AC DDR SuperNOVA2: Difference between revisions

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** August 22nd, 2007 (Japan)
** August 22nd, 2007 (Japan)
** January 17th, 2008 (North America)
** January 17th, 2008 (North America)
* DanceDanceRevolution SuperNOVA2, under the title '''Dancing Stage SuperNOVA2''', was planned for release in Europe. However, new and upgrade versions of this release were cancelled, due to a regional import ban on the original PlayStation 2.
* An European version of DanceDanceRevolution SuperNOVA2, under the title '''Dancing Stage SuperNOVA2''', was planned for release, but new and upgrade versions of this release were cancelled, due to a regional import ban on the original PlayStation 2.
* Slogan: 超新星の煌き、再び (choushinsei no kirameki, futatabi!, Translation: The sparkle of the supernova, again!)
* Slogan: 超新星の煌き、再び (choushinsei no kirameki, futatabi!, Translation: The sparkle of the supernova, again!)
** English: "DanceDanceRevolution SuperNOVA" returns!!
** English: "DanceDanceRevolution SuperNOVA" returns!!
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== General Information / Changes ==
== General Information / Changes ==
* A [[DanceDanceRevolution SuperNOVA2 Scoring System|new scoring system]] is introduced, replacing the old one.
* A [[DanceDanceRevolution SuperNOVA2 Scoring System|new scoring system]] is introduced, replacing the old one.
** Marvelous timing is also now on all the time. Due to this, the player has to get a score of at least 990,000 now to obtain a AAA on a song.
** The Marvelous timing is also now on all the time in all modes. Due to this change, the player must get a score of at least 990,000 to obtain a AAA on a song.
* First mainline DanceDanceRevolution arcade game with no new Dancemania licenses.
* First mainline DanceDanceRevolution arcade game without new Dancemania licenses, as KONAMI has cut off of its deal with TOSHIBA-EMI.
* First DanceDanceRevolution game in which series title is typed with CamelCase, as opposed to with spaces (Dance Dance Revolution).
* First DanceDanceRevolution game with the series title typed in CamelCase as opposed to with spaces (Dance Dance Revolution).
* Many of the timing issues that plagued the [[AC DDR SuperNOVA|original SuperNOVA]] have been fixed up.
* Many of the timing issues that plagued the [[AC DDR SuperNOVA|original SuperNOVA]] have been fixed up.
* First DanceDanceRevolution game to show an icon for Premium Mode (JOINT or DOUBLE only) on the upper right hand corner of the title screen.
* First DanceDanceRevolution game to show an icon for Premium Mode (JOINT or DOUBLE only) on the upper right hand corner of the title screen.
* Character selection screen returns, shown after you have chosen either Single or Double mode.
* The character selection screen returns and is shown after selecting either Single or Double style.
** Dancers now have facial animations, and two dancers can once more appear in VERSUS play.
** Dancers now have facial animations, and two dancers can once more appear in VERSUS play.
** Cut-ins are introduced, where a picture of the selected dancer appears after a set number of combos.
** Cut-ins are introduced, where a picture of the selected dancer appears after a set number of combos.
* The Easy/Medium/Difficult/All Music modes from SuperNOVA have been combined into one mode called Standard Mode.
* The Easy, Medium, Difficult, and All Music modes from SuperNOVA have been combined into one mode called Standard Mode.
* First DanceDanceRevolution game to display the song title and artist during gameplay.  
* First DanceDanceRevolution game to display the song title and artist during gameplay.  
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://web.archive.org/web/20170401024430/https://us.konami.com/ddr/], but ultimately was only available during the location test on Brunswick Zone in Naperville, Illinois.
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://web.archive.org/web/20170401024430/https://us.konami.com/ddr/], but ultimately was only available during the location test on Brunswick Zone in Naperville, Illinois.
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* During VERSUS play, if one player's life gauge becomes empty, it will no longer refill and the score will no longer increment.
* During VERSUS play, if one player's life gauge becomes empty, it will no longer refill and the score will no longer increment.
* New speed modifiers introduced: x0.25 and x0.5.
* New speed modifiers introduced: x0.25 and x0.5.
* Modifiers BRAKE and WAVE are now selectable along with BOOST.
* Modifiers BRAKE and WAVE can now be selected along with BOOST.
* ROULETTE selection was removed.
* ROULETTE selection was removed.
* First DanceDanceRevolution title to have an intro movie since [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
* First DanceDanceRevolution title to have an intro movie since [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
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* First DanceDanceRevolution game to run countdown timer without delay when selecting from a set of songs.
* First DanceDanceRevolution game to run countdown timer without delay when selecting from a set of songs.
** The timer now displays a countdown until 00.
** The timer now displays a countdown until 00.
* First DanceDanceRevolution game to show the PERFECT FULL COMBO message on stage results.
* First DanceDanceRevolution game to show the PERFECT FULL COMBO message on the stage results screen.
* First DanceDanceRevolution game where the player can set options on EXTRA STAGE.
* First DanceDanceRevolution game where the player can set options before playing the EXTRA STAGE.
* First DanceDanceRevolution arcade game to use LIFE4 in EXTRA STAGE, replacing the non-refilling life gauge used since [[AC DDRMAX|DDRMAX]].
* First DanceDanceRevolution arcade game to use LIFE4 when playing in the EXTRA STAGE, replacing the non-refilling "pressure" life gauge used since [[AC DDRMAX|DDRMAX]].
* First DanceDanceRevolution main arcade game to have SPECIAL ARROW types. This option is unlockable via ENJOY LEVEL, or using codes for North American machines.
* First DanceDanceRevolution main arcade game to have SPECIAL ARROW types. This option is unlockable via ENJOY LEVEL, or using codes for North American machines.
* First DanceDanceRevolution game to show a DANGER message on RISKY, CHALLENGE courses, and LIFE4. This message would not return until [[AC DDR A|DanceDanceRevolution A]].
* First DanceDanceRevolution game to show a DANGER message on RISKY and LIFE4, as well as CHALLENGE courses. This message would not return until [[AC DDR A|DanceDanceRevolution A]].
* Only DanceDanceRevolution game that allows sorting the song list by artist.
* Only DanceDanceRevolution game that allows sorting the song list by artist.
* Last DanceDanceRevolution game wherein a player cannot set options (uses all default instead) on ENCORE EXTRA STAGE or in CHALLENGE mode.
* Last DanceDanceRevolution game where players are unable to change options (uses all default instead) in the ENCORE EXTRA STAGE or CHALLENGE mode.
* Version Sort returns, with 3 subfolders: SuperNOVA2, SuperNOVA, and EXTREME.
* Version Sort returns, with 3 subfolders: SuperNOVA2, SuperNOVA, and EXTREME.
** All songs that made their debut prior to DDR SuperNOVA are grouped into the EXTREME folder.
** All songs that made their debut prior to DDR SuperNOVA are grouped into the EXTREME folder.
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** Red for FINAL STAGE, EXTRA STAGE, and ENCORE EXTRA STAGE songs.
** Red for FINAL STAGE, EXTRA STAGE, and ENCORE EXTRA STAGE songs.
*** When fully unlocked, these songs will appear green on the songwheel.
*** When fully unlocked, these songs will appear green on the songwheel.
** Blue for old songs that made their debut on DDR SuperNOVA.
** Blue for old songs that first appeared in DDR SuperNOVA.
** White for old songs that made their debut prior to DDR SuperNOVA.
** White for old songs that made their debut prior to DDR SuperNOVA.


