulty, 1st stage cannot be failed.
* First DanceDanceRevolution title to include pop'n music, pop'n stage, GuitarFreaks & DrumMania, KEYBOARDMANIA, ''ParaParaParadise'', ''MAMBO A GO GO'', and beatmania III songs.
* First DanceDanceRevolution title to include pop'n music, pop'n stage, GuitarFreaks & DrumMania, KEYBOARDMANIA, ''ParaParaParadise'', ''MAMBO A GO GO'', and beatmania III songs.
* Only arcade DanceDanceRevolution game to sort beatmania, beatmania IIDX and beatmania III songs with separate labels.
* Only arcade DanceDanceRevolution game to sort beatmania, beatmania IIDX and beatmania III songs with separate labels.