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== FINAL STAGE/EXTRA STAGE/ENCORE EXTRA STAGE Songs==
== FINAL STAGE/EXTRA STAGE/ENCORE EXTRA STAGE Songs==
In SuperNOVA2, the requirements for the EXTRA STAGE changed and the ONE MORE EXTRA STAGE was renamed ENCORE EXTRA STAGE. At first, the player had to get A on the 1st or 2nd STAGE to unlock hidden song(s) for the FINAL STAGE. Getting an A allow the player to unlock the easiest difficulty played while a AA unlocks all difficulty levels. Getting a AA or higher on Unreal, or the FINAL song on Random, earns the player the EXTRA STAGE - NGO (for example). Getting a AA on NGO unlocks TRIP MACHINE PhoeniX as the ENCORE EXTRA STAGE.
In SuperNOVA2, the requirements for the EXTRA STAGE changed, and the ONE MORE EXTRA STAGE was renamed ENCORE EXTRA STAGE. At first, the player had to get A on the 1st or 2nd STAGE to unlock hidden song(s) for the FINAL STAGE. Getting an A allow the player to unlock the easiest difficulty played while a AA unlocks all difficulty levels. Getting a AA or higher on Unreal, or the FINAL song on Random, earns the player the EXTRA STAGE - NGO (for example). Getting a AA on NGO unlocks TRIP MACHINE PhoeniX as the ENCORE EXTRA STAGE.


At the launch of the game, these 3 songs were selected to be part of the system to get to the EXTRA and ENCORE EXTRA STAGE. As time went on, new songs were added via e-AMUSEMENT as ENCORE EXTRA STAGE at first. Following the time schedule below, the songs were moved gradually from being ENCORE EXTRA STAGE songs to the EXTRA STAGE, then to the FINAL STAGE before being completely unlocked for everyone on normal play.
At the launch of the game, these 3 songs were selected to be part of the system to get to the EXTRA STAGE and ENCORE EXTRA STAGE. As time went on, new songs were added via e-AMUSEMENT as playable songs for the ENCORE EXTRA STAGE at first. Following the time schedule below, the songs were moved gradually from being ENCORE EXTRA STAGE songs to the EXTRA STAGE, then to the FINAL STAGE before being completely unlocked for everyone on normal play.


On FINAL STAGE, the available difficulties for Unreal, NGO, TRIP MACHINE PhoeniX, PARANOiA (HADES), Pluto, and Pluto Relinquish depend on the performance grade the player obtains on any stage prior to FINAL STAGE:
The available difficulties for the songs Unreal, NGO, TRIP MACHINE PhoeniX, PARANOiA (HADES), Pluto, and Pluto Relinquish in the FINAL STAGE depend on the performance grade the player obtains on any stage prior to reaching the FINAL STAGE:
* AA or AAA: all difficulties available (except CHALLENGE).
* AA or AAA: all difficulties except CHALLENGE
* A on any difficulty: only that difficulty is available (except CHALLENGE). If an A is obtained in CHALLENGE difficulty, EXPERT will be available for FINAL STAGE instead.
* A on any difficulty: only that difficulty is available (does not include CHALLENGE). If an A is obtained in CHALLENGE difficulty, EXPERT will be available for the FINAL STAGE.


By clearing the above songs (or RANDOM, using the available difficulties for NGO) on FINAL STAGE with a AA or AAA, EXTRA STAGE will be available afterwards.
By clearing the above songs (or RANDOM, using the available difficulties for NGO) during the FINAL STAGE with a grade of at least AA, the player will advance to the EXTRA STAGE.


On EXTRA STAGE, the player must select either NGO, TRIP MACHINE PhoeniX, PARANOiA (HADES), Pluto, or Pluto Relinquish using their available difficulty (or RANDOM, using the available difficulty for NGO) and obtain AA or AAA to proceed to ENCORE EXTRA STAGE afterwards.
Upon reaching the EXTRA STAGE, the player must select either NGO, TRIP MACHINE PhoeniX, PARANOiA (HADES), Pluto, or Pluto Relinquish using their available difficulty (or RANDOM, using the available difficulty for NGO) and obtain AA or better to be qualified for the ENCORE EXTRA STAGE afterwards.


During EXTRA STAGE, the LIFE GAUGE is restricted to LIFE4; the number of lives on EXTRA STAGE depend on the score obtained on FINAL STAGE.
During gameplay in the EXTRA STAGE, the LIFE GAUGE is restricted to LIFE4; the number of lives during the EXTRA STAGE is based on the score obtained in the FINAL STAGE.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;"|Score on FINAL STAGE
!style="background:#9999ee; text-align: center;"|Score achieved in the FINAL STAGE
!style="background:#9999ee; text-align: center;"|Number of lives on EXTRA STAGE
!style="background:#9999ee; text-align: center;"|Number of lives in the EXTRA STAGE
|-
|-
|990,000 - 1,000,000
|990,000 - 1,000,000
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|2
|2
|-
|-
|0 - 962,490
|962,490 and below
|1
|1
|}
|}
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